Mathieu Roy wrote:

> Part of the problem as I see it is that in AD&D, there is fairly
> little game effect between, for example, an 8 DEX and a 14 DEX. By
> having high stats, the well-coordinated fighter (who has high DEX) and
> the big strong fighter (who has high STR) operate very differently
> within the framework of the game.

I partly agree with this, but more on the range of 11 to 14 :-) I DM a
PC with a dex of 8 and he knows his character has got a dexterity of 8.
Attribute checks is one way to enforce this feeling, especially if you
bring certain minimum requirements to certain actions (as is suggested
in one of those official blue books, don't know which).

Pieter Sleijpen