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  1. #1
    Ben
    Guest

    Yet another post on those Point

    Cooper wrote:

    For my part, I make elves in Cerilia much more fantastic - indeed, elves
    are *very much* a part of nature itself, and of mebhaighl (indeed,
    nature and mebhaighl cannot exist without the other), so much so that
    they are very much like the faerie mythology we see in RL superstitious
    folklore. Cerilia elves, with their close relationship to the 'spirit
    of the Mother' (Aebrynis), bend the very fabric of reality, thus time is
    experienced differently by 'mortals' (and also explains to me why the
    Shadow World was kept at bay until recently, the strain humans and the
    other races put on the elven environment disrupts the veil separating
    the two).

    Not bad, but then you have to explain Tuar Annwn... ;)

  2. #2
    Jim Cooper
    Guest

    Yet another post on those Point

    Ben wrote:
    > Not bad, but then you have to explain Tuar Annwn... ;)<

    Thats easy. Considering that, IMC, Azrai is *not* dead (just inhabits a
    new (admitedly weaker) form - The Cold Rider), he has been working hard
    at bringing about the downfall of the one pawn that lost the game for
    him (in his opinion, of course) - those damn elves.

    Towards that end, he has subtly encouraged his agents to spread
    throughout Cerilia and forment chaos - much like he did the first time.
    Heh. What better place than to start anew in a place few have even
    heard about? Not to mention, all those elven nations are STILL plagued
    by humans, goblins, etc., ... to Azrai, this is child's play, subtly
    pushing the "weak willed" elves back towards their hatred of the
    'investation' of Cerilia. Indeed, He now has plenty of help in the
    Legacy He gave Cerilia - awnsheghlien. How can a society resist, given
    that they are pushed to the brink of extinction, especially when someone
    holds out a 'surefire' way of ridding their treasured homes from the
    encroaching hordes?

    Enter Azrai's agent promising a spell to stop the armies of (insert
    warmongering regent; in the case of the elves of Tuar Annwn, it was the
    neighbouring Vos; to the elves of Tuarhievel, they were the minions of
    the Gorgon in Sideath). Same person in both cases? Perhaps (IMC, they
    are part of a secret society). Anyway, the spell(s) worked alright; but
    the elves were never told the full side effects, no? Hehhehehe. But,
    no, Azrai always keeps his promises ... Oh yes, he promised them a gift,
    a gift that only Azrai could give them, the very same gift he promised
    the ancient Vos who had nowhere else to go when they were being swept
    out of Aduria ---

    The gift of war.

    Let not mention, though, that its just one more open 'window' for The
    Cold Rider to Cerilia ...

    And another glorious victory in his domination of Aebrynis ...

    (I'm always drawn to the mental image of the Twilight Zone and that
    window in the opening title - I think I know what it must be like for
    Mr. Frost Butt ...)

    The very first passage in the TotHW entry on Tuar Annwn compliments
    this. Here is an entire elven people who have, once again, unwittingly
    embraced Azrai's cause - and have paid the price. Tuar Annwn, as is
    stated, is a land at war with the world. The elves elsewhere have found
    a uneasy peace with the rest of the 'vermin', but not the folks of Tuar
    Annwn. "Never in Tuar Annwn" (pg., 53, TotHW). (Thank you Mr. Stark -
    its like you read my mind!).

    The elves of Tuar Annwn are a perfect example of my version of the
    gheallie sidhe - actually, its a pity that The Sword and Crown adventure
    came out before TotHW - some interesting implications could be
    interwoven into the growing Birthright mythology if it had come out
    after TotHW ...

    Thus, Azrai has cast aside his prized Vos for a juicier revenge - this
    time He is, IMC, going to use the elves as his front line force in the
    coming Second Shadow War (and leave the spoils to the Vos afterwards).
    BWUHAHAHAAAA!!

