Page 1 of 3 123 LastLast
Results 1 to 10 of 26
  1. #1
    Tommy Ashton
    Guest

    Even MORE about bloodlines!

    At 05:55 PM 3/22/99 -0500, you wrote:
    >Cheers Boy wrote:
    >
    >> I have always held the belief that the divine essense of the Gods was,
    >> and still is, greater than anything mundane or mortal in the BR world.
    >> This is why I feel that bloodlines should, in part, dictate the
    >> personality of the scion who possesses it. A person should have to
    >> *fight* the natural inclinations of their bloodline. Maybe, perhaps,
    >> what I mean to say is that bloodlines are really just a small ounce of
    >> the total PERSONALITY of the dead god to whom it belonged to. The truth
    >> is, IMO bloodlines should *control* the character, and not the other way
    >> around.
    >
    I don't know if I like this (though I really liked your first post). I am
    not a planescaper so if I am wrong on anything please correct me. If a
    power is destroyed as in the past, and a new power take over his portfolio
    he doesn't get their personality with it, just the power. It might work a
    little better for the bloke if he has a parallel alignment as the power had
    (I just said this here as it seems that the more evil Azrai bloodline
    holders have access to much greater power for the first part), but
    otherwise you just get the power.

    T

  2. #2
    Jim Cooper
    Guest

    Even MORE about bloodlines!

    Marky Boy wrote:
    > Nice atmospheric additions to the game, Darren. I like them.<

    Thanks! :)

    > This gives me a reason to role-play the "devil-on-the-shoulder" voice of temptation that I use when bloodtheft occurs on an awnshegh or other scion of Azrai.<

    Exactly. And more importantly, the feeling that bloodtheft, no matter
    who you are, is no walk in the park. My players (I felt) were getting a
    little too nonchalant with their bloodhunger. I feel that this now
    gives meaning to the abhorrence to the act of stealing the divine
    essense of a scion. Even evil nasty dudes should think twice about
    committing bloodtheft (especially if they are evil PC characters, like
    mine), since its just not all sweet bloodpower; they have to *suffer*
    (as evil beings should) for their power. Moreover, I felt that similiar
    reactions should occur during even a 'simple' investiture/designation
    ceremony. More and more I am leaning to the idea that divine essense
    should be a visible and tangible reality in the BR world. The current
    rules didn't address this aspect of BR to my satisfaction - so I did
    something about it! :) Also, see below.

    > Any idea how long the effects should last? This could be either a 50:50 chance, or perhaps weighted by the relative strengths of the two bloodlines. Additional bonuses or penalties can be assessed based on the behavior of the character. This might help explain why bloodtheft of awnsheghlein often leads to the slayer becoming awnshegh him/herself. If they get a big enough dose of Azrai's blood it becomes harder and harder to fight down.<

    Exactly. *Especially* for the absorbtion of Azrai's blood! Honestly?
    Well, I had envisioned it being just a few hours at best - mostly
    because I took the assumption that bloodtheft really only garners about
    1-10% of the dying scion's actual total amount of bloodpower, the rest
    is absorbed by Aebrynis. (Thats in part how I explain "The Land's
    Choice" rule to my satisfaction). And thus, by extension, at most only
    a tenth of the foreign bloodpower is temporarily* (see below) 'diluting'
    the native blood of the recipient, so it shouldn't 'overrule' the native
    essense for very long.

    But I really left that part up to you DMs out there. Since most
    bloodtheft only nets the recipient 1 or 2 pts at most, make it last as
    long as you like. Indeed, I don't see why it shouldn't last for a very
    long time.

    And this leads me to my next offering re: bloodlines:

    I have always held the belief that the divine essense of the Gods was,
    and still is, greater than anything mundane or mortal in the BR world.
    This is why I feel that bloodlines should, in part, dictate the
    personality of the scion who possesses it. A person should have to
    *fight* the natural inclinations of their bloodline. Maybe, perhaps,
    what I mean to say is that bloodlines are really just a small ounce of
    the total PERSONALITY of the dead god to whom it belonged to. The truth
    is, IMO bloodlines should *control* the character, and not the other way
    around.

