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Thread: Muster Armies Action
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11-06-1998, 07:33 AM #1
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Muster Armies Action
I am glad to see that I am not the only one who feels that
BR armies get too large, although imho the root cause is
that there is too much money in the game after only a few
DT's.
I would like to make a suggestion;
That a unit takes 3 action rounds to become fully available.
One round to muster (assemble, repair equipment, organize
into sub-units, physical training,etc. And 2 rounds to recover
martial skills (minuses to attack & defense) and unit cohesion.
Perhaps there should be a level of ready reserve that can be
mustered in a round, ready to fight. Maintainence cost for such
units would be substantially less but not negligible.
L8R
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11-08-1998, 03:46 PM #2Craig GreesonGuest
Muster Armies Action
J. D. Lail wrote:
> Perhaps there should be a level of ready reserve that can be
> mustered in a round, ready to fight. Maintainence cost for such
> units would be substantially less but not negligible.
A while back, I posted some rules used IMC for reserve units. I intended
them primarily for dwarves and elves, but they could be appropriate for
militant human realms as well. Darkstar ended up adding them to his
Birthright Netbook. If interested, you could check them out there. Look
in the Rule Changes section under the title Reserve Units.
For anyone not familiar with the Birthright Netbook, you can check it out
at the following address.
http://darkstar.cyberserv.com/
Regards
Craig
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