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  1. #21
    Kenneth Gauck
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    Guilds represented abstractly

    But this kind of depth can be done "on the fly" without complicated rules.
    Take some notes about the produce and craft work of various regions, keep
    the occupatons table in the DMG handy (p. 105) and you have all you need to
    develope a role play situation all the way. Keeping track of it when no
    players are asking about it is a waste of time better spent on something
    else, unless you just like to do it for your own satisfaction. For example
    I trace the geneology of my noble NPC's. Not useful, really, but I like it.

    Kenneth Gauck
    c558382@earthlink.net

  2. #22
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    Guilds represented abstractly

    In a message dated 99-01-11 03:03:39 EST, zero@wiredweb.com writes:

    >

    Were you comparing IS to the previous Starfire-Empires, or IS2 to
    IS? IS2 (as I playtested) was way out of my league, and I loved the system!>

    I agree with you about the complexity-- there is a lot to track, even if you
    let some/most of them do 'something else' for a domain round or two. Addding
    varied types of guilds would add a lot of color to the game, but I am unsure
    that we really need that added workload to a game. Let's just argue that RL
    guilds would specialize in specific crafts, but BR guilds don't.

    Lee.

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