Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 41

Thread: elven victory?

  1. #11
    Pieter Sleijpen
    Guest

    elven victory?

    Jim Cooper wrote:
    >
    > Pieter A de Jong wrote:
    > > The real reason why the elves shouldn't lose is immortality.
    > > Basically, humans start to die off before reaching really high
    > > levels of experience. Therefore, elven mages are going to be much
    > > more skilled in general than the human priests. It means that the
    > > cumulative impact of elven magic will be much more destructive than
    > > the priests can handle.
    >
    > I would favour this view. Unfortunately, there are many more humans
    > in BR that are above 9th level than any other race.
    >
    > AND, why the heck are goblins and orogs always portrayed as weak?!?
    > Let me see, I thing the King of Thurazor is the highest humanoid at
    > 7th level ... I could be mistaken, but ... that's how I think all the
    > other races should be treated in comparison to the elves (elves much
    > higher than any other NPC, depending on the elf's age of course).
    >

    TSR always has portrayed humans as having a stronger drive to get
    further in their patethic short lives. That is why some of them can
    reach such high levels. While elves totaly lack the drive to specialise
    in an adventurers class (most of them anyway). They hate to fight or do
    other adventurers stuff. Personally I find this idea not even that
    stupid and they do hold most of the most powerful wizards in the game.
    The few humans who are more powerful in this aspect are either liches
    (the Magian and probably el-Sheighul) or awnsheghlien. The only
    exception I have found on this is the White Sorceress in Merasaf.

    As for the goblins and orogs, they are constantly plagued by infighting.
    They never rise high, because they are killed by others before they are
    impossible to challenge. In Cities of the Sun there is a 9th-level
    fighter gnoll in the lands of the Black Spear Tribes and the orogs of
    the Iran Hand Tribes include a 8th-level fighter and priest.

    Pieter Sleijpen

  2. #12
    Trizt
    Guest

    elven victory?

    Pieter Sleijpen wrote:

    > How quick do units heal lost hits anyway?

    First, some of them has died in the battle... if they have been overrun
    by the enemy, then the dead will number around 50%. Otherwise the loss
    will only bee around 10% of the unit.

    Around 10% will have fleed the field, if they will come back depends
    much on the armys leader and the population in the area (if human
    soldiers flees battle in an elven forset, then kiss those guy's
    goodbye).

    Around 25% could be counted as wounded, they will only get back their
    hitponts if they get healing spells, the wounds are treated with herbs
    and real rest in a comfotable place (thise are hard to find in a
    warzone). Don't forget that thise wounded are those who in first place
    will die in sickdom (exception are elves who don't get sicknesses).

    Without new soldiers the unit will never get back in its original
    strength and withut real rest the unit will never get back to 50% of it
    's original strength.


    //Trizt

  3. #13
    Jim Cooper
    Guest

    elven victory?

    Pieter Sleijpen wrote:
    > As for the goblins and orogs, they are constantly plagued by infighting. They never rise high, because they are killed by others before they are impossible to challenge.<

    You'd think, though, that all that infighting would pile up the
    experience points faster than any other race who are more socially
    'lay-backed'. Mere chance would say that there would be the odd lucky
    scur in goblin/gnoll/orog society who was stronger than most that would
    be able to hold onto his title more than a year or two! By that time,
    the guy would be so far ahead in experience that no one else would be
    competition any longer; not to mention, I don't think goblins or orogs
    are stupid, either. A leader surviving that long out to learn how to
    avoid a knife in the back, you'd think ...

    The strong get stronger, and the weak get weaker. Survival of the
    fittest, no?

    Cheers,
    Darren

  4. #14
    Kenneth Gauck
    Guest

    elven victory?

    Replying to Trizt :
    >The number is quite limited of those preists who can cast spells.
    >
    If 1% of the popualtion are "classed" a muster producing two priests of the
    second level of ability when a unit is formed is hardly unexpected.

    >The elven army can use herbs. Don't forget that two elven arrows may end
    >those two priests.
    >
    So can the humans, and humans with the ability to purchase from the priest
    list of proficencies will be able to afford Healing much more often. After
    all, Herbalism is just a modifier for the Healing proficency.

    >The elves would use the night to attack humans, as they can see while
    >the humans would be blind.
    >
    Or perhaps they'll wander around in the cool forest hoping to get withing 60
    yards of the humans.

    >Don't forget that most sulvan (spl?) creatures are allied with
    >the elves, and some of them have great powers.
    >
    Most are not found away from their dwellings, and are likewise pretty
    uncommon.

    Kenneth Gauck
    c558382@earthlink.net

  5. #15
    Kenneth Gauck
    Guest

    elven victory?

    >
    >You'd think, though, that all that infighting would pile up the
    >experience points faster than any other race who are more socially
    >'lay-backed'.

    This would only happen if the mode is non-leathal combat. Otherwise
    everyone just destroys everyone else. Compare by analysis other societies
    of mutual destruction.

  6. #16
    Carole A Lipinski
    Guest

    elven victory?

    - -----Original Message-----
    From: Kenneth Gauck
    To: birthright@MPGN.COM
    Date: Saturday, February 13, 1999 3:40 PM
    Subject: Re: [BIRTHRIGHT] - Re: elven victory?


