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Thread: Fw: Smuggling
11-28-1998, 04:23 PM #1MANTAGuest
Of course the GB earned from smuggling are deduced from the legitemate TRs
> From: MANTA
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - Smuggling
> Date: s├íbado, 28 de novembro de 1998 17:19
> I like your idea very much as it makes perfect sense but what you propose
> would immediately alert other guilders of the smuggling trade route (they
> would know they┬┤re loosing money because someone is smuggling).
> In order to avoid this I think the following rule could help:
> - All trade routes now collect GB equal to
> (Starting Province┬┤s level + Ending Province┬┤s level) - 2 +1d3
> This makes the TR proffit vary (TR can make 1 GB more or less than the
> oficial rules predict).
> And, Smuggling TR would make 1GB per each "Oficial " TR existing in the
> Province they start. The number of Smuggling TR is ilimited (but if they
> start multipliying other Guilder will notice something┬┤s wrong for sure)
> Maintaining a Smuggling TR would cost 1 GB (bribes and special cares)
> Just my 2 "centavos".
> ICQ: 17080887
> > From: firstname.lastname@example.org
> > To: birthright@MPGN.COM
> > Subject: Re: [BIRTHRIGHT] - Smuggling
> > Date: s├íbado, 28 de novembro de 1998 10:21
> > >Now does the smuggler's trade route count against the maximum number
> > >routes permitted? If not does it detract from the legitimate trade
> > >profit since the black market usually undersells their goods? Also,
> > >a limit on smuggler's routes?
> > I would probably rule that the smuggling route, made other routes less
> > profitable,
> > and allow additional routes to be created by smuggling.
> > eg
> > Level 4 province with two legitimate trade routes out gaining say 4gb
> > Someone sets up a smuggling route, which is untaxable but reduces the
> > profitability
> > of the other routes.
> > Before
> > Legit TR No1 4gb
> > Legit TR No2 4gb
> > After
> > Legit TR No1 3gb
> > Legit TR No2 3gb
> > Smuggling TR No1 2gb *detect on a 20*
> > Next Round someone else sets up a smuggling route
> > Legit TR No1 2gb
> > Legit TR No2 2gb
> > Smuggling TR No1 2gb *detect on a 10*
> > Smuggling TR No2 2gb *detect on a 10*
> > Next Rooung someone else sets up a smuggling route
> > Legit TR No1 1gb
> > Legit TR No2 1gb
> > Smuggling TR No1 1gb *detect on a 10*
> > Smuggling TR No2 1gb *detect on a 10*
> > Smuggling TR No3 3gb *detect on a 5*
> > etc
> > I would also rule a smuggling route takes 1gb and 1rp to maintain.
> > Dom
> > ---
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11-28-1998, 08:38 PM #2JulesMrshn@aol.coGuest
I guess I don't see why the smuggling route would deduct from the others.
What is everyone's reasoning behind that?
11-28-1998, 09:10 PM #3Crossfell@aol.coGuest
Reason for the deduction is that there is only so much trade that a province
can support. According to at least one proposed modification you could still
max out legit trade routes and have smuggler routes on top of those. These
smuggler routes would reduce supply and demand for the legit ones therefore
decreasing profits. I like this application better than saying that you can
only have as many smuggler/legit trade routes as the province could normally
Also believe that any smuggler should run the risk of detection by the fleet
or armies that operate in their areas. Military movements aren't always
predictable (shouldn't be!) and they pose a risk to smugglers.
There are inherent risks in the business of upsetting partners to. Don't feel
like number crunching right now so I'll let others, if they want, set up
tables for this.
Assume that you would need a guild at the receiving end to distribute the
goods. Or should I say a fence.
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By Gary V. Foss in forum MPGN Mailinglist archive 1996-1999Replies: 12Last Post: 12-01-1998, 10:53 PM