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  1. #11
    Sidhain
    Guest

    Anuirean Monsters...

    Gnomes?
    Well my take has always been why have two Dwarf like races
    basically Gnomes, Swarves, and Kobolds are various names for similar/same
    folkloric/lefendary creatures, AD*D turned them into distinct creatures yet
    they weren't really just different cultures words for what amounted to the
    "Same" creature (sometimes its hard to divine which creature is trully the
    same or not in folklore, but gnomes and Dwarves are ultimatly cultural
    representations of the same thing in legend)
    I am glad that they chose not to include gnomes, because me in particular
    get tired of AD&Ding every critter into something that doesn't make sense in
    every campaign world. Gnomes really don't fit the feel of Birthright,
    Halflings woulnd't either if it hadn't been for the changes from AD&D
    standards that make them unique in BR...notice all the Races are NOT just as
    in the AD&D PHB, Elves are taller, they don't get any of the combat bonus
    etc...Halflings can see into the shadows and step into the shadows they are
    very different than the PHB concept of them I like that I don't feel a need
    to eveen use half the D&Dish mosnters presented, using Folklore and LEgen of
    Real world earth as my guide...(for example I have one Gorgan, big guy with
    sword) I don't have otyughs, I don't have the ooze/slimes and Jellies....
    they just don't fit my Birthright.

  2. #12
    Pieter Sleijpen
    Guest

    Anuirean Monsters...

    As far as I know, in Dutch folklore dwarf, gnome and kobold are
    distinctively different races. Dwarves are very similar to those of
    AD&D, though they are well known for greed. The gnomes could either be
    best compared with brownies in character and size or forest gnomes with
    the size of brownies, while kobolds would be the redcaps.

    Pieter Sleijpen

  3. #13
    Sidhain
    Guest

    Anuirean Monsters...

    >As far as I know, in Dutch folklore dwarf, gnome and kobold are
    >distinctively different races. Dwarves are very similar to those of
    >AD&D, though they are well known for greed. The gnomes could either be
    >best compared with brownies in character and size or forest gnomes with
    >the size of brownies, while kobolds would be the redcaps.
    >
    >Pieter Sleijpen


    Yes the Dutch they managed to gather legends from a lot of places, I was
    thinking chiefly of the Teutonic beliefs systems of the Gauls, Early Franks,
    and Bretons.

  4. #14
    Samuel Weiss
    Guest

    Anuirean Monsters...

    Ordinary gnomes are fine fellows, with much to offer any world.
    Those unnatural abominations of Krynn on the other hand, should be
    exterminated at the first opportunity, along with thier cohorts in
    perversity, the gully things and kender.

    Samwise
    AKA, X the Ungnome

  5. #15
    Site Moderator geeman's Avatar
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    Anuirean Monsters...

    Andreas Kjeldsen wrote:

    > > Forest
    > > ......
    > > Gnome, forest
    >
    > > Hills
    > > .........
    > > Gnome, rock
    >
    > Do anyone have some thoughts on why the gnomes weren't included as a
    > PC race in Birthright?

    Their dumb.

    OK, this is just my personal opinion, but I've never liked gnomes. They seem
    like a throwback to the pre-Tolkien view of fantasy where all sylvan races of
    beings were these flitty sorts of creatures that had more "cuteness factor"
    than actual character.

    I know a lot of people will disagree with this, but I've always felt gnomes are
    a half-assed hybrid of two already existing and well fleshed out AD&D races:
    halflings and dwarves. I get a big, "what's th point in that?" reaction out of
    them. They seem like dwarvish halflings or halflingish dwarves. In either
    case, who needs 'em? Not I. I've never understood the point in allowing them
    to become illusionists, I've never thought the "tinker" version of the race was
    more interesting or entertaining, and I don't really dig technology in a
    fantasy RPG anyway, so I think they are doubly pointless.

    This hasn't been a big deal in my gaming life. I just don't use gnomes. No
    problem. It hasn't really been a problem for players in my campaigns either.
    There doesn't seem to be a big burning desire to play gnomes amongst my
    players. Go figure.

    Gary

  6. #16
    Olesens
    Guest

    Anuirean Monsters...

    I agree with you 100%. I've only had one player ever with a gnome (and I tried to
    talk him out of it) and then I did not allow him to be an illusionist (it was in
    BR).

    > Do anyone have some thoughts on why the gnomes weren't included as a
    > > PC race in Birthright?
    >
    > Their dumb.
    >
    > OK, this is just my personal opinion, but I've never liked gnomes. They seem
    > like a throwback to the pre-Tolkien view of fantasy where all sylvan races of
    > beings were these flitty sorts of creatures that had more "cuteness factor"
    > than actual character.
    >
    > I know a lot of people will disagree with this, but I've always felt gnomes are
    > a half-assed hybrid of two already existing and well fleshed out AD&D races:
    > halflings and dwarves. I get a big, "what's th point in that?" reaction out of
    > them. They seem like dwarvish halflings or halflingish dwarves. In either
    > case, who needs 'em? Not I. I've never understood the point in allowing them
    > to become illusionists, I've never thought the "tinker" version of the race was
    > more interesting or entertaining, and I don't really dig technology in a
    > fantasy RPG anyway, so I think they are doubly pointless.
    >
    > This hasn't been a big deal in my gaming life. I just don't use gnomes. No
    > problem. It hasn't really been a problem for players in my campaigns either.
    > There doesn't seem to be a big burning desire to play gnomes amongst my
    > players. Go figure.
    >
    > Gary

  7. #17
    WILLELA@aol.co
    Guest

    Anuirean Monsters...

    Not to be a gnome defender especially (I never played one by choice.), but
    the more races the better. We got a Complete Book of Humanoids, and consider
    that insufficient. No reason not to have gnomes in Birthright.
    Yours for deeper dungeons
    David Argall

  8. #18
    Bob Cauthron
    Guest

    Anuirean Monsters...

    > This hasn't been a big deal in my gaming life. I just don't use gnomes.
    No
    > problem. It hasn't really been a problem for players in my campaigns
    either.
    > There doesn't seem to be a big burning desire to play gnomes amongst my
    > players. Go figure.
    >
    > Gary

    Rarely have I had a player who wanted to roleplay a gnome. I do,
    however, have them in my game. There are two kinds: one based off the
    Shannaran books by Terry Brooks, and the other emulating the gnomes in
    Elizabeth Moon's fine trilogy. For gm purposes they have suited me well. For
    players in my various campaigns, they are practically unnoticed as pcs.

    Bob

  9. #19
    DURKS95@aol.co
    Guest

    Anuirean Monsters...

    Cerilia does in fact have minotaurs. There are minotaurs in the Bloodskull
    Barony in the Rjurik lands if I'm not mistaken.

    Derek

  10. #20

    Anuirean Monsters...

    In my non Birthright game world, I have the gnome race being based on the one
    found in the 'Shannara' series.
    Slightly shorter than humans, built more like an elf, slightly yellowish rubbery
    skin, and above all - most 'un gnomish' (In the AD&D/Dragonlance sense.)
    I have not introduced them into Cerilia, but I suppose they might work if they
    came from the far east, or perhaps even Aduria.

    Morg

    WILLELA@aol.com wrote:

    > Not to be a gnome defender especially (I never played one by choice.), but
    > the more races the better. We got a Complete Book of Humanoids, and consider
    > that insufficient. No reason not to have gnomes in Birthright.
    > Yours for deeper dungeons
    > David Argall
    > ************************************************** *************************
    > > - --
    "It is when I am struggling to be brief that I become unintelligible."
    The New Draftmine Repository:
    http://members.home.net/morgramen/index.html

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