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  1. #1
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    Hello, my name is vito, I´m spanish and i can´t speack english well.
    Pardon me if you can´t understand me please...

    My post is to question how many members can program in c , c++, visual basic, java or in any languaje (inclusive python XDD).

    My intention is create a a game based in D20BRCS similar to gorgons alliance but beeter...
    if is possible between all can do it.

    If evreybody is in agree with me please interesteds contact with me :
    vito_himura@terra.es
    vito_himura@hotmail.com

    Thank you.

  2. #2
    Administrator Arius Vistoon's Avatar
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    euh..me but....
    i have already my own project based on D20 Birthright rules.
    who advances enough well ^^

    See this post : http://www.birthright.net/forums/ind...=ST&f=2&t=2825

    and this forum : http://symuon.com/birth/forum

  3. #3
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    Vito, there are two problems:

    1. You do not understand the scope of what you're planning to undertake.

    2. You do not hold the rights or licences to produce interactive products based on WotC IP.

    Arius, be very very careful. Inclusion of any form of AI or even automated character generation will bring you unwanted legal attention.

  4. #4
    Administrator Arius Vistoon's Avatar
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    my intention is not to create automated character generation
    but a game support as Birmail or senechal ( more interactive between players and masters )

    So, what are my lattitude's action about this ?

  5. #5
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    you could always make a module for PCgen (currently supports many d20 systems, inc modern/spycraft, original and others)

    http://pcgen.sourceforge.net/

  6. #6
    Administrator Arius Vistoon's Avatar
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    Originally posted by Stormcaller@Sep 13 2004, 02:22 PM
    you could always make a module for PCgen
    i 'm not interesting for several reasons

    1)
    PCgen is not really oriented "domain management"

    2)
    The generation of personage does not do left the notebook of the loads ( analyse of my software ).

    3)
    I consider that my knowledge in java and in English are not rather correct to work with them

    4) the portability of my software

  7. #7
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    Originally posted by Arius Vistoon@Sep 13 2004, 12:57 PM
    my intention is not to create automated character generation
    but a game support as Birmail or senechal ( more interactive between players and masters )

    So, what are my lattitude's action about this ?
    Ah. As long as the computer doesn't create anything and is just used for the number crunching, you're fine. Thus there are two basic guidelines:
    • You can automatically generate characters as long as your program acts as a batch process. E.g. you select what classes/race/name/traits and then press a "generate" button.
    • If you want to generate characters interactively with the user (like in PCGen), you cannot include a dice roller for stats etc, but you can support (take input from) an external or third party one.

  8. #8
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    how come a char generator is so strictly copyrighted? I am only asking, cos it seems odd to me.... Just for conversation's sake

  9. #9
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    Well from what i have seen of PCgen (the last few days only...) you can add that sort of information in... i have already worked out how to put BP and RP into the normal stats page, it isnt hard to do.

  10. #10
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    Originally posted by A_dark@Sep 14 2004, 07:31 AM
    how come a char generator is so strictly copyrighted? I am only asking, cos it seems odd to me.... Just for conversation's sake
    Basically, the d20 "open" licence only covers publications - is specifically prohibits the creation of "interative software" based on the system.

    Licences must be obtained directly from WotC/Hasbro and (now Interplay have collapsed) Atari are the only organisation currently licenced to do so.

    It's intended to stop people making unlicenced D&D computer games but as what actually constitutes a "computer game" cannot be easily defined, WotC/Hasbro's lawyers have to pick something they can define and then stick rigourously to that.

    Hope that makes some sense!

    CM.

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