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  1. #1
    Craig Dalrymple
    Guest

    Tyranny of the Level Drainers

    Time for me to chip in!


    I was introduced to the idea that undead creatures would not drain levels
    a few years back by a DM who's old enough to be my father (and I'm a
    father so do some math). His undead creatures would instead drain
    either STR or CON in addition to dealing out some physical damage
    to the players when we got hit.

    This added a whole new spectrum to fighting the undead, as a high
    CON warrior might not walk away with such a high con. The points
    were not permanently lost, they came back at a slow pace. The
    counter to the non permanence was that if you actually were reduced
    to 0 in a stat, you died and rose up the next day as a creature of the
    same type that killed you.

    I belive he was inspired to this via some of the Van Richten's books
    for Ravenloft. They are some damn good books and can help ANY
    setting. Especially one with such a dark place as the Shadow World.

    This is why it works so well with Birthright. Nobody really knows for
    sure what the SW is like. Nor do we know what it does to the "normal"
    undead creatures out there. I've taken to the point of changing their
    abilities somewhat and using tactics like the above to make it more
    strange and unknown to the players in my games. (Tod, you should
    be filing this away for future reference ;P ) It's a great tact to keep
    them on their toes. It's one thing to expect a level drain, it's another
    thing entirely when you start loosing some stats. ;)


    Now for the real Rant.

    Level Drain sucks as an ability anyway and should be dropped from
    the game (actually it should have never made 2nd edition). There is
    no "fun" in having your character bust his hump for a level or two only
    to have some crap monster take it all away. This mechanic is a
    holdover from the more "roll" playing games of the past when the
    entire industry was in its infancy and things weren't as well developed
    as they are now.

    Any method that replaces level draining and maintains the air of fear
    it generates is fine with me.


    Craig

  2. #2

    Tyranny of the Level Drainers

    Craig Dalrymple wrote:
    >
    > Time for me to chip in!
    >



    > Level Drain sucks as an ability anyway and should be dropped from
    > the game (actually it should have never made 2nd edition). There is
    > no "fun" in having your character bust his hump for a level or two only
    > to have some crap monster take it all away. This mechanic is a
    > holdover from the more "roll" playing games of the past when the
    > entire industry was in its infancy and things weren't as well developed
    > as they are now.
    >
    > Any method that replaces level draining and maintains the air of fear
    > it generates is fine with me.

    OK, obviously I've mentioned that I hate level draining too.. (and in
    general, I use a modification of the idea where you kill the creature to
    get your level back). That being said, I do like them, a certain amount,
    to throw a little caution into the mix. Even in my campaign, access to
    restoration is quite limited (or was up until VERY recently and will be
    from now on as well), so I can use even some of the less frightening
    level drainers and make my PC's use strategy. there is no such thing as
    plain 'ol hack and slash when you're fighting something that has the
    capacity to pull away 200k plus of your hard won xp 1-in-20 (and usually
    more often). I don't like them as common monsters, but the ability is ok
    to remain for the more powerful types.
    Actually, one of the better sessions for teaching the lesson of
    preparedness was when the group had to clean out a nest of vampires (and
    yes, the guy leading them was Very nasty).
    Thx,
    Alaric

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