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  1. #1
    Sindre Berg
    Guest

    Has anyone had problems ?

    I'm starting up a new RL campaign now in a few weeks...and I was
    wondering if anyone has had any problems with the rules or players that
    I could avoid with some advice.... I am going to change the whole War
    set of rules (mustering, maintenance, battles etc.) but anything else
    you could point out for me would be great, or any war related "fixes" to
    would be appreciated...Considering that some of the players are
    wargamers and such I want to compile a list of rules changes before the
    game starts properly... So any good house rules or the likes, bring them
    on...

    - --
    Sindre

    Take a look at my homepage and Birthright PBMG at:

    www.uio.no/~sindrejb

  2. #2
    Pieter Sleijpen
    Guest

    Has anyone had problems ?

    I always use the rule that an action gets a bonus on the chance of
    success if it is spread over more action rounds (+1 per action round).
    The action has to be done and paid at least once per turn, but the roll
    for success is done when the player decides to strike. In certain cases
    I do roll to see if something happens that will disrupt the action. For
    instance one of my player is infiltrating a rival guild and trying to
    conquer it from the inside. The ruler of that guild is dying, so she
    also tries to gain in a position to become his succesor. Ofcoarse the
    people of an other rival guild are doing the same... Anyway she has been
    doing this for the last two turn (1/2 year game time) and would get a +6
    bonus if she decided to strike now...

    Sindre Berg wrote:
    >
    > I'm starting up a new RL campaign now in a few weeks...and I was
    > wondering if anyone has had any problems with the rules or players that
    > I could avoid with some advice.... I am going to change the whole War
    > set of rules (mustering, maintenance, battles etc.) but anything else
    > you could point out for me would be great, or any war related "fixes" to
    > would be appreciated...Considering that some of the players are
    > wargamers and such I want to compile a list of rules changes before the
    > game starts properly... So any good house rules or the likes, bring them
    > on...

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