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  1. #1
    Wrb41977@aol.co
    Guest

    Magicians and Other Worlds

    Greetings... I have a minor game question for you... What happens when a
    magician from, say Ilien, ends up in another world, say Toril? Would the
    restrictions on casting only divination and illusion above 3rd still apply?
    Or, would they be free to use all magic? Also, if they become normal mages, do
    they lose all proficiencies not standard for wizards? I wish to know this,
    because I can foresee all sorts of pitfalls to one of my player's researching
    new spells...

  2. #2
    Olesens
    Guest

    Magicians and Other Worlds

    Wrb41977@aol.com wrote:

    > Greetings... I have a minor game question for you... What happens when a
    > magician from, say Ilien, ends up in another world, say Toril? Would the
    > restrictions on casting only divination and illusion above 3rd still apply?
    > Or, would they be free to use all magic? Also, if they become normal mages, do
    > they lose all proficiencies not standard for wizards? I wish to know this,
    > because I can foresee all sorts of pitfalls to one of my player's researching
    > new spells...

    Well I was playing in a FR game with a friend of mine and my brother (both of
    which don't like BR that much, mostly because of the "wierd" things like no orcs
    and low magic. I despair.) and we got into a shouting dicussion over magic. My
    thesis is that Mystra granted those on Toril the ability to use magic (as my DM
    tells me) and therefore they follow the normal rules of magic. Should they leave
    Mystra (to a place where her priests can't cast spells) they cannot cast any
    spells. But Birthright wizards have an advantage, they don't need a crappy god to
    give them magical power, they draw it from the land itself. Therefore, they can
    cast magic anywhere. But they still suffer restrictions. The reason no one else
    has discovered Meghible is [because TSR didn't want two identical worlds] because
    the Torilians had maystra to give them spells and they were too pampered to figure
    out how to do it the hard way. Exept the elves of Toril, they draw from Meghible.

    Just my Birthright favored theory.

    - -Andrew

  3. #3
    Craig Greeson
    Guest

    Magicians and Other Worlds

    Wrb41977@aol.com wrote:
    >
    > Greetings... I have a minor game question for you... What happens when a
    > magician from, say Ilien, ends up in another world, say Toril? Would the
    > restrictions on casting only divination and illusion above 3rd still apply?
    > Or, would they be free to use all magic? Also, if they become normal mages, do
    > they lose all proficiencies not standard for wizards? I wish to know this,
    > because I can foresee all sorts of pitfalls to one of my player's researching
    > new spells...
    > ************************************************** *************************

    Greetings,
    Interesting questions. As far as the proficiencies issue, I'd say those
    should not change regardless of the world a character is on. Once you know
    something, you know it. With regards to spell selection, that's a bit
    stickier. Mages obviously wouldn't initially know any of those "other"
    spells. I'd say the reasons they couldn't use them would be removed.
    However, the whole mebhaighl/bloodline issue on Cerilia seems to open the
    question of whether or not magic works the same on all worlds, doesn't it?
    Maybe they'd have to study long and hard in order to completely relearn the
    magic system of the new world before they could cast anything.

    Regards
    Craig

  4. #4
    Tim
    Guest

    Magicians and Other Worlds

    Olesens wrote:
    >
    > thesis is that Mystra granted those on Toril the ability to use magic (as my DM
    > tells me) and therefore they follow the normal rules of magic. Should they leave
    > Mystra (to a place where her priests can't cast spells) they cannot cast any
    > spells. But Birthright wizards have an advantage, they don't need a crappy god to
    > give them magical power, they draw it from the land itself. Therefore, they can
    > cast magic anywhere. But they still suffer restrictions.

    The way I look at it is that magicians on another world would be
    powerless. Just the same as a wizard from Toril would be elsewhere. My
    preferred way of looking at the settings is that each is unique as well
    as its magic. Magicians (and wizards and elves) draw upon the magic of
    their world just as Torilian wizards draw from the Weave on theirs. But
    they have set up the AD&D worlds as being roughly equal in magic use so
    I can't guess what the canonical decision is. I'd prefer that magic
    users are as disabled as clerics when moving to a different world. I do
    wonder how magicians would operate on the planes though..

    - --
    Tim

    This has been a Galwylin® Production
    http://www.airnet.net/galwylin/

  5. #5
    Victor Vogt
    Guest

    Magicians and Other Worlds

    The problem with Toril is that all wizards of Toril rely on the Magical
    Weave that Mystra controls. Without that weave they have no form of magic
    what so ever. Very little can be found on Anuireans or Brecht running
    around Planescape and that would also hinder them. As far as I know Ruornil
    who is patron of wizards is the only one who has control of magic within
    Cerilia, and it all comes down to the Meighbal on the continent. I would
    say that the only way for a magician from Cerilia to enter Toril and be
    able to cast spells would be to re-learn everything about magic. Or all
    he/she would be is a extremely poor fighter!

