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  1. #1
    Craig Greeson
    Guest

    Question Regarding Mercenaries

    Greetings all,
    I've never liked the fact the BR Rulebook basically says a character can
    hire an unlimited number of mercenary units as long as his gold holds out.
    I'm creating some rules to somewhat limit the availability of "general"
    mercenary units in my campaign and make standing mercenary companies more
    in demand. I have a question for you military historians, and for anyone
    else who would just like to throw their 2GB in. Of the various mercenary
    units, which do you feel would be more readily available than others, and
    which could be formed together quickly vs. requiring long training
    together? Here's what I was thinking:

    Merc. Irregulars: Common / virtually no training required
    Merc. Archers: Uncommon / little training required
    Merc. Infantry: Uncommon / some training required
    Merc. Pikemen: Rare / training required
    Merc. Cavalry: Very Rare / training required

    Currently, I'm leaning toward making only Irregulars, Archers, and Infantry
    available via a general call for mercenaries. It seems to me these units
    could be put together relatively quickly from freelancing men at arms.
    Pikemen and Cavalry, on the other hand, seem to me to be more specialized.
    It doesn't seem like you should just be able to throw together some guys
    who have handled a pike before and say "OK, go stand fast against a charge
    by Ghoere's Iron Guard." Plus, as I said earlier, I'd like to see some
    standing mercenary companies I'm developing get more involved in the
    campaign.

    Any opinions?

    Regards
    Craig

  2. #2
    darkstar
    Guest

    Question Regarding Mercenaries

    Craig Greeson wrote:
    >
    > Greetings all,
    > I've never liked the fact the BR Rulebook basically says a character can
    > hire an unlimited number of mercenary units as long as his gold holds out.
    > I'm creating some rules to somewhat limit the availability of "general"
    > mercenary units in my campaign and make standing mercenary companies more
    > in demand. I have a question for you military historians, and for anyone
    > else who would just like to throw their 2GB in. Of the various mercenary
    > units, which do you feel would be more readily available than others, and
    > which could be formed together quickly vs. requiring long training
    > together? Here's what I was thinking:

    What I have always done is only make a set number of mercenary armies
    avalible for hire at any one time. That way no-one can hire an unlimited
    number, only the currently avalible units.
    Below is the sort of information that I wrote up.

    List of Mercenary Companies.

    - - The Silver Knights
    COSTS: 20 GB/Year
    TYPE: Specialist Bodyguards (3rd-5th level fighters)
    SIZE: 1 Unit (45 men)
    LEADER: Husien Jurntien (MA; F10; An, tainted, 10; Age 47)
    BASED: The Imperial City
    EMPLOYER: Avanil

    - - The Blood Swords
    COSTS: 2-3 GB/Month (each unit)
    TYPE: Infantry and Cavalry
    SIZE: 3 units of Infatry, 2 of Cavalry
    LEADER: Tern the younger (MA; F6; Unblooded; Age 54)
    BASED: Ghoere
    EMPLOYER: Ghoere

    - - The Ghoerean Militia
    COSTS: 2 GB/Month (each unit)
    TYPE: Infantry and Scouts
    SIZE: 3 Infantry, 1 Scout
    LEADER: Stiele Tiegren (MA; F2; Unblooded; Age 23)
    BASED: Ghoere
    EMPLOYER: None

    - - The Forest Wardens
    COSTS: 4 GB/Month (each unit)
    TYPE: Elven Knights
    SIZE: 2 units
    LEADER: Eagadagiht Fionelina (MEf; F7; Unblooded; Age 454)
    BASED: Elinie
    EMPLOYER: None

    - - The Axes of Baruk-Azhik
    COSTS: 3 GB/Month (each unit)
    TYPE: Dwarven warriors and crossbows
    SIZE: 2 infantry, 1 archers
    LEADER: Kuldzir Wainier (MDw; F5l Unblooded; Age 132)
    BASED: Coeranys/Baruk-Azhik
    EMPLOYER: None

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    Homepage: http://www.box.net.au/~hoss

    ICQ: 2938300 AIM: IHoskins

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