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Thread: Anuirean Monsters...
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04-28-1999, 09:10 AM #1Tommy AshtonGuest
Anuirean Monsters...
At 04:50 PM 4/28/99 +0200, you wrote:
>Andreas Kjeldsen wrote:
>>
>> > Forest
>> > ......
>> > Gnome, forest
>>
>> > Hills
>> > .........
>> > Gnome, rock
>>
>> Do anyone have some thoughts on why the gnomes weren't included as a
>> PC race in Birthright?
>>
>
Gnomes tend to not be real BRish. Too technology oriented. In my
Rohrmarch campaign I had a small, very small group of gnomes hiding in Edel
and Boerenbach. These were counted by a few kobolds in Werthangen. Off
the topic, the count of Werthangen was an evil Rjuvikian mercenary whose
family was given that position long ago by a mad king and looked the other
way towards the kobolds. THe Count of Edel was a Brecht, in fact the
descendent of the second lt of Bram Rohr, founder of Rohrmarch, who hid the
gnomes. In my campaign the gnomes need for secrety kept their building in
check. A civil war in a civil war you might say.
T
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04-28-1999, 10:42 AM #2
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Anuirean Monsters...
Hello again, my fellow listers...
I have assembled a list of all Anuirean monsters, arranged by terrain
type. I've reproduced it here for you gaming pleasure...
ANUIREAN MONSTER
* Indicates a monster with ties to the Shadow World
Any
Annis
* Banshee
Bat (common, large)
Bear (black, brown)
Beetle (bombardier, boring, fire)
Behir
Bird (eagle, falcon, hawk, owl, raven, crow, swan)
Centipede (giant, huge, megalo-)
Cockatrice
Dog (wild, war)
Doppleganger
Goblin, Cerilian
* Ghast
* Ghoul
* Gloomwing
Gnoll
Harpy
* Hell Hound
Hippogriff
Insect
* Lich
Lion, mountain
Mammal
* Mudman
* Nightmare
Nymph
Plant (snappersaw, thornslinger)
* Skeleton
* Skeleton, monster
Snake (amphisbaena, poisonous)
Spider (hairy, large, huge, huge, giant, gargantuan)
* Spider, phase
Troll
Wolf
Worm (bookworm, rot grub)
* Zombie
Forest
Ankheg
Atomie
Beetle, stag
Centaur
Fhoimorien
Giant, forest
Grig
Dryad
Ettercap
Gnome, forest
Hag, green
Kobold
Owlbear
Pegasus
Pixie
Plant (choke creeper, yellow musk creeper, hangman tree, quickwood, giant sundew)
Sprite
Stirge
* Tenebrous Worm
Trapper, forest
Treant
Unicorn
Wolf, dire
Worg
Wyvern
Hills
Aurumvorax
Ettin
Giant, hill
Gnome, rock
Griffon
Urd
Marsh/Swamp
Catoblepas
Hag, green
Leech (giant, throat, swarm)
Pudding, brown
Slug, giant
Mountains
Displacer Beast
Ettin
Galeb Duhr
Giant, hill
Giant, mountain
Giant, stone
Griffon
Ogre
Orog, Cerilian
Leucrotta
* Peryton
Urd
Wyvern
Plains/Farmland
Ankheg
Brownie
* Dog, blink
Hag, green
Ruins
* Gargoyle
Leucrotta
* Shadow
* Spectre
* Wight
* Wraith
Subterranean
Carrion Crawler
Cloaker
* Gargoyle
Jermlaine
Kobold
Leucrotta
Lizard, subterranean
Lurker
* Margoyle
Mold (brown, russet, yellow)
Ooze/Slime/Jelly
Orog
Otyugh
Plant (yellow musk creeper, shambling mound)
Pudding, black
Roper
* Shadow
Slug, giant
Stirge
Svirfneblin
Toad (giant, fire, poisonous)
Trapper
Tunnel Worm
Worm, purple
Water, any
Fish
Water, coast
Crab, giant
Hag, sea
* Kapoacinth
Sea Lion
Water, fresh
Beetle, water
Crayfish, giant
Frog (giant, killer, poisonous)
Nixie
Water, salt
Dolphin
Kelpie
Merman
Octopus, giant
Sahuagin
Sirine
Squid, giant
Whale (common, orca)
Till we meet again...
- the Falcon
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04-28-1999, 01:40 PM #3Stephen WhiteGuest
Anuirean Monsters...