    >>Elves are lacking the two things that give humans the edge though,
    ruthlessness and breeding capacity. With rare exception most elves would
    not be into all out war or even scorched earth warfare. Humans would do
    what ever it took to win. Also humans breed like rabbits so the elves can
    not compete there at all.
    >>

  7. #17
    Trizt
    Guest

    elven victory?

    Kenneth Gauck wrote:

    > If 1% of the popualtion are "classed" a muster producing two priests of the
    > second level of ability when a unit is formed is hardly unexpected.
    Of those 1% would a fraction only be preists (most would be fighters and
    thieves), and how many of those fat guy's would want to change their
    secure life in the temples to a dangerous one in the battle fields?
    You could make a expriment, ask your friends if they would want to go to
    Kosova and fight for either UCKk or the Serbs.

    > >The elves would use the night to attack humans, as they can see while
    > >the humans would be blind.
    > Or perhaps they'll wander around in the cool forest hoping to get withing 60
    > yards of the humans.
    Don't forget that an army makes alot of sound and during nights you will
    hear them from a great distance and those camp fires will be like
    lighthouses for the elves.

    > >Don't forget that most sulvan (spl?) creatures are allied with
    > >the elves, and some of them have great powers.
    > Most are not found away from their dwellings, and are likewise pretty
    > uncommon.
    They will defend them selves.


    //Trizt

  8. #18
    Kenneth Gauck
    Guest

    elven victory?

    Again replying to Trizt,
    >
    >Of those 1% would a fraction only be preists (most would be fighters and
    >thieves), and how many of those fat guy's would want to change their
    >secure life in the temples to a dangerous one in the battle fields?
    >You could make a expriment, ask your friends if they would want to go to
    >Kosova and fight for either UCKk or the Serbs.
    >
    And yet there are more that 2 second level warriors in a unit, also serving
    a specialized function. Shall we reflect on the very meaning of the word
    muster? This is not a random collection of people. Likewise, look at the
    unit of scouts, which requires guild holdings to muster, and has
    charcteristics of a theif unit. Surely there is where are theif friends
    are. And finally, are not knights more prevelant in a unit of knights than
    in the general population? Is it really so unreasonable to assume that you
    are four times more likely to find a priest here, than at random among the
    people? I bet there are places, like a temple, where they collect in even
    greater frequency.


    >> >The elves would use the night to attack humans, as they can see while
    >> >the humans would be blind.
    >> Or perhaps they'll wander around in the cool forest hoping to get withing
    60
    >> yards of the humans.
    >Don't forget that an army makes alot of sound and during nights you will
    >hear them from a great distance and those camp fires will be like
    >lighthouses for the elves.
    >
    Unless the humans have heard of camp discipline. The Romans certainly knew
    about it and "there was no pip nor prattle in Pompey's camp."

    >> >Don't forget that most sulvan (spl?) creatures are allied with
    >> >the elves, and some of them have great powers.
    >> Most are not found away from their dwellings, and are likewise pretty
    >> uncommon.
    >They will defend them selves.

    But they are unlikely to be on the battlefield with an elven army.

    Kenneth Gauck
    c558382@earthlink.net

  9. #19
    Senior Member
    Join Date
    Nov 2001
    Location
    Nether-Netherland
    Posts
    308
    Downloads
    0
    Uploads
    0

    elven victory?

    > I have great difficulty with this thesis. There are mage spells that
    > are
    > very useful over long durations. Consider Armor, magic
    > mouth, continual light, wyvern watch, and when you get high level
    > conjured creatures.

    _wyvern_watch_ is a priest spell... thought I'd just mention that... and
    magic mouth isn't much of a combat spell, is it?

  10. #20
    DKEvermore@aol.co
    Guest

    elven victory?

    In a message dated 2/12/99 6:38:29 PM Central Standard Time, madfox@wxs.nl
    writes:

    > How quick do units heal lost hits anyway?
    >
    > Pieter Sleijpen
    >
    According to the rules, any surviving unit will be at full hits for the next
    battle (even if it's in the same week). Why?

    The answer is simple. Most units are filled with guys that have 6 hit points.
    That'll take 3 days of rest to heal up from near-death or 6 days if there's no
    one there to help the healing. In AD&D, you don't have to wait months for
    healing. Not realistic, but, hey, PCs get away with it! ;)

    Anyway, yet another reason why I don't use AD&D to play Birthright anymore.

    - -DKE

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Birthright: The Gorgon's Alliance coalition victory
    By TlesisComorhe in forum The Royal Library
    Replies: 0
    Last Post: 02-19-2009, 11:33 PM
  2. Elven
    By Sorontar in forum Category
    Replies: 0
    Last Post: 06-09-2008, 01:04 AM
  3. Elven
    By Sorontar in forum Main
    Replies: 0
    Last Post: 05-30-2007, 01:37 AM
  4. Elven Charm (was Elven Birth Contro
    By Olesens in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 11-01-1998, 10:12 PM
  5. Elven Magic
    By Brett Lang in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 07-07-1998, 01:59 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.