Page 5 of 5 FirstFirst 12345
Results 41 to 43 of 43
  1. #41
    Senior Member
    Join Date
    Dec 2004
    Location
    Montreal, Canada
    Posts
    124
    Downloads
    9
    Uploads
    0
    One way to encourage trade routes and their effects on the prosperity of a realm might be to either grant a synergy bonus to raising province levels for each trade route currently in the province or provide a requirement that to maintain a province of X level, you must have Y number of trade routes and the province level might drop if you go to long without Y number of trade routes in said province.

    For example Ilien (7/0) is determined to need at least say 2 trade routes to maintain its current population and prosperity. Currently it has 3 trade routes. Pirates begin to be aggressive in the straits of Aerele and force el-hadid to suspend his trade routes (or worse, he doesn't have the ships to maintain them). If the situation does not return to normal within a time frame of say 1 year, the province level will drop to 6/0 due to the province's economy being unable to support the populace and they either starve or simply pack up and leave for more prosperous lands.

  2. #42
    Senior Member
    Join Date
    Oct 2003
    Location
    california
    Posts
    317
    Downloads
    2
    Uploads
    0
    Originally posted by Osprey@Oct 18 2004, 01:40 PM

    1. Attitude: Each working (non-contested) trade route anchored in the province adds +1 to the province's seasonal attitude checks toward the landed regent and the guild regent that controls the trade route.

    2. Growth: Trade is one of the best ways to encourage growth beyond local means. If a landed regent attempts to Rule a province, each working trade route in the province adds a +1 bonus to the Rule Province check.

    For #2, this bonus might help offset the difficulty of a DC 20 + target level Rule Province check, especially for higher level provinces that can hold more trade routes (essentially granting a +1 to +3 bonus).

    Osprey
    I fully agree, with you Phil, but funny that you should post that, since that is approximately what Osprey posted to start off this thread.
    Build a man a fire and he will be warm for a night. Set a man on fire and he will be warm for the rest of his life.

  3. #43
    Senior Member
    Join Date
    Dec 2004
    Location
    Montreal, Canada
    Posts
    124
    Downloads
    9
    Uploads
    0
    Oops, should have gone back to read the beginning. Full credit to Osprey for coming up with it first.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.