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  1. #1
    Tommy Ashton
    Guest

    Anuirean Monsters...

    At 04:50 PM 4/28/99 +0200, you wrote:
    >Andreas Kjeldsen wrote:
    >>
    >> > Forest
    >> > ......
    >> > Gnome, forest
    >>
    >> > Hills
    >> > .........
    >> > Gnome, rock
    >>
    >> Do anyone have some thoughts on why the gnomes weren't included as a
    >> PC race in Birthright?
    >>
    >
    Gnomes tend to not be real BRish. Too technology oriented. In my
    Rohrmarch campaign I had a small, very small group of gnomes hiding in Edel
    and Boerenbach. These were counted by a few kobolds in Werthangen. Off
    the topic, the count of Werthangen was an evil Rjuvikian mercenary whose
    family was given that position long ago by a mad king and looked the other
    way towards the kobolds. THe Count of Edel was a Brecht, in fact the
    descendent of the second lt of Bram Rohr, founder of Rohrmarch, who hid the
    gnomes. In my campaign the gnomes need for secrety kept their building in
    check. A civil war in a civil war you might say.

    T

  2. #2
    Senior Member
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    Anuirean Monsters...

    Hello again, my fellow listers...

    I have assembled a list of all Anuirean monsters, arranged by terrain
    type. I've reproduced it here for you gaming pleasure...


    ANUIREAN MONSTER
    * Indicates a monster with ties to the Shadow World

    Any
    Annis
    * Banshee
    Bat (common, large)
    Bear (black, brown)
    Beetle (bombardier, boring, fire)
    Behir
    Bird (eagle, falcon, hawk, owl, raven, crow, swan)
    Centipede (giant, huge, megalo-)
    Cockatrice
    Dog (wild, war)
    Doppleganger
    Goblin, Cerilian
    * Ghast
    * Ghoul
    * Gloomwing
    Gnoll
    Harpy
    * Hell Hound
    Hippogriff
    Insect
    * Lich
    Lion, mountain
    Mammal
    * Mudman
    * Nightmare
    Nymph
    Plant (snappersaw, thornslinger)
    * Skeleton
    * Skeleton, monster
    Snake (amphisbaena, poisonous)
    Spider (hairy, large, huge, huge, giant, gargantuan)
    * Spider, phase
    Troll
    Wolf
    Worm (bookworm, rot grub)
    * Zombie

    Forest
    Ankheg
    Atomie
    Beetle, stag
    Centaur
    Fhoimorien
    Giant, forest
    Grig
    Dryad
    Ettercap
    Gnome, forest
    Hag, green
    Kobold
    Owlbear
    Pegasus
    Pixie
    Plant (choke creeper, yellow musk creeper, hangman tree, quickwood, giant sundew)
    Sprite
    Stirge
    * Tenebrous Worm
    Trapper, forest
    Treant
    Unicorn
    Wolf, dire
    Worg
    Wyvern

    Hills
    Aurumvorax
    Ettin
    Giant, hill
    Gnome, rock
    Griffon
    Urd

    Marsh/Swamp
    Catoblepas
    Hag, green
    Leech (giant, throat, swarm)
    Pudding, brown
    Slug, giant

    Mountains
    Displacer Beast
    Ettin
    Galeb Duhr
    Giant, hill
    Giant, mountain
    Giant, stone
    Griffon
    Ogre
    Orog, Cerilian
    Leucrotta
    * Peryton
    Urd
    Wyvern

    Plains/Farmland
    Ankheg
    Brownie
    * Dog, blink
    Hag, green

    Ruins
    * Gargoyle
    Leucrotta
    * Shadow
    * Spectre
    * Wight
    * Wraith

    Subterranean
    Carrion Crawler
    Cloaker
    * Gargoyle
    Jermlaine
    Kobold
    Leucrotta
    Lizard, subterranean
    Lurker
    * Margoyle
    Mold (brown, russet, yellow)
    Ooze/Slime/Jelly
    Orog
    Otyugh
    Plant (yellow musk creeper, shambling mound)
    Pudding, black
    Roper
    * Shadow
    Slug, giant
    Stirge
    Svirfneblin
    Toad (giant, fire, poisonous)
    Trapper
    Tunnel Worm
    Worm, purple

    Water, any
    Fish

    Water, coast
    Crab, giant
    Hag, sea
    * Kapoacinth
    Sea Lion

    Water, fresh
    Beetle, water
    Crayfish, giant
    Frog (giant, killer, poisonous)
    Nixie

    Water, salt
    Dolphin
    Kelpie
    Merman
    Octopus, giant
    Sahuagin
    Sirine
    Squid, giant
    Whale (common, orca)


    Till we meet again...

    - the Falcon

  3. #3
    Stephen White
    Guest

    Anuirean Monsters...