100000@dutiwy.twi.tudelft.nl>, the Falcon
writes
>Hello again, my fellow listers...
Creepy! I was just reading my e-mail before flicking to that very
section in the rulebook for potential PC races, which was open on my
copy stand.
Perfect timing, Falcon. Thank you.
As an aside, anyone know why there is "Baphomet, the lord of the
minotaurs" (Rulebook page 80) when Cerilia does not seem to have any
minotaurs?
Stephen.
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04-28-1999, 02:29 PM #4Alexander MacLeodGuest
Anuirean Monsters...
>Subterranean
> Carrion Crawler
> Cloaker
>* Gargoyle
I would have to say, after reading the description of cloakers
for the upcoming Slave Lords campaign I'll be running, that they have
a much greater connection to the shadow world than do gargoyles (which
I don't see as having much of any, anyway).
Alexander "the Rjurik Necromancer"
__________________________________________________ _____________
Get Free Email and Do More On The Web. Visit http://www.msn.com
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04-28-1999, 02:37 PM #5Andreas KjeldsenGuest
Anuirean Monsters...
> Forest
> ......
> Gnome, forest
> Hills
> .........
> Gnome, rock
Do anyone have some thoughts on why the gnomes weren't included as a
PC race in Birthright?
Andreas
Andreas Kjeldsen
morkitar@dadlnet.dk
ICQ# 12703652
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04-28-1999, 02:45 PM #6DKEvermore@aol.coGuest
Anuirean Monsters...
In a message dated 4/28/99 8:44:42 AM Central Daylight Time,
morkitar@dadlnet.dk writes:
> Do anyone have some thoughts on why the gnomes weren't included as a
> PC race in Birthright?
>
Because the designers didn't like gnomes, and rightfully so. ;)
I also feel that gnomes do not fit the Birthright feel. Tinkerers and
illusionists, gnomes could potentially upset the careful balance between
races, cultures and kingdoms in terms of technology and invention.
Dustin "Gnome-Killer" Evermore
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04-28-1999, 02:50 PM #7Pieter SleijpenGuest
Anuirean Monsters...
Andreas Kjeldsen wrote:
>
> > Forest
> > ......
> > Gnome, forest
>
> > Hills
> > .........
> > Gnome, rock
>
> Do anyone have some thoughts on why the gnomes weren't included as a
> PC race in Birthright?
>
Because there are no gnomes in my BR world. The only gnomes I have are a
forrest gnomes in elven woods. Those strange people in the Rainserpent
Mountains on the border between Djafra and Khourane are also forrest
gnomes. Masters of illusions as they are, it would not be difficult to
create the strange stories.
Maybe, if I will start an elf-campaign, I will allow gnomes. But as for
now I don't. I also have forbidden dwarves (they tend to sink as a brick
and I run a sea-campaign) and my players have no problems with that.
Pieter Sleijpen
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04-28-1999, 02:59 PM #8Pieter SleijpenGuest
Anuirean Monsters...
DKEvermore@aol.com wrote:
>
> In a message dated 4/28/99 8:44:42 AM Central Daylight Time,
> morkitar@dadlnet.dk writes:
>
> > Do anyone have some thoughts on why the gnomes weren't included as a
> > PC race in Birthright?
> >
> Because the designers didn't like gnomes, and rightfully so. ;)
>
> I also feel that gnomes do not fit the Birthright feel. Tinkerers and
> illusionists, gnomes could potentially upset the careful balance between
> races, cultures and kingdoms in terms of technology and invention.
>
Why is it that everyone sees gnomes as technological manipulators? Only
the Dragonlance gnomes are like that. As for the illusions being
unbalancing? Why? Humans can become magician's, so why not gnomes?
As for their place in BR, I agree with that. IMO The forest gnomes do
fit in though, they hide from the normal world and fit perfectly in
those "faerie"-stuff of the elven woods.
Pieter Sleijpen
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04-28-1999, 03:40 PM #9Mark A VandermeulenGuest
Anuirean Monsters...
If anyone's interested, here's my own take on monsters that have ties to
the Shadow World. In part, this is due to my belief that many types of
monsters are formed when 'spirits' from the Shadow World escape and being
too weak to directly create their own form, they instead inhabit another
form, often changing it in the process. For example, this is how the
lesser undead are formed: Shadow Spirits inhabit corpses, animating them.