    You possess the bloodline of Anduiras? Very few beings ought to be evil
    if they have His essense coursing through their veins. Indeed, these
    scions should feel the *need* to smite evil, should feel the *desire* to
    stand up and lead their loved ones, and *inherently* possess an
    extraordinary sense of right and wrong.

    Possess the personality of Masela? Watch out! This person - right from
    day one - will be a Holy Terror, a veritable powder-keg of emotions. As
    a baby, they will constantly be crying and cranky, right through ranging
    to incredibly happy and making all those cute baby faces and laughter
    (in fact the baby's emotions probably change from one minute to the
    next!). Then comes the "terrible twos". Not to mention the stress
    parents will experience when they reach puberty ... Parents of a child
    of Masela deserve kingdoms and metals if they survive the childhood! :)
    This is why Cuiraecen is the way he is, and is why he is the God of
    Storms - half of his essense comes from His Mother's spirit!!! Yikes!
    Unfortunately, players will be players, and everyone plays this game
    differently, so its really up to the players to roleplay this aspect in
    the game.

    In so saying, though, I don't mean to imply that any one particular
    godly essense is stronger than another (with the possible exception of
    Azrai's blood. Note, however, I feel that even here Azrai's blood
    should not be considered *stronger* per se, but that its simply more
    invasive in a scion's personality. Human beings being what they are, I
    think its simply a matter that Azrai's blood gives them the illusion
    that they have taken "the quick and easy path" to power. In reality,
    all these illusions serve to do is bring out the scion's 'natural' form
    and tendancies as quickly as possible). Thus, one bloodline will not
    overpower another if they happen to come into contact. Two scions with
    the Divine Aura ability for instance, but from two different
    derivations, will not cancel each other out, nor even suppress the other
    - - but will function according to the strength within the scion. On this
    I think the rules are clear.

    But herein lies the problem. Are these divine essenses interchangeable,
    or (whats the word? ...) 'intermixable'?!? What really happens when a
    bloodtheft occurs, or when a scion passes on their bloodline to another?
    I have always assumed (because I think the assumption is there in the
    books) that bloodlines are simply just a universal energy source that
    simply comes from a divine source. Do the rest of you get this
    impression?

    But I don't like this idea. It doesn't do the BR idea justice. I
    cannot, even for one instant, make myself believe that if the blood of
    Anduiras was absorbed by an awnsheghlien that the two would co-exist
    peaceably. Or vice versa. I can almost see the bloodlines as being
    sentient, in a way (almost). What if, by accident, a noble scion of
    Anduiras accidently committed bloodtheft on a latent awnsheghlien?
    Would the noble scion just suck it up and say: "Oh well, just more power
    for me!" NAY - I cannot believe this! This is in part why I posted
    reactions of the scions to the blood.

    But I'm not saying that bloodlines would repel each other either. No,
    our poor scions have *no choice* if they happen to absorb a differing
    essense. But they *do* have to live with the consequences. And because
    of this, I propose that differing bloodlines are NOT interchangable, or
    'intermixable' if you prefer. Instead, differing bloodlines will
    co-exist within the unfortunate victim, and the scion must live with the
    constant personality conflicts that rage within them until the parent
    blood essense completely dominates and destroys the 'invading'
    personality. Then, if you like, the result is that the parent essense
    becomes stronger for the struggle (and thus explains the increase of 1
    or 2 points in the bloodstrength of the scion). Or, perhaps, the weaker
    bloodline is eventually 'forced back out' to be absorbed by Aebrynis and
    the parent strength becomes more forceful (stronger). Hey brainstorm:
    or maybe even the 1 or 2 point bloodline is forced out and 'jumps' into
    another scion/commoner if nearby and in tune with the essense?!?)

    Now before all you diehard fellow BR fans (like me! :D) get all hot and
    bothered about adding even more detail to the BR system, I simply mean
    this to be a roleplaying tool. I'm not suggesting to keep track of
    differing strengths of the various bloodlines within a scion. What I am
    suggesting is that players and DMs are now afforded the opportunity to
    roleplay their characters with more depth of personality. Moreover, it
    gives a roleplaying opportunity to perhaps allow a good aligned future
    awnsheghlien a way out of their predicament. Perhaps, eventually, a
    scion *could* find a way to suppress a blood derivation in themselves?
    That is certainly a worthy adventure in and of itself! Perhaps, as Mark
    suggested, 'allergic' reactions to differing bloodlines can extend into
    weeks, months, years, or even generations!

