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  1. #1
    Tim Nutting
    Guest

    Yet another wishlist

    This is a multi-part message in MIME format.

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    Well, they hit every few weeks, so I figured I'd finally throw in my own =
    "what I want for Birthright".

    BTW - Ed, glad to see you on the list again!!

    1) The Essence of Evil Duology- even though I have my own "return of =
    Azrai" game I'm working on, I want to see what you guys do with it!

    2) A more adventure friendly game- there is TONS of non-regency =
    adventure potential in the game, and while the regency is my main draw, =
    I love the world. Liberally sprinkle any new books with plot hooks and =
    mini adventure ideas that you folks come up with. While I certainly =
    have no problem whipping up adventures, it still helps to see other =
    people's one-liners. Perhaps a few sample mini-adventures: Exploration =
    of an Elven Ruin, Convergence of the Shadow World... It would also be =
    nice to see a book simply full of commentary on the various sections of =
    land and the politics therein. Yes, much of it is open for players, and =
    it's nice to have it so open, but I think it might be better to have =
    some established stuff and say explicitly "trash it if you don't like it =
    - - it's official but it's not unchangeable!"

    3) More detail on Aduria and on the history of Anuire. We got =
    timelines for the Rjurik, the Khinasi, the Brecht, and I assume the Vos =
    (can't find Tribes) but aside from the formerly available Official =
    Timeline text file on the defunct web-page, there is almost nothing =
    easily available for the Empire. In particular I want to know what =
    forces shaped the early Empire, and who were the Twelve Tribes of the =
    Andu, did they become the Twelve Duchies? The first supplement to hit =
    after Blood Enemies was Sword and Crown! A magnificent idea, that the =
    Regents would gather every 5 years, such a massive political =
    undertaking!

    4) An official Imperial City. Maybe even an entire supplement based on =
    it, and who knows, maybe you guys could enlist the folks doing the =
    Online City. There's some real talent there, and it means that you =
    don't have to be dragged from Alternity and Core Rules.

    5) Core Rules version of the Domain Rules. Make is accessible to =
    non-blooded folks. Sure they are hindered by not being able to harness =
    Regency, but then that's their weakness, they get an XP bonus of +10% to =
    make up for it on Cerilia!

    6) Definitely a new mass combat system. Warcards is OK. But that's =
    about it. It lets you play restrictive battles quickly, but sometimes =
    that just doesn't cut it. You can't do selective strikes against =
    critical targets. You can't really use the rules system as written to =
    make cunning battle plans, or even use terrain to your advantage. The =
    best strategy was to pick your ground, and use it to your advantage. A =
    more freedom based format would be better, with more definition of what =
    makes up a unit, and whether the cost is to outfit or just pay and feed =
    these folks. Since this is a fantasy game, there should be some =
    attention paid to the possibilities, what if a dragon enters the fight? =
    Suppose someone manages to harness enough realm magic to create a =
    balloon brigade? Tons of holes could be shot in such an idea, but the =
    "what if" still begs.

    I'm certain there's more I'd like, but some stuff we just have to do =
    ourselves, right?

    Later!
    Tim Nutting
    zero@wiredweb.com

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    Well, they hit every few weeks, so I figured I'd =
    finally throw=20
    in my own "what I want for Birthright".
     
    BTW - Ed, glad to see you on the list =
    again!!
     
    1)  The Essence of Evil Duology- even though I =
    have my=20
    own "return of Azrai" game I'm working on, I want to =
    see what=20
    you guys do with it!
     
    2)  A more adventure friendly game-  there =
    is TONS=20
    of non-regency adventure potential in the game, and while the regency is =
    my main=20
    draw, I love the world.  Liberally sprinkle any new books with plot =
    hooks=20
    and mini adventure ideas that you folks come up with.  While I =
    certainly=20
    have no problem whipping up adventures, it still helps to see other =
    people's=20
    one-liners.  Perhaps a few sample mini-adventures:  =
    Exploration of an=20
    Elven Ruin, Convergence of the Shadow World...  It would also be =
    nice to=20
    see a book simply full of commentary on the various sections of land and =
    the=20
    politics therein.  Yes, much of it is open for players, and it's =
    nice to=20
    have it so open, but I think it might be better to have some established =
    stuff=20
    and say explicitly "trash it if you don't like it - it's official =
    but it's=20
    not unchangeable!"
     
    3)  More detail on Aduria and on the history of =

    Anuire.  We got timelines for the Rjurik, the Khinasi, the Brecht, =
    and I=20
    assume the Vos (can't find Tribes) but aside from the formerly=20
    available Official Timeline text file on the defunct web-page, there is =
    almost=20
    nothing easily available for the Empire.  In particular I want to =
    know what=20
    forces shaped the early Empire, and who were the Twelve Tribes of the =
    Andu, did=20
    they become the Twelve Duchies?  The first supplement to hit after =
    Blood=20
    Enemies was Sword and Crown!  A magnificent idea, that the Regents =
    would=20
    gather every 5 years, such a massive political undertaking!
     
    4)  An official Imperial City.  Maybe even =
    an entire=20
    supplement based on it, and who knows, maybe you guys could enlist the =
    folks=20
    doing the Online City.  There's some real talent there, and it =
    means that=20
    you don't have to be dragged from Alternity and Core Rules.
     
    5)  Core Rules version of the Domain =
    Rules.  Make is=20
    accessible to non-blooded folks.  Sure they are hindered by not =
    being able=20
    to harness Regency, but then that's their weakness, they get an XP bonus =
    of +10%=20
    to make up for it on Cerilia!
     
    6)  Definitely a new mass =
    combat=20
    system.  Warcards is OK.  But that's about it.  It lets =
    you play=20
    restrictive battles quickly, but sometimes that just doesn't cut =
    it.  You=20
    can't do selective strikes against critical targets.  You can't=20
    really use the rules system as written to make cunning battle =
    plans, or=20
    even use terrain to your advantage.  The best strategy was to pick =
    your=20
    ground, and use it to your advantage.  A more freedom based format =
    would be=20
    better, with more definition of what makes up a unit, and whether the =
    cost is to=20
    outfit or just pay and feed these folks.  Since this is a fantasy =
    game,=20
    there should be some attention paid to the possibilities, what =
    if a=20
    dragon enters the fight?  Suppose someone manages to harness enough =
    realm=20
    magic to create a balloon brigade?  Tons of holes could be shot in =
    such an=20
    idea, but the "what if" still begs.
     
    I'm certain there's more I'd like, but some stuff we =
    just have=20
    to do ourselves, right?
     
    Later!
    Tim Nutting
    zero@wiredweb.com

    - ------=_NextPart_000_006E_01BE3A60.E55E8180--

  2. #2
    Jim Cooper
    Guest

    Yet another wishlist

    The Most Ever Emminent and Stupendously Wise Tim "The MAN" Nutting Spake
    Words of Wisdom thusly:

    > 1) The Essence of Evil Duology-

    Agreed. All Hail the Mighty Tim!

    > 2) A more adventure friendly game-

    Again, His Most Holiness speaks Truth! Attend, o' base designers!

    > 3) More detail on Aduria and on the history of Anuire.

    This is good.

    > 4) An official Imperial City. Maybe even an entire supplement based
    > on it, and who knows, maybe you guys could enlist the folks doing the
    > Online City. There's some real talent there, and it means that you
    > don't have to be dragged from Alternity and Core Rules.

    Oh the Joy! I scrape my chitinous appendiges with glee! My teeth nash
    with delight! (Sorry, the Fly series is running on Space this week)
    The Enlightened One has noticed us! Oh, most Lowly Ed (hey - at least I
    gave him capital letters!), hear the words of Our Saviour, The Mighty
    Man Tim! Harken to his Great Words!

    (Besides, we'll work for food, right Simon?) :D

    > 5) Core Rules version of the Domain Rules. Make is accessible to
    > non-blooded folks. Sure they are hindered by not being able to
    > harness Regency, but then that's their weakness, they get an XP bonus
    > of +10% to make up for it on Cerilia!<

    Now that's more like it. Absolutely, definitely.

    > 6) Definitely a new mass combat system. Warcards is OK. But that's
    > about it.<

    Again, The Most Holy can speak no lies!

    :D

    Cheers,
    The Grand Disciple (Who figures its about time to pay homage to his
    Master)

  3. #3
    Tim Nutting
    Guest

    Yet another wishlist

    Well, my son... I guess I only need eleven more of you....

    By the way, I am just joking there folks, really truly and honestly! ;)

    My first act as the Holiness.... cripes Jim you're getting to my head!!!
    aargh!!!


    thanks lots ;)

    Tim Nutting
    zero@wiredweb.com

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