Results 1 to 2 of 2
  1. #1
    Kenneth Gauck
    Guest

    Muster Armies Action

    - -----Original Message-----
    From: Craig Greeson
    Date: Saturday, November 07, 1998 1:59 PM

    >
    >This change would A- force regents to make military plans well in advance
    >(as they should) and B- make regents rely on mercenaries for conflicts they
    >were not properly prepared for (again, IMO, as they should). This might be
    >a bit of an oversimplification, but it's at least quick and easy to
    >implement. Coupling this change with limiting the number of "hits" worth
    >of units in a domain to 2X the total province levels and limiting the
    >number of mercenaries available might help make troop availability in
    >Cerilia a bit more realistic.

    I think its a good solution which, in the abstract solves the most glaring
    problems with troop availability. Unfortunatly, greater realism requires
    exponentialy creater complexity. Craig's offering, while oversimplified (as
    he admits) is functional, reasonable, do-able, and elegant. For those
    regents with several regent-players, or lots of military activity, who would
    rather not keep several pages of tables, and do book-keeping on
    individualized availablity of units, this should be a good system.

    For those who are gluttons for detail, I suggest more a more complex method.
    Take terrain type into account and set fixed limits on certain troop types
    (esp knights and archers), and make them easier to raise, but limited by
    their fixed availablity, so that mobilization requires falling back on the
    less easily raised, but more numerous kinds of infantry.

    In general I don't permit raising Elite Infantry. I take it to be vetrans
    who have been with the colors for some time and have developed experience as
    a unit. The only way to get it is to score 5 more hits on enemy units than
    you have endured with the unit in question.

    Kenneth Gauck
    c558382@earthlink.net

  2. #2

    Muster Armies Action

    Kenneth Gauck wrote:

    > In general I don't permit raising Elite Infantry. I take it to be vetrans
    > who have been with the colors for some time and have developed experience as
    > a unit. The only way to get it is to score 5 more hits on enemy units than
    > you have endured with the unit in question.

    I like this idea... allot. Could you not train elite infantry as well? Maybe
    double their muster time and cost over regular infantry to represent their more
    extensive training?

    I have also been playing with the idea that certain constructions are necessary
    before certain troops can by raised. For example, an elite infantry muster
    might necessitate some sort of 'Military Academy' first. Thus, the regent has
    to do a 'research action' first (another option I've been toying with) to figure
    out what is needed to train such troops, then spend the time & money to build
    and staff the facility, and finally, begin mustering troops from it. I have
    been thinking of doing something similar wit ships as well, turning a shipyard
    into a holding or something, and making it a requirement for ship construction.

    Keith
    - --
    "I am your humble knight, and I swear allegiance to the courage and power in
    your veins.
    So strong it is, it's source must be Uther Pendragon."
    The Draftmine (Home of the Brass Boar & other Oddities.)
    http://www.angelfire.com/ak/draftmine/
    Brenna's Blood Secret PbeM (A Haven's of the Great Bay PBeM.)
    http://www.geocities.com/Area51/Dungeon/2239/index.htm

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Muster value
    By Sorontar in forum Main
    Replies: 0
    Last Post: 09-01-2009, 01:52 AM
  2. Muster troops
    By BRadmin in forum Main
    Replies: 0
    Last Post: 08-09-2009, 11:39 AM
  3. Muster question
    By Question in forum BRCS 3.0/3.5 Edition
    Replies: 10
    Last Post: 12-08-2005, 03:34 PM
  4. Muster Armies Action (was Merce
    By Craig Greeson in forum MPGN Mailinglist archive 1996-1999
    Replies: 7
    Last Post: 11-08-1998, 01:33 PM
  5. Muster costs
    By Harding Nick MMUk in forum MPGN Mailinglist archive 1996-1999
    Replies: 1
    Last Post: 08-28-1998, 04:46 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.