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  1. #1
    Sindre Berg
    Guest

    BR Official Adventures

    I've recently in spite of the warnings I've received from this list
    tried to get my dirty hands on all three of the BR Adventures Modules.
    This far I've gotten my hands on 2 of them.

    Ranting mode activated....
    Beware I reveal secrets from Warlock of the Stonecrowns and Sword and
    Crown below...



    I'm sorry to say this but the Warlock of the Stonecrown Mountains, was
    at least to me completely useless. There wasn't even one thing there I
    can use for my campaign ! Which in my case is a bit of a dissapointment
    considering my campaign is based on Tuornen. First of all the entire
    thing was so cloaked with Magical Items you could drown in them...A
    Margoyle keeps: a potion, a bastard sword +1, and a scroll with
    2xRestoration !, a 7th ! level mage has a ring of prot +3, not to
    mention the main villain of the adventure which has only...3 pearls of
    wisdom, ring of shooting stars, ring of wizardry, staff of power, dagger
    og venom, bracers of def AC 2, boots of stri. & spring, cloak of
    displacement, helm of blinking and several scrolls.... What ???? This
    items alone propably would last all of my campaign....This items are
    even more powerful than what the Gorgon has, his father... And then
    comes the fact that there are 4-5 spell-casting humanoid spell-users in
    this adventure only.
    Another thing that really annoyed was that there were so many errors in
    the adventure. Take the Warlock he is a invoker, still many of the
    spells on his spell list are from forbidden schools, not to mention that
    2 of the 5 new spells he has are also from forbidden schools !
    Even the maps (which TSR's normally makes very good, just look at the
    other BR maps) are all wrong.. in the stables which are about 20'x60' he
    has squeezed in 80 !!! horses plus a war horse and hippogriff ... How ?
    By stacking them on top of each other ? And similarily a room with about
    the same size has 150 orogs living there ? If you simply change the
    scale you get offices the size of courtyards...
    Another thing that really gets to me is the fact that there are no more
    than 4 outer planar creatures in that adventure ? This could just be my
    not so humble opinion, but why can't you leave the outer planar
    creatures just there ?? Why should the PC's go around freeing Devas ???
    I've played in a Planescape campaign and liked it, but at least in my
    opinion it got NOTHING to do with a low-magic BR campaign to do...After
    what I've heard some you even use things like Gargoyles sparingly...Then
    how many Balors do you need running around the place ?
    A last thing which of course isn't the modules fault is that I've been
    writing some stuff for the five peaks and sort of incorporating this
    thing into that, but it can't possibly be made to fit...

    Sorry for trashing this module Wolfgang Baur....but at least IMHO it
    simply isn't a BR odule...

    The Sword and Crown on the other hand is my impression of a good BR
    module.
    The level of magic is rather low, with all (almost) of the magical
    abilities with stories and names which makes at least me more inclined
    to allow them, not to mention the nice fact they were all collected at
    the last page. This makes it very easy to lower the plusses a bit, they
    even included a sword with a permanent detect goblin on it, but WITHOUT
    any other bonus !! Yes I know Rhoubhe has wicked magical items, but he
    is a pre Deismaar major awnsheigh which sort of warrants it in my
    opinion.
    Also the fact that you meet 4 fighter/mages late in the adventure is no
    problem...swap them for fighters or just allow them, they are elves and
    this was the closest I got to apprentices for Rhoubhe, a High Mage of
    renown. His "son" is also some sort of outer planar creature, but he
    didn't feel like one and can easily be made into some sort of pure
    Awnsheigh without even changing a thing... As such you can maintain most
    of the magical equipment in the adventure without changing the feel or
    story at all...most of these items should be delivered back anyway
    (which is a good hook for an elven/dwarven adventure). Also the most
    magical creature they meet was, Umber Hulks and Griffons which is
    acceptable in my mind at least. And most of the adversaries were
    fighters which is the way it should be....
    There weren't any glaring errors as far as I could see here, and the end
    of the adventures was one of the best I've seen...they meet Rhoubhe but
    he doesn't want to fight them, well at least not all of them... If my
    players aren't afraid of Rhoubhe after this adventure they are not
    roleplaying properly... :)

    If I should criticise anything it would be that the diplomacy event
    which is the actual setting for this module get very much turned down,
    except for the conclussions in the very end which presents good
    "realistic" (ie lose-lose situations) problems for the regent.

    Of course I am a bit biased since the latter module is very well fitted
    for a campaign within Tuornen, but a module that gives me a poster size
    map easily sways me :) And a fight between Avanil and Boeruine is a
    dangerous game to play for Tuornen.

    So in case anyone still is in doubt I would recommend Sword and Crown
    while not at all Warlock of the Stonecrowns...

    Ranting mode deactivated...

    As a last question, if anyone is interested in "trading" homemade BR
    adventures, adventure ideas, adventure hooks etc please contact me...
    - --
    Sindre

    Take a look at my homepage and Birthright PBMG at:

    www.uio.no/~sindrejb

  2. #2
    Manfred V=?ISO-8859-1?Q?
    Guest

    BR Official Adventures

    >I'm sorry to say this but the Warlock of the Stonecrown Mountains, was
    >at least to me completely useless. There wasn't even one thing there I
    >can use for my campaign !