    Of course, I'm a sucker for a good story, so in the end Azrai will be
    betrayed yet again and *finally* put out of his misery - by those pint
    sized bundles of joy: the halfings! (hehehe - ain't that frustrating,
    eh? Being beaten by a bunch of short, dumpy homebodies! Heh - if you
    recall my previous post, I said that the halflings are the reincarnation
    of elves, so the downtrodden elves will also get their deserved justice
    in the end ... )

    Yes, IMC Azrai will finally meet his end, and those responsible will be
    The Serpent, the halflings, and a goblin named Muffy ...

    :D

    Cheers,
    Darren ("The elves are going *down* IMC!")

  3. #3
    Jim Cooper
    Guest

    Yet another post on those Point

    breye wrote:
    > I was working on something like this, that is taking the plant priest sphere and the Woodspells from Oriential adventures, and was going to include it as a BR specific mage Specialist unique to elves, I should have it done by Saturday....<

    Oh yeah! The good 'ol Oriental Adventure supp! Thanks for reminding me
    ...



    Breye, would you mind posting the results to the list?

    Cheers,
    Darren

  4. #4
    breye
    Guest

    Yet another post on those Point

    > Thus towards that end, IMC, I give every elf small spell-like powers,
    > like Dancing Lights, Faerie Form, and all elves are taught the ability
    > to cast cantrip at will.



    > Thus it seems more
    > naturally to me that elven rangers would be able to cast wizardly magic,
    > being that is the magic associated with mebhaighl. Unfortunately for
    > us, the game mechanics of AD&D have it so that most of the nature spells
    > are all priestly; so what have I done? Simply convert them over to the
    > wizardly sphere! Ta da!

    I was working on something like this, that is taking the plant priest sphere and the Woodspells from Oriential adventures, and was going to include it as a BR specific mage Specialist unique to elves, I should have it done by Saturday....

    Bryan


    - --
    Can you hear the Thunder?

  5. #5
    Olesens
    Guest

    Yet another post on those Point

    Jim Cooper wrote:

    > breye wrote:
    > > The power of magic runs in elven blood, this is why even non blooded elves may be true mages. Believing in something other themselves is counter to the elven way of life. There is not a "Force" of the woodlands which must be protected, elves must protect the woodland.<
    >
    > For my part, I make elves in Cerilia much more fantastic - indeed, elves
    > are *very much* a part of nature itself, and of mebhaighl (indeed,
    > nature and mebhaighl cannot exist without the other), so much so that
    > they are very much like the faerie mythology we see in RL superstitious
    > folklore.

    One thing I like about Birthright is how familiar (for lack of a better word) it is. The gods are few and it is not really that hard to tie them off to one of the Greek or Roman gods.

  6. #6
    Pieter Sleijpen
    Guest

    Yet another post on those Point

    Jim Cooper wrote:



    > On a related side tangent, Cerilia humans also believe in 'bad'
    > faeries (elves), and mistakenly believe that goblins and elves are of
    > the same race. And halflings suffer under the same misconception
    > (which they are content not to correct). In essence, Cerilian humans
    > lump all pointy ears into the overall term 'faerie' and seek to rid
    > Cerilia of them. (IMC, halfings have a much more 'questionable'
    > relationship with humans than is implied in the rulebook ... and a
    > much more rich history - you see, IMC, halflings are the reincarnation
    > of elven spirits when they passed on to the Great Spirit Place in the
    > sky. That is, at least they did, until the Cold Rider came to the
    > 'Happy Hunting Grounds' or whatever that plane was called ... Now,
    > elven and halfing spirits, when they pass on, are warped into restless
    > undead spirits ... MWUHAHAHAHAAA!

    In the novel Greatheart is is strongly suggested that goblins have a
    much closer conection to the land as humans, if they take care to look
    that is. The two goblins that become full elven citizens (a strange but
    compelling thought :-) ), sense the encroachement of the Shadow World on
    that groave and also other 'emotion' of the forest. The human ranger
    does not sense this at all. The idea that goblins once might have been
    faeries is not that silly. Maybe they were the first to fall in a way
    simmilar to the story of the Drow on other worlds.

