Pieter Sleijpen wrote:
>
> I am not sure if polymorphing creatures is a viable tactic. First of all
> a simple 'dispel magic' reverses it, if this is cast as a 'war'-spell
> then you suddenly have a unit of 100 horses crushing to their deaths
> (with a little bit of luck above their own units). Since the sudden
> appearence of such large pegasus units is rather strange, people are
> bound to suspect this. An other problem is that the polymorphed
> creatures become the creatures not only in body but also in mind. This
> means that they will have to be trained again and everyone knows how
> difficult this can be. The riders will also have to be trained. In the
> end creating a flying unit through spells might be still very expensive
> and the results are unit with a dangerous weak spot. It would be much
> simpler to create the mass fly spell and it has got the same risks.
1) Flying units have godlike tactical advantages. 2) Mages are
supposedly
rare outside elven lands at least. 3) If nothing else, polymorph males
and
females and breed a second generation. The second generation won't be
affected by dispel magic. Raising the young from birth around
elves/humans
might also help solve your training problem.


> As for skeletons and zombies, you just pointed out one of the most
> dangerous aspects of a necromancer. The sole way to destroy an army of a
> necromancer is to kill that necromancer or to be equiped with certain
> quest spells. The problem is that for the spell a reasonable complete
> body is needed and these are not very common. the bodies also can not be
> reused for that reason.
>
1) find a used battlefield or two. 2) Your a necromancer. Make the
corpses.
- --

Pieter A de Jong
Graduate Mechanical Engineering Student
University of Saskatchewan, Saskatoon, Canada