    VV
    - -----Original Message-----
    From: Wrb41977@aol.com
    To: Birthright@MPGN.COM
    Date: Wednesday, December 02, 1998 7:08 PM
    Subject: [BIRTHRIGHT] - Magicians and Other Worlds


    >Greetings... I have a minor game question for you... What happens when a
    >magician from, say Ilien, ends up in another world, say Toril? Would the
    >restrictions on casting only divination and illusion above 3rd still apply?
    >Or, would they be free to use all magic? Also, if they become normal mages,
    do
    >they lose all proficiencies not standard for wizards? I wish to know this,
    >because I can foresee all sorts of pitfalls to one of my player's
    researching
    >new spells...
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  6. #6
    Trizt
    Guest

    Magicians and Other Worlds

    Wrb41977@aol.com (Wrb41977@aol.com) wrote:

    - -> Greetings... I have a minor game question for you... What happens when a
    - -> magician from, say Ilien, ends up in another world, say Toril? Would the
    - -> restrictions on casting only divination and illusion above 3rd still
    - -> apply? Or, would they be free to use all magic? Also, if they become
    - -> normal mages, do they lose all proficiencies not standard for wizards? I
    - -> wish to know this, because I can foresee all sorts of pitfalls to one of
    - -> my player's researching new spells...

    I have read some of the other replys and do disagree with them alot. It's
    true that a Priest who hasn't contact with his/her god can't cast (pray)
    new spells without switching to a new faith or get the gods attention over
    to this 'new' world too.

    Magic users don't relay on any gods to be able to use their magic, but they
    have to draw the magical energy from somewhere, so a world with no magic
    means that the magic user can't use magic at all, while in a world with
    magic enerigies he/she can cast magic (the amount of magical energies on
    the world may prevent high level spells from being cast).

    Each magic user has once in the time ben thought how to manupilate those
    energies around him/her and therefore will always use it in that way (this
    due a mage can't dual class as specialist), so switching worlds would only
    affect the max spell level the magic user can use (a really low magic world
    may limit to spells of 3rd or lower level can be cast, while in a world of
    pure magic it could be 12th level). The magic user will continue as before,
    same beneficts or aflections as before.

    //Trizt of Ward^RITE

    -

  7. #7
    Pieter Sleijpen
    Guest

    Magicians and Other Worlds

    you are forgetting Avani, who is also a goddess of magic and who shares
    her responsibility with Ruornil. Though one might argue that Ruornil is
    the god of magical energy and Avani is the goddess of wizards, spell
    research and the manipulation of magical energies. Unlike Azuth of the
    FR, Avani is a greater goddess, while Ruornil is a lesser god. Seems to
    be the other way round then in the FR.
    To my opinion the Weave is on every world, though it might take an
    other appearence. The laws of magic do differ and the methods of the
    wizards have incorporated these differences. In my opinion a magician
    could stay a magician on Toril, since the maighbal thing looks very
    simular to the weave. The magician though could opt to relearn magic and
    become a real wizard. Though I wonder if it would be worth the trouble.
    As for Planescape, I would say that every wizard functions as she did on
    his homeworlds. With the only difference being the rules of that
    particular plane.

    Victor Vogt wrote:
    >
    > The problem with Toril is that all wizards of Toril rely on the Magical
    > Weave that Mystra controls. Without that weave they have no form of magic
    > what so ever. Very little can be found on Anuireans or Brecht running
    > around Planescape and that would also hinder them. As far as I know Ruornil
    > who is patron of wizards is the only one who has control of magic within
    > Cerilia, and it all comes down to the Meighbal on the continent. I would
    > say that the only way for a magician from Cerilia to enter Toril and be
    > able to cast spells would be to re-learn everything about magic. Or all
    > he/she would be is a extremely poor fighter!
    >
    > VV

  8. #8
    Mark A Vandermeulen
    Guest

    Magicians and Other Worlds

    On Fri, 4 Dec 1998, gingerprince wrote:

    > As BR has greater restrictions on planar travel wouldn't this mean
    > all the named spells have to either be researched or have been invented by a
    > wizard of Aebrynnis. Given the exceptionally long life spans of elven
    > mages, I presume most spells would have been created by them. So it's
    > Aelies's crushing hand, or floating disc. Get all those FR and GH mages
    > outta here! :-)

    Actually, I did exactly this a few months ago. You can currently find it
    archived in Darkstar's BR Netbook. Many of the "named" spells did get
    elven names, except of course for invocations/evocations and necromancy
    spells, which the BoM says that elves tend to avoid. Check it out.

    Mark VanderMeulen
    vander+@pitt.edu

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