    Now, perhaps, the reason the Gorgon has not absorbed the Roele bloodline
    is not because he can't find it or release it (but he makes everyone
    else believe he can't take it), but that its the one thing the Gorgon is
    afraid of: that in so doing, he will become 'corrupted' by the blood of
    Anduiras (you have to admit - thats A LOT of goodness for even the
    Gorgon to suck up).

    Gives new meaning to the reason for keeping familial bloodlines 'pure'
    in the aristocractic scion noble families. Avan marry into a Diem line?
    Not very likely, if there is any chance that there are other Anduiras
    suitors available.

    Gives new meaning to the saying that 'evil feeds upon itself' - because
    the awnsheghlien cannot stand absorbing and diluting their bloodlines
    with all those other 'weak ones' (but in reality, it hurts too much to
    attempt very often. Unfortunately, they can't help it - their own
    bloodlines DEMAND that they 'eat' the blood essense of the other gods.
    Awnsheghlien are forever doomed to continue to prey on unsuspecting
    scions, and gives a reason for why all those wandering horrors are
    insane).

    Now, only the strength of will in a scion or awnsheghlien allows them to
    maintain their 'parent' (or even their own, mortal) personality with any
    semblence of control. Perhaps now players will think twice about
    stickin' every scion through the heart with glee.

    What do you all think?

    Cheers,
    Me

  3. #3
    Olesens
    Guest

    Even MORE about bloodlines!

    Cheers Boy wrote:

    > I have always held the belief that the divine essense of the Gods was,
    > and still is, greater than anything mundane or mortal in the BR world.
    > This is why I feel that bloodlines should, in part, dictate the
    > personality of the scion who possesses it. A person should have to
    > *fight* the natural inclinations of their bloodline. Maybe, perhaps,
    > what I mean to say is that bloodlines are really just a small ounce of
    > the total PERSONALITY of the dead god to whom it belonged to. The truth
    > is, IMO bloodlines should *control* the character, and not the other way
    > around.

    Well as a player I wouldn't want my bloodline dicating what I do, but since most scions will have thier bloodline from birth, thier personality will mold to thier bloodline. So a grown scion who has had that derivination all his life has his personal feelings and bloodline urging as one. But those who change derivinations or become blooded in mid-life have a harder time adjusting.

  4. #4
    Jim Cooper
    Guest

    Even MORE about bloodlines!

    Tommy Ashton wrote:
    It might work a little better for the bloke if he has a parallel
    alignment as the power had (I just said this here as it seems that the
    more evil Azrai bloodline holders have access to much greater power for
    the first part), but otherwise you just get the power.

    I've never read anything Planescape either, and perhaps my "personality"
    idea was a little misleading? But what I was aiming at was that the
    power that makes up bloodlines is more than just raw divine power - it
    was the very essense of the gods, the whole, the stuff that made up the
    being that was (----).

    Thus when Haelyn, for instance, absorbed a goodly portion *of* Anduiras,
    he was not only taking his god essense, but all (or most of) his
    thoughts, and memories, and personality traits with it. Thus, the Old
    Gods didn't just cease to exist - they gave up *themselves* to those
    that best represented them, in the hopes that these mortals could carry
    on their quest to obliterate the evil that was Azrai and that is his
    legacy. This the Cerilians call 'bloodpower' (at least thats what I'm
    trying to get at). Scions carry a little bit of the soul, if you will,
    of the Old Gods inside them.

    Moreover, even this little bit is overwhelming to a 'mere' mortal
    personality, in a manner of speaking; its hard for a scion to suppress
    this divine influence. A corollary example would be to say that a
    regent could easily decided to stop garnering RPs for one turn.
    Obviously, this is absurd, and so should the same consideration be given
    to the personality of the bloodline possessed. That is what I am
    arguing about. Indeed, since this is what defines a scion, few scions I
    doubt would WANT to suppress their divine personalities - its as natural
    to them as their own (really, the two should be synonymous). Most
    scions possessing Anduiras' blood wouldn't even DREAM of *not* leading a
    group, or not be chivalrous - it would be like asking them to chop off
    their limbs with a spoon. So, too, with the blood of Azrai - they
    *can't help* to scheme and connive, to thirst for power. And if there
    are two blood essenses within a being, there will be conflict in certain
    cases IMO.

