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  1. #1
    Kurt Bach
    Guest

    non-magical prizes

    what are some things i can use to give character regents as prizes/rewards in
    adventures that are non-magical, since BR is very low magic?

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  2. #2
    Olesens
    Guest

    non-magical prizes

    Kurt Bach wrote:

    > what are some things i can use to give character regents as prizes/rewards in
    > adventures that are non-magical, since BR is very low magic?

    A reference book? But seriouly, how about a book that would allow you to give
    out lots of info to your players on a certian topic. "Sorcery of the Great Bay"
    detailing all the rumors of magical items in the Great Bay? How about
    "Hairfoot's Guide to the Shadow World" or "The Gheallie Sidhe Handbook" or "The
    Ruins of Anuire: Treaure and Traps." These books can be sources for near
    infitite adventures. When I gave my players "Artifcats of Cerilia," they loved
    it (aside from the fact that the page about a magical Tome that summons a
    Tarasque was bookmarked by the Artifacts of Cerilia's former owner: The gorgon).

    - -Andrew

  3. #3
    David Sean Brown
    Guest

    non-magical prizes

    I was just thinking about all this talk of low magic games. Mine personaly
    is a mid ranged magic game, but my question is this...in games where magic
    is a rare thing, and a +1 sword is a thing to be treasured, how do you go
    about challenging higher level characters, when the majority of bigger
    beasties are only hit by magic weapons with significant plusses (+2,
    +3)..even in my campaign, there are only 3 +2 weapons and 1 +3 weapon
    amongst 5 PCs and 1 NPC...all levels 7 (multiclass) to 11...they do a lot
    of running from things they jus can't hurt :) Any comments?

    Sean

  4. #4
    dominicreynolds@dial.pip
    Guest

    non-magical prizes

    At 17:40 30/01/99 -0400, you wrote:
    >I was just thinking about all this talk of low magic games. Mine personaly
    >is a mid ranged magic game, but my question is this...in games where magic
    >is a rare thing, and a +1 sword is a thing to be treasured, how do you go
    >about challenging higher level characters, when the majority of bigger
    >beasties are only hit by magic weapons with significant plusses (+2,
    >+3)..even in my campaign, there are only 3 +2 weapons and 1 +3 weapon
    >amongst 5 PCs and 1 NPC...all levels 7 (multiclass) to 11...they do a lot
    >of running from things they jus can't hurt :) Any comments?
    >
    >Sean


    Though it is not quite an enchant an item spell, I have seen the Bless spell
    used to add an extra +1 bonus to a weapon.

    Dom
    - ---

    mailto:dominicreynolds@dial.pipex.com or mailto:dominicr@bigfoot.com

  5. #5
    Kenneth Gauck
    Guest

    non-magical prizes

    On 30 Jan, David Sean Brown wrote:
    >
    >in games where magic is a rare thing, and a +1 sword is a thing to be
    >treasured, how do you go about challenging higher level characters,
    >when the majority of bigger beasties are only hit by magic weapons
    >with significant plusses (+2, +3)..even in my campaign, ... they do a lot
    >of running from things they jus can't hurt :) Any comments?

    I don't use those kinds of monsters.

    For my players the focus is on building their realms, not building their
    careers as adventurers. For the most part, the monsters top off 4 HD, and
    most things beyond that are fantastic enounters, even in a fantasy game.
    Players level advancement shows definite signs of slowing in the 5th or 6th
    level depending on class, and the players don't seem to mind, because they
    are too wrapped up in the campaign to worry about whether or not they could
    fight monsters they are not encountering. Non-regent characters who remain
    attentive to adventuring see 8th level, or 9th, as the practical top floor.
    Hence, my note on magical loot mentioned the creation of magic by lower
    level characters. None of players have ever seen 10th level.

    Kenneth Gauck
    c558382@earthlink.net

  6. #6
    Kenneth Gauck
    Guest

    non-magical prizes

    Andrew suggested providing books as treasure. I whole heartily agree.
    Players have initiated whole adventures to obtain books or arcane lore.

    One player's library included:
    Konstanz Mörder's Guide to the Knife
    Havard Stangbore's On Herbs and their Properties
    Haswan's Treatise on Herbalism
    Fioravant's Handbook of Purgation
    Johann Battista's Natural Magic
    Jerrik Broden's Gemstones and their Properties
    Pieter Bairon's Medical Secrets
    Nafud Al Khali's Medical Secrets of the Maestians
    Danita Kusor's Secrets of Anatomy (from before she became famous)
    Sadira jem Naffri's Reverence of Avani
    Arlen Bram's History of the Cloisters of Ruornil
    William Eamon's Collection of Famous Anurian Orations
    Philip Wedbridge's Guide to Court Etiquette
    Johann Fassbender's Courtly Protocal in Brechtür
    Armand Valence's History of the Eastern Marches

    You can probably guess the class, kit, profession, and primary avocation of
    this character by now.

    Kenneth Gauck
    c558382@earthlink.net

  7. #7
    Jeff Dunnett
    Guest

    non-magical prizes

    I think also the type of magic level you have in a birthright game
    depends on the group. If the group you have likes to play a lot of
    theives and fighters then maybe it should be a low magic world. If
    you have a group where the players like to play mages and clerics then
    maybe it should be a middle magic world. In my group for instance. A
    three or four of the players myself included like magic using
    characters. So our Birthright campaign tends to be medium magic. The
    adventuring party in this group consists of Two Blooded Mages, a
    paladin, two priests (Rumoril, Erik), a ranger and a warrior. We also
    sometimes have a psionicist.






    - ---Kenneth Gauck wrote:
    >
    > On 30 Jan, David Sean Brown wrote:
    > >
    > >in games where magic is a rare thing, and a +1 sword is a thing to be
    > >treasured, how do you go about challenging higher level characters,
    > >when the majority of bigger beasties are only hit by magic weapons
    > >with significant plusses (+2, +3)..even in my campaign, ... they do
    a lot
    > >of running from things they jus can't hurt :) Any comments?
    >
    > I don't use those kinds of monsters.
    >
    > For my players the focus is on building their realms, not building
    their
    > careers as adventurers. For the most part, the monsters top off 4
    HD, and
    > most things beyond that are fantastic enounters, even in a fantasy
    game.
    > Players level advancement shows definite signs of slowing in the 5th
    or 6th
    > level depending on class, and the players don't seem to mind,
    because they
    > are too wrapped up in the campaign to worry about whether or not
    they could
    > fight monsters they are not encountering. Non-regent characters who
    remain
    > attentive to adventuring see 8th level, or 9th, as the practical top
    floor.
    > Hence, my note on magical loot mentioned the creation of magic by
    lower
    > level characters. None of players have ever seen 10th level.
    >
    > Kenneth Gauck
    > c558382@earthlink.net
    >
    >
    >
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with
    the line
    > 'unsubscribe birthright' as the body of the message.
    >

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