In a message dated 4/17/99 5:05:41 PM Central Daylight Time, writes:


Having higher stats means you rely on them more. Instead of comming up with a
plan, you rush right in with your stats and rely on them to get you through.
THIS IS BY NO MEANS every case, but look back and you will see it is the
majority of times. You make some easy plan that relies on stat/prof rolls,
or spells that you have in abundance. With high stats you rely on rolls not
roleplaying. It is the way those PCs are played. I know, I have played a
charcter with no stat lower then 14 (yes i did roll them and in front of my
DM who had a stroke : ) though we used the 4d6 method) but the first time I
rolled a crappy character, my Dm said, no don't throw him away, play him out.
So I did. I found that I could do more, especially since being a thief was
all I could do. I wasn't the "tank" so I could I played him and he died a
glorious death of tripping while inching along an aligator pit, not being
kille by the aligators but by falling on the dagger I was using to try and
stop myself from falling. Next time I rolled to get average stats. (Note: We
play deadly games here in my group. Our first DM had no mercy so as the
group evolved, we kept that deadly sense of a game. If you can survive our
games then you are either lucky or have developed a good fleeing technique.
None of that roll doctoring here) When you play an average theif, or an
averag mage, or an average fighter and survive, you show your meddle. Maybe
the problem realizing the shear feat of surviving with average stats to a
high level like 10th is becuase your DM is a wimpy DM. There are a lot of
them out their and I have seen my share online. They don't seem to go for the
kill. They have the villians lay off someone with a lot of wounds, when
natural selection dictacts to all by instinct to kill the wounded, the
weakest link in the chain, especialy if they are a contantly high damaging
fighter. No Mercy to the PCs : ) After all they are just paper and another
PC is a few rolls away.