    Indeed, I imagined Anduiras and the other gods exemplified the traits
    and passions each one now respresents, so that this 'purity' is what
    defined the Gods apart from their divinity. This 'purity of
    personality' was passed on to their champions and loyal believers and
    THIS is what makes a bloodline (the strength of which depends on just
    how much of the 'bit of soul' you possess of a god(ess)). Thus, for
    example, if Haelyn had absorbed ALL of Anduiras' bloodpower, we would
    have just had a copy of Anduiras (since I assume Haelyn was just the
    mortal mirror image of Anduiras, no?) with a new name.

    Yes? No? Flames? Adulations of praise and worship?

    :D

    Cheers,
    Me

  5. #5
    Jim Cooper
    Guest

    Even MORE about bloodlines!

    Olesens wrote:
    > Well as a player I wouldn't want my bloodline dicating what I do,<

    That's part of the problem! :) But the game can't do too much about
    that. :( I guess we're all just power-gaming munchkins at heart! :D
    (I know, I suffer from this affliction too). :)

    but since most scions will have thier bloodline from birth, thier
    personality will mold to thier bloodline. So a grown scion who has had
    that derivination all his life has his personal feelings and bloodline
    urging as one. But those who change derivinations or become blooded in
    mid-life have a harder time adjusting.

    Exactly, to both points. Indeed, from birth they ought to by one and
    the same.

    But, as a BR player, would you be willing to role-play out this
    personality-dependant bloodline system properly? (I guess that was the
    unspoken question I was implying in my post) Or is everyone in favour
    of keeping things the way they are?

    Just 'testing the waters' so to speak before I introduce this concept to
    my players ...

    Cheers,
    Me

  6. #6
    Bob Cauthron
    Guest

    Even MORE about bloodlines!

    I actually like what you are introducing here. This is more akin to
    roleplaying with depth and feeling, three-dimensional rather than two. I
    admit I have never thought about what you posted. Now that you have brought
    it forth, it makes me think about birthright in another light.
    For me, the proposal, in theory, is sound. How it plays, though, is an
    unknown. This would seem to require a fair amount of skill and effort from
    both the gm and the player(s). Because it could get out of hand. Still,
    initially, this would look to be worth the effort. Would you have any
    objections to me using this? I would like to give it a try.

    - -----Original Message-----
    From: Jim Cooper
    To: birthright@mpgn.com
    Date: Monday, March 22, 1999 6:58 PM
    Subject: Re: [BIRTHRIGHT] - Even MORE about bloodlines!


    >Olesens wrote:
    >> Well as a player I wouldn't want my bloodline dicating what I do,<
    >
    >That's part of the problem! :) But the game can't do too much about
    >that. :( I guess we're all just power-gaming munchkins at heart! :D
    >(I know, I suffer from this affliction too). :)
    >
    > but since most scions will have thier bloodline from birth, thier
    >personality will mold to thier bloodline. So a grown scion who has had
    >that derivination all his life has his personal feelings and bloodline
    >urging as one. But those who change derivinations or become blooded in
    >mid-life have a harder time adjusting.
    >
    >Exactly, to both points. Indeed, from birth they ought to by one and
    >the same.
    >
    >But, as a BR player, would you be willing to role-play out this
    >personality-dependant bloodline system properly? (I guess that was the
    >unspoken question I was implying in my post) Or is everyone in favour
    >of keeping things the way they are?
    >
    >Just 'testing the waters' so to speak before I introduce this concept to
    >my players ...
    >
    >Cheers,
    >Me
    >
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  7. #7
    Mark A Vandermeulen
    Guest

    Even MORE about bloodlines!

