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  1. #1
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    Sea Trade Routes

    Question for you..

    When creating a sea trade route, the starting port can be a coastal or
    river province
    of level 4 or higher, but the rule book says: "the other end must be a
    coastal province ending within a months sail of the port". Does that mean
    provinces next to rivers with a port cannot finish a sea trade route?
    Example:

    Endier wants to create a trade route from its sole province, down the Tour
    River, across
    the straights, and back up the Spider River and end at Caercas in Roesone.

    Makes sense to me, as long as there are two ports, coastal or river
    province, that has
    a port for ships, the trade route should be able to run.

    Maybe they meant to say is that a sea trade route must end in a province
    with a port.
    In Medoere, Alamier is on the coast, but doesn't have a port, so no sea
    trade route.

    Any ideas or suggestions?

    Eric

  2. #2
    Pieter Sleijpen
    Guest

    Sea Trade Routes

    Craig Dalrymple wrote:
    >
    > I would not worry much if a player regent wanted to do this as far as
    > questioning the rules supporting it; but I would question the
    > logistics of it. It would be far easier to maintain a land route from
    > Endier and Rosesone. There would be no time savings by water, barring
    > any hostile nations in between.
    >
    Trade routes by water would not always be to save time, though it can be
    a lot faster then trade routes by land (even if the distance over land
    is a lot shorter - think mountains, jungles, swamps, hills). The largest
    benefit is that a ship can transport a lot more goods for less money.
    You also do not need to build a road and their is no upkeep costs for a
    river.

  3. #3
    Craig Dalrymple
    Guest

    Sea Trade Routes

    - -----Original Message-----
    From: Eric
    To: birthright@MPGN.COM
    Date: Saturday, October 31, 1998 1:27 PM
    Subject: [BIRTHRIGHT] - Sea Trade Routes


    >Question for you..
    >
    >When creating a sea trade route, the starting port can be a coastal or
    >river province
    >of level 4 or higher, but the rule book says: "the other end must be a
    >coastal province ending within a months sail of the port". Does that mean
    >provinces next to rivers with a port cannot finish a sea trade route?
    >Example:
    >
    >Endier wants to create a trade route from its sole province, down the Tour
    >River, across
    >the straights, and back up the Spider River and end at Caercas in Roesone.



    I would not worry much if a player regent wanted to do this as far as
    questioning
    the rules supporting it; but I would question the logistics of it. It would
    be far easier to
    maintain a land route from Endier and Rosesone. There would be no time
    savings
    by water, barring any hostile nations in between.

    I do mandate a port between each seaborn trade route though

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