    Pieter Sleijpen

  7. #7
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    Yet another post on those Point

    > One thing I like about Birthright is how familiar (for lack of a better word) it is. The gods are few and it is not really that hard to tie them off to one of the Greek or Roman gods.

    What I like about Birthright, is that they have _not_ copied any RL gods,
    like TSR have done before in other campaign settings (deities like Bhaal,
    Oghma, Tiamat, Tyche, and Tyr come to mind). Well, not literally
    anyways...

  8. #8
    Olesens
    Guest

    Yet another post on those Point

    the Falcon wrote:

    > > One thing I like about Birthright is how familiar (for lack of a better word) it is. The gods are few and it is not really that hard to tie them off to one of the Greek or Roman gods.
    >
    > What I like about Birthright, is that they have _not_ copied any RL gods,
    > like TSR have done before in other campaign settings (deities like Bhaal,
    > Oghma, Tiamat, Tyche, and Tyr come to mind). Well, not literally
    > anyways...

    Yes, the BR gods are not exactly the same, but close enough for them not to be entirely wierd.

  9. #9
    Jim Cooper
    Guest

    Yet another post on those Point

    Pieter Sleijpen wrote:
    > In the novel Greatheart is is strongly suggested that goblins have a
    > much closer conection to the land as humans, if they take care to look
    > that is. The two goblins that become full elven citizens (a strange but compelling thought :-) ), sense the encroachement of the Shadow World on that groave and also other 'emotion' of the forest. The human ranger does not sense this at all. The idea that goblins once might have been faeries is not that silly. Maybe they were the first to fall in a way simmilar to the story of the Drow on other worlds.<

    Indeed. I have been toying with this very idea, but so far have to face
    up to some stiff AD&D traditionalists in my group. But the potential
    story factor here is too great a chance to pass up.

    As I stated in a previous post (the History of Aebyrnis post), I had
    Azrai (not unlike most of the other Gods later on - see below) curse his
    'offspring' the elves; it was this curse that I had planned to say that
    goblins were created by. Thus, goblins are in fact, an offshoot of the
    elven people (and that is why they war with each other so much - because
    they are diametrically opposed in alignment; I make goblins extremely
    lawful IMC, the complete opposite of elven nature, not like they are
    traditionally portrayed in AD&D. So lawful, in fact, that Haelyn would
    admire them if they weren't so cruel! I model them very much on a loose
    hybrid Japanese/Chinese fictional culture, with strong 'Confucian'
    undertones).

    Still, its difficult trying to divorce myself of the stereotypical
    goblinoid that I have grown up with and loved! Gotta love bashing those
    goblins! :D

    (On a side note, I made dwarves & ogres descentants of the giants,
    halflings of the elves (sorta of, see my other post), orogs a cursed
    form of dwarves, and gnolls a cursed form of human stock. Needless to
    say, my Birthright gods are a very stern group of 'parents' when it
    comes to their 'children'! :D).

    Cheers,
    Darren

  10. #10
    Kai Beste
    Guest

    Yet another post on those Point

    > In the novel Greatheart is is strongly suggested that goblins have a
    > much closer conection to the land as humans, if they take care to look
    > that is. The two goblins that become full elven citizens (a strange but
    > compelling thought :-) ), sense the encroachement of the Shadow World on
    > that groave and also other 'emotion' of the forest. The human ranger
    > does not sense this at all. The idea that goblins once might have been
    > faeries is not that silly. Maybe they were the first to fall in a way
    > simmilar to the story of the Drow on other worlds.

    This reminds me of Tolkien's Silmarillion. In that book the orks were
    created from captured eldar by Morgoth. We all know that Birthright
    elves are much less Tolkienish than the standard AD&D elves, but this
    idea might be a starting point for the Cerilian goblins.

    'nuff said

    Kai

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