    OK, now I think you've gone and overplayed your case. I don't really see
    the bloodlines as personalities as much as just simply natural tendencies
    (or I suppose supernatural tendencies). Sort of like the way you could be
    born with a chemical imbalance which makes you prone to alcoholism. It
    doesn't necessarily make you an alcoholic, but it does make it so
    alcoholism is an easy pattern for you to fall into, and requires an extra
    measure of care and prevention to avoid.

    On Mon, 22 Mar 1999, Jim Cooper wrote:

    > I have always held the belief that the divine essense of the Gods was,
    > and still is, greater than anything mundane or mortal in the BR world.
    > This is why I feel that bloodlines should, in part, dictate the
    > personality of the scion who possesses it. A person should have to
    > *fight* the natural inclinations of their bloodline. Maybe, perhaps,
    > what I mean to say is that bloodlines are really just a small ounce of
    > the total PERSONALITY of the dead god to whom it belonged to. The truth
    > is, IMO bloodlines should *control* the character, and not the other way
    > around.

    I hate using words like "dictate" and "control" when we're talking about
    PC's. But I like the concept of the DM playing on the natural tendencies
    of the bloodline a PC possesses. For example, if a scion of Anduiras is a
    part of a party which is considering a dishonorable way out of a
    predicament, the DM should feel perfectly free to tell him "Your blood
    boils at the thought of dishonorably killing your goblin prisoner!" Thus,
    the DM plays the roles of the PC's bloodline tendencies, but the PC's can
    decide when they are going to follow them or not. Naturally, this will
    work best with players who are more dedicated to pole-playing than
    powergaming, but I think we're blessed with more than our fair share of
    that in BR lovers.

    > You possess the bloodline of Anduiras? Very few beings ought to be evil
    > if they have His essense coursing through their veins. Indeed, these
    > scions should feel the *need* to smite evil, should feel the *desire* to
    > stand up and lead their loved ones, and *inherently* possess an
    > extraordinary sense of right and wrong.

    Probably why Anuireans inherently trust scions of Anduiras, and might
    never reunite under an emperor of a different bloodline. Although once
    again, I don't know if I would spin it so forcefully. I think it IS
    possible for a scion of Anduiras to be evil (just as its possible for
    scions of Azrai to be lawful good paladins). Mostly in one of two ways:
    either they do a lot of self-deception, justifying their actions and
    believing that they are right, and typically end up somewhat mentally
    unstable (do I remember a "Tower of Lindarn the Mad" from the OCP?), Or
    the end up reveling in their ability to choose the evil even when they
    have an extra-strong conscience poking at them. For this last group, in
    particular, it would be important to maintain _appearances_ of being
    honorable and just, and so characters like these might make some of the
    best NPC villians for PC's in Anuire. (Or else they'll end up as
    over-the-top stereotypes like the Sherrif of Nottingham in "Robin Hood:
    Prince of Thieves.")

    > Possess the personality of Masela? Watch out! This person - right from
    > day one - will be a Holy Terror, a veritable powder-keg of emotions. As
    > a baby, they will constantly be crying and cranky, right through ranging
    > to incredibly happy and making all those cute baby faces and laughter
    > (in fact the baby's emotions probably change from one minute to the
    > next!). Then comes the "terrible twos". Not to mention the stress
    > parents will experience when they reach puberty ... Parents of a child
    > of Masela deserve kingdoms and metals if they survive the childhood! :)
    > This is why Cuiraecen is the way he is, and is why he is the God of
    > Storms - half of his essense comes from His Mother's spirit!!! Yikes!
    > Unfortunately, players will be players, and everyone plays this game
    > differently, so its really up to the players to roleplay this aspect in
    > the game.

    Speaking of "over-the-top"... Actually, what struck me here was how
    differently we view the personality of Masela. But upon further thought
    perhaps we're not all that much different. I definitely see Masela's
    personality as "Stormy" but perhaps I was thinking more
    "manic-depressive." That is having both a vibrant, passionate side and a
    dark dreamy, calm, far-off side. I suppose I tend to emphasize the second
    part of that (no doubt due to my own personality). But I suspect that you
    could describe that as a passionate expression of ALL emotions, both the
    "up" or "active" emotions like happiness, anger, love/lust/passion,
    jealousy, as well as the "down" or "passive" emotions like sorrow,
    melancholia, heartbreak, serenity, devotion. But all can be felt and
    experienced passionately.

    > But herein lies the problem. Are these divine essenses interchangeable,
    > or (whats the word? ...) 'intermixable'?!? What really happens when a
    > bloodtheft occurs, or when a scion passes on their bloodline to another?
    > I have always assumed (because I think the assumption is there in the
    > books) that bloodlines are simply just a universal energy source that
    > simply comes from a divine source. Do the rest of you get this
    > impression?

    Pretty much. I think that this concept that the different bloodlines have
    different "flavors" or "polarities" or "tendencies", or personalities if
    you will, is pretty much stuff that we've read into it.

    > But I don't like this idea. It doesn't do the BR idea justice. I
    > cannot, even for one instant, make myself believe that if the blood of
    > Anduiras was absorbed by an awnsheghlien that the two would co-exist
    > peaceably. Or vice versa. I can almost see the bloodlines as being
    > sentient, in a way (almost). What if, by accident, a noble scion of
    > Anduiras accidently committed bloodtheft on a latent awnsheghlien?
    > Would the noble scion just suck it up and say: "Oh well, just more power
    > for me!" NAY - I cannot believe this! This is in part why I posted
    > reactions of the scions to the blood.

    I guess I just don't see the "tendencies" or "personalities" of the
    bloodlines as native to the godstuff as much as imposed upon it by the
    personality of the possessor. The old gods possessed their blood for a
    long time and had pretty strong personalities, and their tendencies are
    often taken on by their scions who possess their blood from birth. But
    when faced with entering a new and opposed personality (particularly if
    backed up with opposed-personality bloodpower) the stronger power will
    eventually come to dominate and impose its "polarity" upon the weaker
    power. I'm speaking in terms of relative amounts of two bloodlines here,
    as if they were some sort of rarefied fluid, but I suppose that's how I
    think of them.

    > But I'm not saying that bloodlines would repel each other either. No,
    > our poor scions have *no choice* if they happen to absorb a differing
    > essense. But they *do* have to live with the consequences. And because
    > of this, I propose that differing bloodlines are NOT interchangable, or
    > 'intermixable' if you prefer. Instead, differing bloodlines will
    > co-exist within the unfortunate victim, and the scion must live with the
    > constant personality conflicts that rage within them until the parent
    > blood essense completely dominates and destroys the 'invading'
    > personality. Then, if you like, the result is that the parent essense
    > becomes stronger for the struggle (and thus explains the increase of 1
    > or 2 points in the bloodstrength of the scion). Or, perhaps, the weaker
    > bloodline is eventually 'forced back out' to be absorbed by Aebrynis and
    > the parent strength becomes more forceful (stronger). Hey brainstorm:
    > or maybe even the 1 or 2 point bloodline is forced out and 'jumps' into
    > another scion/commoner if nearby and in tune with the essense?!?)

    Well, your concept would certainly explain certain strangeties in the
    rules, like the awnshegh The Sphynx having the blood power of control over
    cats/lions (I forget which) which is obviously a blood power not of Azrai
    but of Brenna (or Anduiras). But I suppose that it comes down to the fact
    that I DON'T see the bloodpower as the eternally immutable souls of the
    old gods, but rather as some portions of their "godly bodies"/"godly
    existence."

    > Now, perhaps, the reason the Gorgon has not absorbed the Roele bloodline
    > is not because he can't find it or release it (but he makes everyone
    > else believe he can't take it), but that its the one thing the Gorgon is
    > afraid of: that in so doing, he will become 'corrupted' by the blood of
    > Anduiras (you have to admit - thats A LOT of goodness for even the
    > Gorgon to suck up).

    Interesting idea. Old Mikey may have been wiser than we gave him credit
    for, in other words? He knew that if the Gorgon killed him, Old Raesene
    could pad his bloodline with a few extra blood-points that could be easily
    assimilated. Instead Michael forced him to make a decision: absorb all
    that power at once, and run the risk of obtaining an Anduiras bloodline
    which has at least an equal chance of holding its own against the Azrai
    blood, perhaps even overcoming it, and in the meantime giving Raesene a
    killer white-hot prick of a conscience. And of the other hand leaving all
    that perfectly good bloodpower there for some fool with the right
    derivation and enough intellegence to knock the right two spells together
    (whatever they are) and reclaim the bloodline and start the whole empire
    thing all over again.

