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  1. #1
    Jonathan Ingram
    Guest

    New options for fighter regents

    I've been considering what could be done to make fighter regents more
    formidable and I think I've come up with at least two options that could be
    part of the equation: forced marches and reduced movement costs.

    ***

    Any army of up to five units under the control of a fighter regent can go
    through a forced march at no extra cost. This forced march doubles the
    number of provinces through which the unit can move, allowing the regent to
    bring more forces to bear in a battle. Thus, an infantry unit has a base
    overland movement of 2 instead of 1, a knight 4 instead of 2, and calvary 6
    instead of 3.

    Non-fighter regents can also use this technique, but it costs 1GB and 1RP
    per unit moved in this fashion *even if the regent has one or more fighter
    lieutenants*. Also, non-fighter regents are limited to moving four units in
    this fashion.

    Any unit moved in this manner must suffer a one point penalty to its
    defence, melee, charge, OR missile rating during any battle in which it
    participates before the next war move (i.e., it takes one week to recover
    from the march).

    Fighter regents may use a second forced march, but have to pay the 1GB and
    1RP cost per unit when doing so. Non-fighter regents are limited to one
    forced march per action round, regardless of whether or not they employ
    fighter lieutenants.

    The definition of a non-fighter regent includes paladins and rangers, who
    *must* pay full cost for this action and are limited to four units in a
    forced march.

    No unit may participate in consecutive forced marches.

    ***

    Another idea: Fighter regents can move twice as many unit-provinces (ten
    instead of five) for the same price of 1GB. So, a fighter could move ten
    units one province for 1GB or five units two provinces for 1GB, whereas a
    non-fighter regent would pay twice the amount.

    ***

    I can think of several times when being able to increase a unit's range by
    even one square would have been extremely useful for me; these options
    enhance the power of fighter regents without significantly impacting
    non-fighter regents IMO.

    I await your opinions.

    Jonathan

  2. #2
    Simon Graindorge
    Guest

    New options for fighter regents

    >I've been considering what could be done to make fighter regents more
    >formidable and I think I've come up with at least two options that could be
    >part of the equation: forced marches and reduced movement costs.



    >Another idea: Fighter regents can move twice as many unit-provinces (ten
    >instead of five) for the same price of 1GB. So, a fighter could move ten
    >units one province for 1GB or five units two provinces for 1GB, whereas a
    >non-fighter regent would pay twice the amount.

    maybe this should be limited to troop movement within the regent's domain
    borders, representing the "range of influence" of the regent, unless the
    troops are actually accompanied personally by the regent (or one of his/her
    *fighter* lieutenants).

    >I can think of several times when being able to increase a unit's range by
    >even one square would have been extremely useful for me; these options
    >enhance the power of fighter regents without significantly impacting
    >non-fighter regents IMO.

    I think these are great ideas, and could be thought of as representing the
    military benefit a fighter has on the tactical/strategic scale. The fighter
    regent is better able to anticipate the moves of an opponent, and quickly
    decide on a counter strategy, better able to mobilise troops, and probably
    more aware of morale (ie. how far the troops can be pushed) in their camp.
    In addition, troops are probably more confident in a fighter regent when
    going into battle, and the regent can thus get that extra 10% out of his/her
    troops than another character class could.

    Simon

  3. #3
    Kenneth Gauck
    Guest

    New options for fighter regents

    - -----Original Message-----
    on Wednesday, October 21, 1998 12:48 AM, Jonathan Ingram
    wrote:


    >Any army of up to five units under the control of a fighter regent can go
    >through a forced march at no extra cost.
    [and]
    >Fighter regents can move twice as many unit-provinces (ten instead of five)
    >for the same price of 1GB. So, a fighter could move ten units one province
    >for 1GB or five units two provinces for 1GB, whereas a non-fighter regent
    >would pay twice the amount.

    These are adminsitrative problems and should require administrative
    proficency checks after a declared attempt. I would allow the following
    proficencies to be used to check success: Adminsitration (no modifier),
    Military Science (-1), Strategy (-3). A player could use whichever skill he
    desired, and could only check once.

    >Thus, an infantry unit has a base overland movement of 2 instead of 1, a
    knight 4 >instead of 2, and calvary 6 instead of 3.


    Cavalry suffers severly when forced marched. Horse units should be foreced
    to take a hit (as in combat) if they force march. No amont of resting will
    restore dead horses. A wise regent will only force march infantry, and let
    the cavalry march normally.

    Kenneth Gauck
    c558382@earthlink.net

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