    100000@dutiwy.twi.tudelft.nl>, the Falcon
    writes
    >Hello again, my fellow listers...

    Creepy! I was just reading my e-mail before flicking to that very
    section in the rulebook for potential PC races, which was open on my
    copy stand.

    Perfect timing, Falcon. Thank you.


    As an aside, anyone know why there is "Baphomet, the lord of the
    minotaurs" (Rulebook page 80) when Cerilia does not seem to have any
    minotaurs?


    Stephen.

  4. #4
    Alexander MacLeod
    Guest

    Anuirean Monsters...

    >Subterranean
    > Carrion Crawler
    > Cloaker
    >* Gargoyle

    I would have to say, after reading the description of cloakers
    for the upcoming Slave Lords campaign I'll be running, that they have
    a much greater connection to the shadow world than do gargoyles (which
    I don't see as having much of any, anyway).

    Alexander "the Rjurik Necromancer"


    __________________________________________________ _____________
    Get Free Email and Do More On The Web. Visit http://www.msn.com

  5. #5
    Andreas Kjeldsen
    Guest

    Anuirean Monsters...

    > Forest
    > ......
    > Gnome, forest

    > Hills
    > .........
    > Gnome, rock

    Do anyone have some thoughts on why the gnomes weren't included as a
    PC race in Birthright?

    Andreas

    Andreas Kjeldsen
    morkitar@dadlnet.dk
    ICQ# 12703652

  6. #6
    DKEvermore@aol.co
    Guest

    Anuirean Monsters...

    In a message dated 4/28/99 8:44:42 AM Central Daylight Time,
    morkitar@dadlnet.dk writes:

    > Do anyone have some thoughts on why the gnomes weren't included as a
    > PC race in Birthright?
    >
    Because the designers didn't like gnomes, and rightfully so. ;)

    I also feel that gnomes do not fit the Birthright feel. Tinkerers and
    illusionists, gnomes could potentially upset the careful balance between
    races, cultures and kingdoms in terms of technology and invention.

    Dustin "Gnome-Killer" Evermore

  7. #7
    Pieter Sleijpen
    Guest

    Anuirean Monsters...

    Andreas Kjeldsen wrote:
    >
    > > Forest
    > > ......
    > > Gnome, forest
    >
    > > Hills
    > > .........
    > > Gnome, rock
    >
    > Do anyone have some thoughts on why the gnomes weren't included as a
    > PC race in Birthright?
    >

    Because there are no gnomes in my BR world. The only gnomes I have are a
    forrest gnomes in elven woods. Those strange people in the Rainserpent
    Mountains on the border between Djafra and Khourane are also forrest
    gnomes. Masters of illusions as they are, it would not be difficult to
    create the strange stories.

    Maybe, if I will start an elf-campaign, I will allow gnomes. But as for
    now I don't. I also have forbidden dwarves (they tend to sink as a brick
    and I run a sea-campaign) and my players have no problems with that.

    Pieter Sleijpen

  8. #8
    Pieter Sleijpen
    Guest

    Anuirean Monsters...

    DKEvermore@aol.com wrote:
    >
    > In a message dated 4/28/99 8:44:42 AM Central Daylight Time,
    > morkitar@dadlnet.dk writes:
    >
    > > Do anyone have some thoughts on why the gnomes weren't included as a
    > > PC race in Birthright?
    > >
    > Because the designers didn't like gnomes, and rightfully so. ;)
    >
    > I also feel that gnomes do not fit the Birthright feel. Tinkerers and
    > illusionists, gnomes could potentially upset the careful balance between
    > races, cultures and kingdoms in terms of technology and invention.
    >

    Why is it that everyone sees gnomes as technological manipulators? Only
    the Dragonlance gnomes are like that. As for the illusions being
    unbalancing? Why? Humans can become magician's, so why not gnomes?

    As for their place in BR, I agree with that. IMO The forest gnomes do
    fit in though, they hide from the normal world and fit perfectly in
    those "faerie"-stuff of the elven woods.

    Pieter Sleijpen

  9. #9
    Mark A Vandermeulen
    Guest

    Anuirean Monsters...

    If anyone's interested, here's my own take on monsters that have ties to
    the Shadow World. In part, this is due to my belief that many types of
    monsters are formed when 'spirits' from the Shadow World escape and being
    too weak to directly create their own form, they instead inhabit another
    form, often changing it in the process. For example, this is how the
    lesser undead are formed: Shadow Spirits inhabit corpses, animating them.
    However, the same thing can happen with plants and trees (creating the
    various forms of monstrous plants), or with statues (gargoyles), etc. In
    addition, in my version of Cerilia, Hags are what happens when a Cerilian
    Witch looses the battle with his Shadow Spirit and is expelled from
    his own body (see the Netbook for my version of Cerilian witches--and
    yes, I have both male and female hags). I also noticed that you didn't
    include the various types of fungus creatures (or I overlooked them).
    These are also Shadow Spirit creatures in my book, and typically inhabit
    forested regions (esp. the Shadow World aspect of a forested region--I
    don't have them occur in the material plane very often).

