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Thread: Chap 1 for discussion
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12-02-2004, 12:14 AM #1
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Here is the most up-to-date version of Chap 1.
Sorry Osprey, but I just couldn't wait any longer for feedback - it is time to get something done, IMO.
Alright everything in here except for the noble class, skills, feats and equipment has been sanctioned already. So let's focus on those, although any editorial comments are welcome.
While revising the chapter I noticed something that needed to be fixed so I did. The elite dwarf feats listed exotic weapon - well that jst doesn't sem to make sense anymore since the dwarven weapons that it would have applied to are now martial weapons for dwarves so I chenged it.
I redid the feats to reflect what I thought was the general consensus on them - although we haven't voted on them yet.
Here is the pdf version.Duane Eggert
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12-02-2004, 12:15 AM #2
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Here is the word version.
Duane Eggert
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12-02-2004, 09:05 AM #3
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Good I will have a look threw this.
There still doesn't seem to be that many people here are they still having trouble getting to the site have they just not checked back to see if they can get on.MORNINGSTAR
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12-02-2004, 11:33 AM #4
Editing notes:
- space paragraphs out more; especially those that change the topic
- the humane bonus should read "on [______] saves" not "to".
- pg 23, 2nd column: the listing of cross-class skill for "Admin." should be "cc"
- pg 27, Discipline: "Fortitude and Will"
- pg 29, Northener: change "You gain a +1 bonus on all Fortitude saves. You gain an additional +4 bonus on all Fortitude saves to resist subdual damage from cold and exposure). You must suffer subdual damage equal to at least one quarter of your current hit points before becoming fatigued from frostbite or hypothermia." to "You gain a +1 bonus on all Fortitude saves and an additional +4 bonus on Fortitude saves to avoid taking nonlethal damage from exposure to cold weather. You only get fatigued by nonlethal damage from exposure to cold weather if that nonlethal damage equals at least one quarter of your hit points."
- pg 30, Plainsrider: "Wild Empathy, Handle Animal, Heal, and Ride"
- pg 30, Regional Arms Focus: "Region: Any"; "Special" line explains it.
- pg 30, Regional Arms Training: change to reflect format of Regional Arms Focus
- pg 30, other "Regional [____]" feats: as above.
- pg 31, Spellsong Mastery: avoid using caps for metamagicked spell names
Rulings notes:
- pg 28, Hardiness: do your bonus hp increase if your Con bonus increases?
- pg 30, Shadow Magic: maybe lower the bonus on save DCs for (Shadow) spells to +2 instead of +3? I don't know...
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12-02-2004, 08:28 PM #5
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12-03-2004, 12:11 AM #6
Thanks for the clarification; it was the most logical explanation, just wanted to check it out since there is no cross-reference (the one feat in the PHB I recall giving you a hit point boost is Toughness, which always gives you 3 additional hit points).
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12-03-2004, 12:36 AM #7
Thanks for the clarification; it was the most logical explanation, just wanted to check it out since there is no cross-reference (the one feat in the PHB I recall giving you a hit point boost is Toughness, which always gives you 3 additional hit points).
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12-03-2004, 06:27 AM #8
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Just a few typos:
p8 under Character Classes
"to more accurately their roles" needs the word reflect.
p21 in Noble class influence
"monetary assets is considered a simple favor when
done in person that is the noble is physically present
in his home province when this action is attempted." needs , ; or () to fix grammar.
p31 Shadow Walker feat
"winter nights. The risks of entering the shadow world
are many, and this feat should be with exceptional
care. The Shadow World is fraught with danger," needs word 'used' after 'be'.
Cheerio!
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12-04-2004, 12:26 AM #9
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One question in table 1-3 for Vos and Rjurik rogues Survival is region skill but it in not rouge class skill???
Vosgaard's Veliki hrast.
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12-04-2004, 01:05 AM #10
Rjurik and Vos characters get the Survival skill as a racial class skill.
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