    > Gives new meaning to the saying that 'evil feeds upon itself' - because
    > the awnsheghlien cannot stand absorbing and diluting their bloodlines
    > with all those other 'weak ones' (but in reality, it hurts too much to
    > attempt very often. Unfortunately, they can't help it - their own
    > bloodlines DEMAND that they 'eat' the blood essense of the other gods.
    > Awnsheghlien are forever doomed to continue to prey on unsuspecting
    > scions, and gives a reason for why all those wandering horrors are
    > insane).

    Not bad, although I still think that you are going farther than your
    premise really requires.

    > Now, only the strength of will in a scion or awnsheghlien allows them to
    > maintain their 'parent' (or even their own, mortal) personality with any
    > semblence of control. Perhaps now players will think twice about
    > stickin' every scion through the heart with glee.

    Well, anything that adds consequence to the actions of the PC is exactly
    what I'm looking for. Seems to me that the fundamental problem with
    western culture is a general lack of thought for the consequences of
    actions--and in some cases and almost willful ignorance of those
    consequences. Whether its slavery in the Roman empire or the Antebellum
    south or economic slavery of developing countries today, we seem perfectly
    willing to accept that our actions have consequences as long as those
    consequences are felt by someone else, and even more willing to delude
    ourselves into thinking that there ARE no consequences, and that the fate
    of slaves is somehow their own fault. So my moral agenda in my games is
    that all actions have consequences.

    OK sermon done. I'm not really all that moralistic or preachy in my games.
    Like any bard, the idea is to convey the message while everyone is having
    fun. The real idea is to have fun, but I don't appologize for any moral,
    either. That's part of MY fun.

    Mark VanderMeulen
    vander+@pitt.edu

  8. #8
    Jim Cooper
    Guest

    Even MORE about bloodlines!

    Bob Cauthron wrote:
    > Still, initially, this would look to be worth the effort. Would you have any objections to me using this? I would like to give it a try.<

    By all means, do so big guy! :D This is why I am sharing my ideas with
    you guys!

    Cheers,
    Darren

  9. #9
    Jim Cooper
    Guest

    Even MORE about bloodlines!

    Mark A Vandermeulen wrote:
    > OK, now I think you've gone and overplayed your case. I don't really see the bloodlines as personalities as much as just simply natural tendencies (or I suppose supernatural tendencies). Sort of like the way you could be born with a chemical imbalance which makes you prone to alcoholism. It doesn't necessarily make you an alcoholic, but it does make it so alcoholism is an easy pattern for you to fall into, and requires an extra measure of care and prevention to avoid.<

    Fair enough. Point. Anyone care to state a case against this view?
    Okay, I will lead the way: to follow my analogy, I shouldn't have argued
    that there was a physical imbalance in a scion's personality; I should
    have said that, (to use your analogy), because Anduiras drank alcohol
    all the time, scions of Anduiras perhaps literally shake uncontrollably
    with desire whenever they even see or smell alcohol, and are *driven* to
    take a sip or gulp. Just a supernatural longing, not a physical
    reality. I didn't mean to say that it was impossible for a scion to
    resist, just that it should be REALLY hard for them not to. But I agree
    with you that there are exceptions to every rule too. Indeed, that
    would be a mark of a good roleplaying opportunity!

    Note that these tendencies would really only be few and very specific.
    Anduiras would only pass on the traits of chivalry, goodness,
    leadership, and a strong sense of justice for example. That's really
    about it. Everything else that made up the personality of the scion is
    wholly their own mortal make-up. Thus, the scion could still be greedy,
    but would always feel bad about it as his 'conscience' keeps giving him
    contrary urges against such action. And, naturally, if a scion had such
    a make-up since birth, I think many times it would be quite safe to
    assume that the blooded child would come to exemplify this traits (as
    Olesen, I believe it was, already stated).