    (There are also some listed that I'm not really familiar with, and don't
    have my MM handy, so I can't judge some of these.)

    On Wed, 28 Apr 1999, the Falcon wrote:

    > ANUIREAN MONSTER
    > * Indicates a monster with ties to the Shadow World

    ## indicates a monster Mark sees as having ties to the SW, but Falcon
    doesn't.

    > Any
    > Annis
    > * Banshee
    > Bat (common, large)
    > Bear (black, brown)
    > Beetle (bombardier, boring, fire)
    > Behir
    > Bird (eagle, falcon, hawk, owl, raven, crow, swan)
    > Centipede (giant, huge, megalo-)
    > Cockatrice
    > Dog (wild, war)
    > ## Doppleganger
    > Goblin, Cerilian
    > * Ghast
    > * Ghoul
    > * Gloomwing
    > Gnoll
    > Harpy
    > * Hell Hound
    > Hippogriff
    > Insect
    > * Lich
    > Lion, mountain
    > Mammal
    > * Mudman
    > * Nightmare
    > Nymph
    > ## Plant (snappersaw, thornslinger)
    > * Skeleton
    > * Skeleton, monster
    > Snake (amphisbaena, poisonous)
    > Spider (hairy, large, huge, huge, giant, gargantuan)
    > * Spider, phase
    > Troll
    > Wolf
    > Worm (bookworm, rot grub)
    > * Zombie
    >
    > Forest
    > Ankheg
    > Atomie
    > Beetle, stag
    > Centaur
    > Fhoimorien
    > Giant, forest
    > Grig
    > Dryad
    > Ettercap
    > Gnome, forest
    > ## Hag, green
    > Kobold
    > Owlbear
    > Pegasus
    > Pixie
    > ## Plant (choke creeper, yellow musk creeper, hangman tree, quickwood,
    giant sundew)
    > Sprite
    > Stirge
    > * Tenebrous Worm
    > Trapper, forest
    > Treant
    > Unicorn
    > Wolf, dire
    > Worg
    > Wyvern
    >
    > Hills
    > Aurumvorax
    > Ettin
    > Giant, hill
    > Gnome, rock
    > Griffon
    > Urd
    >
    > Marsh/Swamp
    > Catoblepas
    > ## Hag, green
    > Leech (giant, throat, swarm)
    > Pudding, brown
    > Slug, giant
    >
    > Mountains
    > Displacer Beast
    > Ettin
    > Galeb Duhr
    > Giant, hill
    > Giant, mountain
    > Giant, stone
    > Griffon
    > Ogre
    > Orog, Cerilian
    > Leucrotta
    > * Peryton
    > Urd
    > Wyvern
    >
    > Plains/Farmland
    > Ankheg
    > Brownie
    > * Dog, blink
    > ## Hag, green
    >
    > Ruins
    > * Gargoyle
    > Leucrotta
    > * Shadow
    > * Spectre
    > * Wight
    > * Wraith
    >
    > Subterranean
    > Carrion Crawler
    > ## Cloaker
    > * Gargoyle
    > ## Jermlaine
    > Kobold
    > Leucrotta
    > Lizard, subterranean
    > Lurker
    > * Margoyle
    > Mold (brown, russet, yellow)
    > Ooze/Slime/Jelly
    > Orog
    > Otyugh
    > ## Plant (yellow musk creeper, shambling mound)
    > Pudding, black
    > ## Roper
    > * Shadow
    > Slug, giant
    > Stirge
    > Svirfneblin
    > Toad (giant, fire, poisonous)
    > Trapper
    > Tunnel Worm
    > Worm, purple
    >
    > Water, any
    > Fish
    >
    > Water, coast
    > Crab, giant
    > ## Hag, sea
    > * Kapoacinth
    > Sea Lion
    >
    > Water, fresh
    > Beetle, water
    > Crayfish, giant
    > Frog (giant, killer, poisonous)
    > Nixie
    >
    > Water, salt
    > Dolphin
    > Kelpie
    > Merman
    > Octopus, giant
    > Sahuagin
    > Sirine
    > Squid, giant
    > Whale (common, orca)
    >
    >
    > Till we meet again...
    >
    > - the Falcon

  10. #10
    Kenneth Gauck
    Guest

    Anuirean Monsters...

    >Do anyone have some thoughts on why the gnomes weren't included as a
    >PC race in Birthright?

    IMC their race did not survive the events and aftermath of Diesmaar.

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