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JulesMrshn@aol.com wrote:

> In a message dated 4/17/99 5:05:41 PM Central Daylight Time,
> matroy@abacom.com writes:
>
> man-in-the-street-with-a-sword-strapped-on, >>
>
> A hero is judged in deed not stats.
> ************************************************** *************************

I feel the need to roleplay. I think what is meant here by 'hero' is in fact
'larger-than-life'. I myself am running an epic campaign, and it is just
different. The characters, by their nature, are certainly benefitted by being
stronger, faster, and smarter than most others (that is, their stats are
incredibly high, both through magic and dice...there are 2 23's, a 22, a 20 or
two, and a smattering of 18's and 19's in a group of 6 people with characters
ranging from 12th to 14th level). However, their task is not made easier by
this, seeing as how most situations rely on the players roleplaying than the
characters brute-forcing everything. It is a different style, not better or
worse. The thing is, the characters are who they are in part because of the
statistics. The Gods, because of who these people were, took notice of the fact
that this group (or at least some of them), had the potential to become the
greatest heroes in the land. So when it came time to choose champions, the
party was first in line. Of course, they also had to use their natural
abilities to their fullest extent. I guess what I'm saying is that higher stats
give characters greater potential on a power level. In this whole prodigy vs.
veteran debate, you forget that there are also people with both or neither. The
ones with both experience and aptitude are the ones that make epic heroes.
Thx,
--Alaric

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JulesMrshn@aol.com wrote:
In a message dated 4/17/99 5:05:41 PM Central Daylight
Time,
matroy@abacom.com writes:
<< Nevertheless, my style of play is about playing heroes, not
the
 man-in-the-street-with-a-sword-strapped-on,  >>
A hero is judged in deed not stats.
************************************************** *************************
I feel the need to roleplay. I think what is meant here by 'hero' is in
fact 'larger-than-life'. I myself am running an epic campaign, and it is
just different. The characters, by their nature, are certainly benefitted
by being stronger, faster, and smarter than most others (that is, their
stats are incredibly high, both through magic and dice...there are 2 23's,
a 22, a 20 or two, and a smattering of 18's and 19's in a group of 6 people
with characters ranging from 12th to 14th level). However, their task is
not made easier by this, seeing as how most situations rely on the players
roleplaying than the characters brute-forcing everything. It is a different
style, not better or worse. The thing is, the characters are who they are
in part because of the statistics. The Gods, because of who these people
were, took notice of the fact that this group (or at least some of them),
had the potential to become the greatest heroes in the land. So when it
came time to choose champions, the party was first in line. Of course,
they also had to use their natural abilities to their fullest extent.
I guess what I'm saying is that higher stats give characters greater potential
on a power level. In this whole prodigy vs. veteran debate, you forget
that there are also people with both or neither. The ones with both experience
and aptitude are the ones that make epic heroes.
Thx,
   --Alaric

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