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I have noticed a difference between two kinds of so-called "low magic". =
On the one hand, there is the frequency of magic (how plentiful it is in =
the campaign) and on the other its intensity (levels and power). =20

By considering both extensive and intensive measures of magic, I think =
we have a better tool for analysing the materials we get and our own =
campaigns. Here are some thoughts.

I use published materials mostly for plot and situation. I tend to =
change the encounters and the treasures. Some permenant items can be =
given charges, or limted uses/day. The standard ring of invisibility =
acts at the will of the user. Imagine one that has charges, or can only =
be used once per day. Or consider a ring that purifies water and has no =
other functions. A Rod of Flailing with no bonuses to attack-- its just =
a magically concealed weapon.

Select magic items for adversaries which are just as useful in the hands =
of the adversaries as it will be in the hands of the players. A healing =
poition that is captured from an opponant's dead body is a DM error, =
unless surprise was involved.

Kenneth Gauck
c558382@earthlink.net




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I have noticed a difference between two kinds of =
so-called=20
"low magic".  On the one hand, there is the frequency of =
magic=20
(how plentiful it is in the campaign) and on the other its intensity =
(levels and=20
power). 
 
By considering both extensive and intensive measures =
of magic,=20
I think we have a better tool for analysing the materials we get and our =
own=20
campaigns.  Here are some thoughts.
 
I use published materials mostly for plot and =
situation. =20
I tend to change the encounters and the treasures.  Some permenant =
items=20
can be given charges, or limted uses/day.    The standard =
ring of=20
invisibility acts at the will of the user.  Imagine one that has =
charges,=20
or can only be used once per day.  Or consider a ring that purifies =
water=20
and has no other functions.  A Rod of Flailing with no bonuses to =
attack--=20
its just a magically concealed weapon.
 
Select magic items for adversaries which are just as =
useful in=20
the hands of the adversaries as it will be in the hands of the =
players.  A=20
healing poition that is captured from an opponant's dead body is a DM =
error,=20
unless surprise was involved.
 
Kenneth =
Gauckc558382@earthlink.net
 
 

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