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Thread: No Orcs?

  1. #1
    Tim Nutting
    Guest

    No Orcs?

    > No orcs? Who says? There are no orcish realms, certainly. But who is to
    > say that the Orog society (Orogs typically being the uber-orc) does not have
    > orcish slaves? In my campaign Orcs are a servile class in the Orog society.

    Hehehehe..

    Actually the Rulebook is pretty clear in that the orcish race is not
    represented in BR as published. They are mentioned nowhere in the books, and
    are not listed in the back as being a monster appropriate for the setting, as
    published. Also, the orog listing is completely seperated from its root in the
    MM as being an Orc. I think they wanted to shy away from the preponderance of
    the buggers that exist in so many other realms. Keep in mind that in BR,
    Hobgoblins, Bugbears and Goblins are all variations of the same race, they are
    all Goblins, just classed as Normal, Elite, and Huge. Of course, it's also
    published that there's no reprecussion for stealing Azrai's blood, but I play
    that way.

    Game on
    Tim Nutting

  2. #2
    Kenneth Gauck
    Guest

    No Orcs?

    No orcs? Who says? There are no orcish realms, certainly. But who is to
    say that the Orog society (Orogs typically being the uber-orc) does not have
    orcish slaves? In my campaign Orcs are a servile class in the Orog society.

    Kenneth Gauck
    c558382@earthlink.net

    - -----Original Message-----
    From: Tim Nutting
    Date: Monday, October 19, 1998 5:22 AM


    >Perhaps. I agree that Goblinoid culture (no orcs in Cerilia guys) is
    >evil, and thus most member in the society must be to survive.

  3. #3
    TheMotive@aol.co
    Guest

    No Orcs?

    Actually...

    I think Birthright avoided orcs because it would too closely resemble a
    certain computer game that started with "W" and ended with "arhammer".

    - - The Motive

  4. #4
    Maurizio
    Guest

    No Orcs?

    hmmm I actually should think that orcs exist , but think
    about a cool setting : a new race appears and settle itself
    on the northern shores of rujik , and there you have it...
    well this is all and well , but thinking about the fact
    that the poor old jimbo's have no blood line they'll soon
    be wiped out....

    or maybe a poor gobo picks up bloodform and becomes The Ork
    and he starts pulling guys from a extra dimensional
    portal...

    the next you thing you know is Waaaaaaghh....

    my 3 pence and 1/2

    Giovanni

  5. #5
    Pieter Sleijpen
    Guest

    No Orcs?

    I have not followed this discusion, so excuse me if I repeat other
    persons. Why would you want orcs in the Birthright setting? The orogs,
    who are rather prevalent on Cerilia (as my players in Meresaf can attest
    to), are very simular to the orcs of the general setting. They are in my
    opinion just somewhat more militaristic and their faith seems to be more
    gloomy and death orientated, but that is purely based on the few things
    that can be gotten from the Tribes of the Heartless Waste and Cities of
    Sun boxed set. They can certainly be used for the same things as orcs.



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  6. #6
    Kenneth Gauck
    Guest

    No Orcs?

    I have a few orcs as slaves of the orogs which permit starting dwarves to
    run about in the orog caves without having to contrive why endless orogs are
    alone. The orogs themselves gather fungi, raise livestock, as well as
    hunting and raiding. IMO, the
    orcs mine for the mineral needs of orogs (its hard to take the stuff from
    dwarves). They are also the poor saps who have to tunnel for the orogs.

    Once the PC's get experienced enough to face 3HD creatures in quantity, I
    more or less forget the orcs (the can figure in for continuity in
    descriptions, but they disappear from most encounters).

    Kenneth Gauck
    c558382@earthlink.net

    - -----Original Message-----
    From: Pieter Sleijpen
    Date: Tuesday, October 20, 1998 1:45 PM


    >Why would you want orcs in the Birthright setting? The orogs,
    >who are rather prevalent on Cerilia (as my players in Meresaf can attest
    >to), are very simular to the orcs of the general setting.

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