    > Thus, the DM plays the roles of the PC's bloodline tendencies, but the PC's can decide when they are going to follow them or not. Naturally, this will work best with players who are more dedicated to pole-playing than powergaming, but I think we're blessed with more than our fair share of that in BR lovers.<

    Of course. You gotta love those pole-playing players!!! DMs dream of
    having even just one of those in their gaming groups! Woo-hoo!

    ;)

    > Probably why Anuireans inherently trust scions of Anduiras, and might
    > never reunite under an emperor of a different bloodline. Although once
    > again, I don't know if I would spin it so forcefully.<

    Well, please don't take my posts so literally everyone! I was merely
    being forcefull in my writing to express my point and to extend the
    logical, ideal situation to my arguement (which is: how far is too far
    in using this analogy?) I am quite in agreement with Mark's arguements
    that followed - players, of course, are perfectly free to play their PCs
    the way they want them too.

    >But I suspect that you could describe that as a passionate expression of ALL emotions, both the "up" or "active" emotions like happiness, anger, love/lust/passion, jealousy, as well as the "down" or "passive" emotions like sorrow, melancholia, heartbreak, serenity, evotion. But all can be felt and experienced passionately.<

    Oh yes, I definintely think this way too. Actually, I see her as
    representing the extremes of every and all emotions - she is primarily,
    to me, the Goddess of Emotion. I just gave one example of her behaviour
    in my posts for the sake of brevity.

    > Interesting idea. Old Mikey may have been wiser than we gave him credit for, in other words?<

    Right.

    > Not bad, although I still think that you are going farther than your
    > premise really requires.<

    Absolutely, but that was the point of my post - how far should we go in
    this direction? Anyone care to argue for my case in going farther than
    my premise required? 'O Mighty Tim - any words of wisdom?

    Cheers,
    Me

  10. #10
    JNeighb934@aol.co
    Guest

    Even MORE about bloodlines!

    In a message dated 03/23/99 1:17:03 AM Pacific Standard Time,
    Jim_Cooper@bc.sympatico.ca writes:

    >

    But wasn't Anduiras actually more of a god of war and rulership without all
    the chivalry and justice attached? After all, what the Andu did to the elves
    was hardly a cause dripping in justice. It was war waged to serve the needs
    of a warlike people who wanted to rule their own destiny, be damned anyone who
    got in their way and I'm sure Anduiras was just fine with that as long as
    their enemies were met square on in battle. The traits you mention seem more
    indicitive of Haelyn, a more sophisticated version of Anduiras as civilization
    advanced and the tribal warlord-kings of the Andu and their warriors started
    to become the ruling nobility of the Empire. The new gods serve the needs of
    a much more civilized people. The old gods are probally all much less
    sophisticated, and therefore the influence of their essences in the blood of
    the scions should be much more basic and neutral in alignment. Scions of
    Anduiras are drawn to battle and glory and ruling other lesser men, whether
    out of a chivalric notion to protect and serve one's people and land or out of
    an egomaniacal drive for power and bloodlust. In other words, a scion of
    Anduiras is just as likey to be a tyrant as a chivalrous knight, depending on
    the individual's personality and alignment. Perhaps it is the prevalence of
    the worship of Haelyn among the Anuirean nobility in particular that keeps the
    majority of the scions of Anduiras in line with good.
    In a similar vein, scions of Brenna covet wealth, Reynir- love of the forest
    and/or hunting, Masela- drawn to the sea,etc. But any of these influences are
    very basic in nature and have little bearing on good or evil. Otherwise,
    scions of the same derivation would all have basically the same personality,
    which is clearly not the case. Does my thinking make sense?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Bloodlines for D&D 3.5
    By BRadmin in forum Main
    Replies: 0
    Last Post: 08-26-2009, 06:59 PM
  2. bloodlines
    By Arentak in forum BRWiki Discussions
    Replies: 8
    Last Post: 07-01-2009, 08:29 PM
  3. Bloodlines
    By DKEvermore in forum MPGN Mailinglist archive 1996-1999
    Replies: 1
    Last Post: 01-23-1998, 12:42 AM
  4. Bloodlines.
    By Neil Barnes in forum MPGN Mailinglist archive 1996-1999
    Replies: 7
    Last Post: 11-07-1997, 11:50 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.