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Thread: CP`s and BR

  1. #1
    hdc and Spud
    Guest

    CP`s and BR

    Greetings from a lurker,

    Has anyone devised a plan of action concerning guilders and character
    points? Also, has anyone converted the BR specific skills to character
    points?

    Sir Spud

  2. #2
    BenandAmy
    Guest

    CP`s and BR

    Do you mean for a Star Wars type system?


    - -----Original Message-----
    From: hdc and Spud
    To: birthright@MPGN.COM
    Date: Wednesday, November 18, 1998 3:37 PM
    Subject: [BIRTHRIGHT] - CP's and BR


    >Greetings from a lurker,
    >
    >Has anyone devised a plan of action concerning guilders and character
    >points? Also, has anyone converted the BR specific skills to character
    >points?
    >
    >Sir Spud
    >************************************************* **************************
    >>

  3. #3
    Jan Arnoldus
    Guest

    CP`s and BR

    At 16:23 18-11-98 -0500, you wrote:
    >Greetings from a lurker,
    >
    >Has anyone devised a plan of action concerning guilders and character
    >points? Also, has anyone converted the BR specific skills to character
    >points?
    >
    >Sir Spud

    I usually go with 3cp/level for normal characters and 5/level for guilder
    characters.

    There has been an article in one of the dragons giving characterpoint cost
    for birthright special abilities. I'm not sure which dragon it was in so I
    can't help you there.
    I had already done a conversion of my own but that didn't really agree with
    the article.

    If you want my conversion mail me direct and I'll sent it to you.

    Jan Arnoldus, fellow lurker

  4. #4
    Gary V. Foss
    Guest

    CP`s and BR

    hdc and Spud wrote:

    > Greetings from a lurker,
    >
    > Has anyone devised a plan of action concerning guilders and character
    > points? Also, has anyone converted the BR specific skills to character
    > points?

    Personally, I don't like character points. Too much trouble to keep track of,
    but I do like the stuff about swapping character class' abilities in Skills and
    Powers. In my campaign I use a sort of simplified version that is much easier
    to keep track of. I break everything down from the 5, 10 and 15 point
    increments to 1, 2 and 3 points. I don't use any of the traits, which are
    mostly kind of goofy if you ask me.

    This works out well for me because it is pretty interchangeable with the
    standard proficiencies which are worth 1 or 2 "slots" per skill. Using this
    method a player can go straight from character design to picking proficiencies
    without having to use the really weird proficiency stuff in Skills and Powers.
    Proficiency checks are based upon the average of the character level and the
    skill upon which it is based, rounded up, so there is no need to add CPs to
    increase skill, though someone might want to do it anyway.

    Gary

  5. #5
    Taragin@sprintmail.co
    Guest

    CP`s and BR

    The BIRTHRIGHT Players' Options character point system is detailed in
    an article titled "Heroes of Cerilia" in DRAGON Magazine #247 (May
    1998). This article does include the Guilder (who can have such
    abilities as Armor Advantage, Bonus Proficiencies, Guild Bonus, Master
    Trader, Proficiency Transfer, Read Languages, Shield from the Law,
    Weapon Advantage, and Weapon Bonus).

    Alexander "the Rjurik Necromancer"

  6. #6
    prtr02@scorpion.nspco.co
    Guest

    CP`s and BR

    I too had done my own conversion. I like some of the things done in the dragon
    article and adopted a few. For the most part I prefer my methodology- of course :)

    By the basic rules, I think the guilder gets one extra NWP slot per level. In S&P this
    would translate to (if the player purchases the ability) 2 CPs to spend on NWPs per level.

    Randax

  7. #7
    Olesens
    Guest

    CP`s and BR

    hdc and Spud wrote:

    > Greetings from a lurker,
    >
    > Has anyone devised a plan of action concerning guilders and character
    > points? Also, has anyone converted the BR specific skills to character
    > points?
    >
    > Sir Spud

    I give guilders an extra 2 or 3 CPs but I have modified the rules concerning
    getting CPs. A quick look at the prof slot aquirement table in the PHB, rouges
    have the overall lowest prof rate. Wizards are lower, but only in weapons.
    Warriors are the fastest in weapons. I think the PO:S&P people portrayed the
    faster warrior weapon advancement well, but missed the other differences.
    Therefore, I ruled that rouges get 3 CPs, the 2 CPs, then 3 and so on. I also
    said that a wizard's weapons beyond his first cost an extra CP. This does a
    little to balance it out, but maybe I am unbalancing my game (it hasn't
    started). Does anyone think I am?

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