However, the same thing can happen with plants and trees (creating the
various forms of monstrous plants), or with statues (gargoyles), etc. In
addition, in my version of Cerilia, Hags are what happens when a Cerilian
Witch looses the battle with his Shadow Spirit and is expelled from
his own body (see the Netbook for my version of Cerilian witches--and
yes, I have both male and female hags). I also noticed that you didn't
include the various types of fungus creatures (or I overlooked them).
These are also Shadow Spirit creatures in my book, and typically inhabit
forested regions (esp. the Shadow World aspect of a forested region--I
don't have them occur in the material plane very often).
(There are also some listed that I'm not really familiar with, and don't
have my MM handy, so I can't judge some of these.)
On Wed, 28 Apr 1999, the Falcon wrote:
> ANUIREAN MONSTER
> * Indicates a monster with ties to the Shadow World
## indicates a monster Mark sees as having ties to the SW, but Falcon
doesn't.
> Any
> Annis
> * Banshee
> Bat (common, large)
> Bear (black, brown)
> Beetle (bombardier, boring, fire)
> Behir
> Bird (eagle, falcon, hawk, owl, raven, crow, swan)
> Centipede (giant, huge, megalo-)
> Cockatrice
> Dog (wild, war)
> ## Doppleganger
> Goblin, Cerilian
> * Ghast
> * Ghoul
> * Gloomwing
> Gnoll
> Harpy
> * Hell Hound
> Hippogriff
> Insect
> * Lich
> Lion, mountain
> Mammal
> * Mudman
> * Nightmare
> Nymph
> ## Plant (snappersaw, thornslinger)
> * Skeleton
> * Skeleton, monster
> Snake (amphisbaena, poisonous)
> Spider (hairy, large, huge, huge, giant, gargantuan)
> * Spider, phase
> Troll
> Wolf
> Worm (bookworm, rot grub)
> * Zombie
>
> Forest
> Ankheg
> Atomie
> Beetle, stag
> Centaur
> Fhoimorien
> Giant, forest
> Grig
> Dryad
> Ettercap
> Gnome, forest
> ## Hag, green
> Kobold
> Owlbear
> Pegasus
> Pixie
> ## Plant (choke creeper, yellow musk creeper, hangman tree, quickwood,
giant sundew)
> Sprite
> Stirge
> * Tenebrous Worm
> Trapper, forest
> Treant
> Unicorn
> Wolf, dire
> Worg
> Wyvern
>
> Hills
> Aurumvorax
> Ettin
> Giant, hill
> Gnome, rock
> Griffon
> Urd
>
> Marsh/Swamp
> Catoblepas
> ## Hag, green
> Leech (giant, throat, swarm)
> Pudding, brown
> Slug, giant
>
> Mountains
> Displacer Beast
> Ettin
> Galeb Duhr
> Giant, hill
> Giant, mountain
> Giant, stone
> Griffon
> Ogre
> Orog, Cerilian
> Leucrotta
> * Peryton
> Urd
> Wyvern
>
> Plains/Farmland
> Ankheg
> Brownie
> * Dog, blink
> ## Hag, green
>
> Ruins
> * Gargoyle
> Leucrotta
> * Shadow
> * Spectre
> * Wight
> * Wraith
>
> Subterranean
> Carrion Crawler
> ## Cloaker
> * Gargoyle
> ## Jermlaine
> Kobold
> Leucrotta
> Lizard, subterranean
> Lurker
> * Margoyle
> Mold (brown, russet, yellow)
> Ooze/Slime/Jelly
> Orog
> Otyugh
> ## Plant (yellow musk creeper, shambling mound)
> Pudding, black
> ## Roper
> * Shadow
> Slug, giant
> Stirge
> Svirfneblin
> Toad (giant, fire, poisonous)
> Trapper
> Tunnel Worm
> Worm, purple
>
> Water, any
> Fish
>
> Water, coast
> Crab, giant
> ## Hag, sea
> * Kapoacinth
> Sea Lion
>
> Water, fresh
> Beetle, water
> Crayfish, giant
> Frog (giant, killer, poisonous)
> Nixie
>
> Water, salt
> Dolphin
> Kelpie
> Merman
> Octopus, giant
> Sahuagin
> Sirine
> Squid, giant
> Whale (common, orca)
>
>
> Till we meet again...
>
> - the Falcon
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04-28-1999, 05:30 PM #10Kenneth GauckGuest
Anuirean Monsters...
>Do anyone have some thoughts on why the gnomes weren't included as a
>PC race in Birthright?
IMC their race did not survive the events and aftermath of Diesmaar.
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