Results 21 to 23 of 23
Thread: New Sci-Fi BR game
-
12-17-2004, 06:22 PM #21
- Join Date
- Oct 2003
- Location
- california
- Posts
- 317
- Downloads
- 2
- Uploads
- 0
Geeman, he's making up entirely new rules for the sci-fi game. That is what all those skills are for.
Build a man a fire and he will be warm for a night. Set a man on fire and he will be warm for the rest of his life.
-
12-17-2004, 07:10 PM #22
- Join Date
- Apr 2002
- Location
- BR mailing list
- Posts
- 1,538
- Downloads
- 0
- Uploads
- 0
> There are a few D20 character classes that are
> engineers, tinkerers,
> technicians, etc. and have things like a repair
> skill and the ability to
> create prototypes and other inventions. Maybe
> something in those might
> indicate where this kind of thing might be best
> portrayed?
This is why its important to make the domain effects
different than the adventuring effects. I was trying
to suggest general areas of emphasis rather than a
"skill" in the d20 mechanical sense. While I think it
should be important that an engineer-regent should
have a domain with better gadgets, I don`t actually
picture the regent himself necessarily walking off to
the factory to repair the thermal boreholes himself.
Having several domain ranks in a "Research" emphasis
might represent any number of skills when translated
into a d20 adventuring character being indicative of
different levels, feats, classes, knowledge skills,
technical skills, profession skills, magic
items/gadgets, etc.
=====
While I wrought out these fitful Danaan rhymes,
My heart would brim with dreams about the times
When we bent down above the fading coals
And talked of the dark folk who live in souls
Of passionate men, like bats in the dead trees;
And of the wayward twilight companies
Who sigh with mingled sorrow and content,
Because their blossoming dreams have never bent
Under the fruit of evil and of good:
And of the embattled flaming multitude
Who rise, wing above wing, flame above flame,
And, like a storm, cry the Ineffable Name,
And with the clashing of their sword-blades make
A rapturous music, till the morning break
And the white hush end all but the loud beat
Of their long wings, the flash of their white feet.
__________________________________
Do you Yahoo!?
Yahoo! Mail - Easier than ever with enhanced search. Learn more.
http://info.mail.yahoo.com/mail_250NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
-
12-17-2004, 08:30 PM #23
At 07:22 PM 12/17/2004 +0100, The Jew wrote:
>Geeman, he`s making up entirely new rules for the sci-fi game. That is
>what all those skills are for.
According to the website, it`s going to be "based loosely on the D&D
3.0/3.5 Birthright system" with some additions, so relating the skills in
question to existing ones and deciding how to use them is what I was
getting at. Since this is still at the speculative level a little
discussion of whether a new skill should be added or an existing one used
seems appropriate.
At 10:32 AM 12/17/2004 -0800, Lord Rahvin wrote:
> > There are a few D20 character classes that are engineers, tinkerers,
> > technicians, etc. and have things like a repair skill and the ability to
> > create prototypes and other inventions. Maybe something in those might
> > indicate where this kind of thing might be best portrayed?
>
>This is why its important to make the domain effects different than the
>adventuring effects. I was trying to suggest general areas of emphasis
>rather than a "skill" in the d20 mechanical sense. While I think it
>should be important that an engineer-regent should have a domain with
>better gadgets, I don`t actually picture the regent himself necessarily
>walking off to the factory to repair the thermal boreholes himself.
Well, I mentioned a skill, but there are special abilities and things in
those aforementioned character classes from which we might take a few hints
as to how to go about it in this case. Star Wars D20, for instance, has a
technician, and there are similar things in other more modern settings. The
When it comes to differentiating adventure level effects from domain level
effects the realization I came to a while back is that they really
shouldn`t be separated conceptually. It works just as well if adventure
level abilities have an influence on domain level events and vice
versa. In fact, it works in many contexts. If a character`s ability to
hide can also be used to avoid detection when piloting a starship, driving
a car, etc. and many other character class-like effects can similarly
interact with what are essentially the same processes though on a larger
scale. In general, it makes sense for there to be other class related
effects that determine one`s ability to perform actions at different
scales, but the basic game mechanic is the same.
In this case, for example, a regent with technological skills will not
necessarily go into a thermal borehole to repair it himself, but he will
direct that activity. His leadership of the process will result in more
effective and productive thermal boreholes based upon his own skill
level. He does not repair a borehole, but he supervises the construction,
maintenance and operation of a series of them to derive results that are
broader than an adventure level result, but the character`s stats that
allow him to manage a dozen boreholes and the ones that allow him to repair
the hydraulics in one at the adventure level can remain the same.
>Having several domain ranks in a "Research" emphasis might represent any
>number of skills when translated into a d20 adventuring character being
>indicative of different levels, feats, classes, knowledge skills,
>technical skills, profession skills, magic items/gadgets, etc.
Why not do it with existing game mechanics? If characters are going to
already have those feats, skills, etc. then why design the domain level to
employ them? The BRCS update has had a lot of discussion on how skills
might be used to affect domain actions, and though the actual domain
actions are, of course, updated necessarily for a SF version of the domain
level, this is basically the same concept.
Gary
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks