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  1. #1
    Vladislav Slavov
    Guest

    Accesories

    Hello again.

    See I'm New to all this stuff. I mean AD&D.
    I've never played FRPG before, but I'm interested...so I bought Player's
    Handbook, DMG, Monsterous manual and Birthright boxed set and started
    reading....I want to be a DM. I know that it will be very difficult just to
    start with DMing, but I don't know any gaming group around here. So I'll
    try.
    About Birthright...can you give me some advices how to manage the campaign,
    what accessories I need to make more detailed game world and so on... I know
    that I can make my own adventures, but without any practice before....
    Is it difficult to DM Birthright campaign? Because there they introduce some
    more rules for running the domains. Isn't it easier to start with simple
    adventures?

    Thanks for your patience.

    Vlad

    vlad@mweb.co.za

  2. #2
    Pieter A de Jong
    Guest

    Accesories

    Vladislav Slavov wrote:
    >
    > Hello again.
    >
    > See I'm New to all this stuff. I mean AD&D.
    > I've never played FRPG before, but I'm interested...so I bought Player's
    > Handbook, DMG, Monsterous manual and Birthright boxed set and started
    > reading....I want to be a DM. I know that it will be very difficult just to
    > start with DMing, but I don't know any gaming group around here. So I'll
    > try.
    > About Birthright...can you give me some advices how to manage the campaign,
    > what accessories I need to make more detailed game world and so on... I know
    > that I can make my own adventures, but without any practice before....
    > Is it difficult to DM Birthright campaign? Because there they introduce some
    > more rules for running the domains. Isn't it easier to start with simple
    > adventures?
    >
    > Thanks for your patience.
    >
    > Vlad
    >
    > vlad@mweb.co.za
    >

    Well 1st off, you're right. It is *very* difficult to step right into
    being a DM without spending some time as a player 1st. Look around
    locally and see if you can possibly find an experienced gaming group to
    play with. If this is impossible, I suggest ignoring the birthright
    domain rules at the start of your campaign. In other words play
    straight
    AD&D in the world setting of Cerilia, no blooded PC's, etc. Starting
    this
    way will allow you to get a direct handle on the basic rules of the
    game.
    Once you feel you have mastered the basic game, then move on to the
    domain
    rules.

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  3. #3
    TOMMY.ASHTON@asu.ed
    Guest

    Accesories

    On Thu, 17 Dec 1998, Vladislav Slavov wrote:
    > About Birthright...can you give me some advices how to manage the campaign,
    > what accessories I need to make more detailed game world and so on... I know
    > that I can make my own adventures, but without any practice before....
    > Is it difficult to DM Birthright campaign? Because there they introduce some
    > more rules for running the domains. Isn't it easier to start with simple
    > adventures?
    See if there are any local groups by contacting the local game store. There
    are two ways to DM in my mind: 1) Read, Reread, and Re-re read the rules
    and just jump in with a group of friends with each running a separate regent
    and learn by trial and error. The other way to work a campaign that may
    work for you was presented marvelously in a module called The King of the
    Giantdowns written by the master, Ed Stark, which works you through having the
    players first just be a group of adventurers (standard D&D fare with the
    Birthright setting) and by a series of adventures set yourself up as regent.
    Both ways a fun. If you want a modules of just adventures, Legends of the
    Hero Kings again by Ed Stark is a series of adventures that can be stand alone
    or woven together and there seems to be one in there for every area of
    Cerilia.

    My two cents,

    T

  4. #4
    prtr02@scorpion.nspco.co
    Guest

    Accesories

    - ----- Begin Included Message -----
    Hello again.

    See I'm New to all this stuff. I mean AD&D.
    I've never played FRPG before, but I'm interested...so I bought Player's
    Handbook, DMG, Monsterous manual and Birthright boxed set and started
    reading....I want to be a DM. I know that it will be very difficult just to
    start with DMing, but I don't know any gaming group around here. So I'll
    try.
    About Birthright...can you give me some advices how to manage the campaign,
    what accessories I need to make more detailed game world and so on... I know
    that I can make my own adventures, but without any practice before....
    Is it difficult to DM Birthright campaign? Because there they introduce some
    more rules for running the domains. Isn't it easier to start with simple
    adventures?

    Thanks for your patience.

    Vlad

    vlad@mweb.co.za
    - ----- End Included Message -----

    Welcome to a great hobby! We're glad to have you. I think you'll find you're
    lucky, having started out in the greatest campaign setting ever designed by TSR instead of finding your way there after numerous monty haul, killer DM, and geeky TSR campaigns.

    Buy Blood Enemies, any of the area expansions (esp Havens of the Great Bay and Tribes of the Heartless Wastes.) and the Books of Magecraft/Priestcraft. Buy specific BR adventures. Legends of the Hero Kings and King of the Giantdowns are much better than say- Sword of Roele. Using one of these adventures esp King of the Giantdowns will save you lots of headaches trying to make a complete, believable world for your player's characters to "live" in.

    I would strongly advise playing before you attempt to ref. If you can't find a AD&D game in
    your area, try to play in ANY RPG that you can find. There are better game systems than AD&D, but D&D is the granddaddy of them all and certainly remains one of the most flexible. Try to
    experience the group dynamics of an RPG session before attempting to run one. I'm afraid that
    if you try to run a group of players who never played before the group will be overwhelmed. If
    you see a DM (hopefully a good one) in action, you'll have a lot better idea of what to do.

    I'd stick with just using Birthright as a campaign setting to start with. That's what I did,
    and I've been DMing for longer than I'd like to think about (about 20 years). Look in the BR
    Rulebook under "The Birthright Campaign", it's toward the back. Use the "Common Heros" approach. No one should start out as a regent. This will allow you to learn the basic AD&D rules
    while simultaneously learning about the world of Cerilia. Starting out as common people in a campaign world where one can be a king will make your campaign richer in the long run.

    In some ways I envy you. I remember the first few years I played RPGs. Everything was new.
    I couldn't get enough. You've discovered a world of adventure and wonder that you'll explore the rest of your life. Once again, welcome.

    Randax

  5. #5
    Brian Stoner
    Guest

    Accesories

    When I first started DMing, I jumped headlong into Birthright...and I think it
    was a mistake. I allowed the players to run their seperate domains and had to
    learn both Birthright and DM rules...way too much to learn at once. I did not
    have the help of this mailing list at the time, however. First, I suggest
    running a standard adventure campaign and not a regent campaign. This way you
    only have to learn AD&D itself. Keep the politics heavy, to keep the flavor of
    the setting in air, but don't let the players rule...at least for a while. If
    and when you do choose to let them be regents, it is vital that you keep a
    record of the most important NPC domains and all their actions. Roll all the
    actions they undertake that do not involve the players before the game, and have
    everything ready so that the game doesn't get bogged down during the session.
    Always be ready for the players to do the unexpected, and remain on your toes.
    Most important, remember that it is about having fun...don't let the rules get
    in the way. That said, the rules are there to keep things fair and "realistic",
    so don't abandon them completely.

    - -Dearnen

    Vladislav Slavov wrote:

    > Hello again.
    >
    > See I'm New to all this stuff. I mean AD&D.
    > I've never played FRPG before, but I'm interested...so I bought Player's
    > Handbook, DMG, Monsterous manual and Birthright boxed set and started
    > reading....I want to be a DM. I know that it will be very difficult just to
    > start with DMing, but I don't know any gaming group around here. So I'll
    > try.
    > About Birthright...can you give me some advices how to manage the campaign,
    > what accessories I need to make more detailed game world and so on... I know
    > that I can make my own adventures, but without any practice before....
    > Is it difficult to DM Birthright campaign? Because there they introduce some
    > more rules for running the domains. Isn't it easier to start with simple
    > adventures?
    >
    > Thanks for your patience.
    >
    > Vlad

  6. #6
    JulesMrshn@aol.co
    Guest

    Accesories

    My best advice to you is to have a few throw away adventures. Sit down with
    your players, roll characters all fighters and pick Weapon Profs. Learn the
    system of Combat first. Do like 3 adventures, have them in Cerilia, then toss
    the characters out. Start over again this time including non-weapon
    proficencies and alignments. Have them flesh out their characters. This
    group should be Rouges and Fighters. Do 3 more adventures, and have them be
    less combat and more use of skills. Next have them all create Mages, Clerics,
    or Rouges... no fighters. Play 3 more adventures and then let them play any
    of the characters they have tried, or roll up new blooded/non-blooded ones.

    This will give all of you time to get to know the rules, and do it with out
    fear of killing their characters since they are throw away anyway. It also
    gives you and your players a chance to read and discuss the rules, what you
    like and what you don't like. Finally, it gives you a chance to master the
    basic rules before expanding into the Domain turns. Remember, being a DM is a
    lot of paperwork and work but it is well worth it.





    In a message dated 12/17/98 2:08:32 PM Central Standard Time, vlad@mweb.co.za
    writes:

  7. #7
    DavTyr@aol.co
    Guest

    Accesories

    Starting off DMing, is much harder than you think it is. if you like the
    Birthright setting then tell everyone on this list that you are looking for a
    group & what City & state your in & maybe a good person will come forward and
    invite you into their game. Also go to your local Game store & see if they
    have a postings board(all good stores do), so you can post that you are
    looking for a game, check the posting and respond to a few that are their.

    DMing requires alot of juggling, planning & experience. I'm not saying that
    you can't start off DMing right away but I do reccomend that you play a few
    times 1st. aAs a DM you have to set up a fun & challenging game for the
    entire group of people that you are playing with, and since A,D & D is a ROLE
    PLAYING GAME the real fun of the game is in interaction not in killing
    monsters, although there are alot of people out there that would rather just
    Hack N' Slash instead of think.

    Thats enough for now,

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