    The Floorplans are of some use... but thats all

    >Even the maps (which TSR's normally makes very good, just look at the
    >other BR maps) are all wrong.. in the stables which are about 20'x60' he
    >has squeezed in 80 !!! horses plus a war horse and hippogriff ... How ?
    >By stacking them on top of each other ? And similarily a room with about
    >the same size has 150 orogs living there ? If you simply change the
    >scale you get offices the size of courtyards...

    That's right. I do not know, what the warding spells are for as i doubt,
    that there will be any place without a guard or a creature of any sort

    >Another thing that really gets to me is the fact that there are no more
    >than 4 outer planar creatures in that adventure ? This could just be my
    >not so humble opinion, but why can't you leave the outer planar
    >creatures just there??

    Good point. If I woulkd use this adventure, our PCs would realise, that
    there are
    ways to other planes (They know that there is something called Shadow
    World)

    Why should the PC's go around freeing Devas ???
    >
    >Sorry for trashing this module Wolfgang Baur....but at least IMHO it
    >simply isn't a BR odule...

    Nope, it IS not. IMHO It is just one of these D&D Hack & Cash adventures
    (Open door, slay monster, get money). My primary problem is the exitance
    of a shrinkable Watchtower or the Cauldron. As you said, it makes the
    Gorgon look like a small boy, running after bloodsilver toys.

    >
    >The Sword and Crown on the other hand is my impression of a good BR
    >module.
    >There weren't any glaring errors as far as I could see here, and the end
    >of the adventures was one of the best I've seen...they meet Rhoubhe but
    >he doesn't want to fight them, well at least not all of them... If my
    >players aren't afraid of Rhoubhe after this adventure they are not
    >roleplaying properly... :)

    I think, that the conclusion is a bit strange, but if you let the players
    feel the wrath of Manslayer in the end, it makes a proper adventure.

    >If I should criticise anything it would be that the diplomacy event
    >which is the actual setting for this module get very much turned down,
    >except for the conclussions in the very end which presents good
    >"realistic" (ie lose-lose situations) problems for the regent.
    >
    My players complained about the Orogs in the "basement". I agree, that
    Rhoube would not cooperate with filthy creatures like Orogs. But this is
    my be changed as you like.

    >Of course I am a bit biased since the latter module is very well fitted
    >for a campaign within Tuornen, but a module that gives me a poster size
    >map easily sways me :) And a fight between Avanil and Boeruine is a
    >dangerous game to play for Tuornen.

    Ahhhh that IS problem if your campaign is not situated in Anuire, this
    adventure may be pretty useless.
    >
    >So in case anyone still is in doubt I would recommend Sword and Crown
    >while not at all Warlock of the Stonecrowns...
    >
    Sword and Crown - Okay
    Warlock - Useless

    CU
    Manni



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  3. #3
    Robert Trifts
    Guest

    BR Official Adventures

    >>I'm sorry to say this but the Warlock of the Stonecrown Mountains, was
    >>at least to me completely useless. There wasn't even one thing there I
    >>can use for my campaign !
    >
    >The Floorplans are of some use... but thats all


    True - but that is being generous. More useful floorplans are available in
    Dungeon.

    >>The Sword and Crown on the other hand is my impression of a good BR
    >>module.


    Well - it's "ok". I do like the "trial" at the end. But it is heavily
    dependent upon running an Anuirean campaign. I don't.

    Also - by the way, do you note how Roele's Sword (the real one) as depicted
    in Sword and Crown is contrary to how it is depicted in the other Birthright
    Adventure (whose name escapes me for the moment - the one againt the
    Chimaera)

    >Ahhhh that IS a problem if your campaign is not situated in Anuire, this
    >adventure may be pretty useless.


    You DO have to adapt it heavily. I may do just that for my Brecht campaign.

    >>So in case anyone still is in doubt I would recommend Sword and Crown
    >>while not at all Warlock of the Stonecrowns...


    Frankly - the best adventure for Birthright was Seeking Bloodsilver in
    Dungeon Magazine #59 Volume X, Number 5 (May/June 1996)

    SEEKING BLOODSILVER

    AD&D BIRTHRIGHT adventure, 4-6 characters of levels 2-4
    Written by: Christopher Perkins
    Cover Artist: Tony Szczudlo (Cool pic of the Gorgon, mounted)
    Cartographer: Roy Boholst
    Artwork by: John Dollar
    Forest/mountains, temperate and Shadow World
    25 pages
    Description: The heroes must retrieve a tighmaevril weapon before it falls
    into the hands of the dread Gorgon, but can they survive the perils of the
    Shadow World?

    For those who wish to run this - the weapon is, in fact, NOT Tighmaevril
    (unless of course you want it to be and change it).

    Seeking Bloodsilver is also easily adapatable to any non-Birthright
    campaign. I ran it under Rolemaster in a non-Birthright setting. One of my
    group' favorite adventures! (I put in the Blood Lord of Souls as the major
    nasty final encounter)

    Highly recommended.

    Regards,

    .Robert

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