Results 1 to 3 of 3
  1. #1
    Gary V. Foss
    Guest

    Population stats.

    Howdy, folks.

    I was going through the Rulebook the other day and looking at the
    information on the populations of various provinces. According to the
    Rulebook level 0 provinces have less than 1,000 people, level 1-3
    provinces have 2,000-10,000, level 4-6 have 10,000-40,000 and level 7+
    have populations "as high as 100,000 people."

    This seems a little vague to me. What kind of averages do you guys
    think is reasonable for the various province levels? Here are some
    estimates

    0: 500
    1: 2,000
    2: 4,000
    3: 8,000
    4: 12,000
    5: 20,000
    6: 30,000
    7: 45,000
    8: 60,000
    9: 80,000
    10: 100,000

    How does that sound?

    Gary

  2. #2
    TOMMY.ASHTON@asu.ed
    Guest

    Population stats.

    On Thu, 19 Nov 1998, Gary V. Foss wrote:
    > This seems a little vague to me. What kind of averages do you guys
    > think is reasonable for the various province levels? Here are some
    > estimates
    >
    > 0: 500
    > 1: 2,000
    > 2: 4,000
    > 3: 8,000
    > 4: 12,000
    > 5: 20,000
    > 6: 30,000
    > 7: 45,000
    > 8: 60,000
    > 9: 80,000
    > 10: 100,000
    >
    > How does that sound?
    It sounds good but here is the one I am using:
    0 1k
    1 2K
    2 6K
    3 10K
    4 15K
    5 25K
    6 40K
    7 55K
    8 70K
    9 85K
    10 100K
    I think that this was posted to the list a while back by someone.


    T

  3. #3
    Kenneth Gauck
    Guest

    Population stats.

    The real key to the province levels refers to its income potential, not in a
    strict sense its population. Hence the ranges and vaguaries of the system.
    When players have ruled up levels I have described it as many different
    things. In Baruk-Azhik I always explained that the act of ruling (a month
    process) was in fact a geological survey, as every community is centered on
    the mine. Other explanation might involve other kinds of resources or
    facilities. Ruling a 3 level province to a four, might in fact mean
    establishing a new fair or market place. The new economic activity would
    support greater taxation, guild activities, law courts, and temples even
    though very few new people have immigrated. At higher levels the increases
    might mean the establishment of a bank, like the Medici or Fugger,
    leveraging the existing population's productivity to new hights.

    People will tend to move to these locations over time, but there is no fixed
    numbers, since I tend to look over the map and put the people in the plains
    and near water, despite where the levels are located.

    Kenneth Gauck
    c558382@earthlink.net

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. 3.x stats for awn/ehrsheghs?
    By ericthecleric in forum BRCS 3.0/3.5 Edition
    Replies: 2
    Last Post: 06-25-2008, 03:55 AM
  2. Weapon Stats
    By Arjan in forum Template
    Replies: 0
    Last Post: 05-16-2007, 09:28 AM
  3. Fhoimoiren Stats
    By Raesene Andu in forum The Royal Library
    Replies: 6
    Last Post: 01-25-2004, 03:54 AM
  4. Seeking Etn Stats
    By Athos69 in forum The Royal Library
    Replies: 0
    Last Post: 12-29-2003, 07:31 AM
  5. Stats For Ghuralli
    By Raesene Andu in forum The Royal Library
    Replies: 21
    Last Post: 10-20-2003, 03:33 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.