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  1. #1
    Bernardo79@aol.co
    Guest

    Comments from a illiterate mute

    Greetings and Salutations

    There is a problem with the GS debate, and resulting discussions. This brings
    up a conversation I had with one of my younger players I game with no long ago
    I will now recap it a bit for some of you as I believe it pertains to this
    debate. Mostly it has been said here, but I tend to like running things into
    the ground and like to hear myself talk, or see my words in print..as it were.
    \
    This is not reality, it is fantasy. Scoff at this statement if you will, but
    aparently some of you do not fully understand it. You see in the real world
    people are never one dimensional. Everything is grey, and multi-dimensional.
    People see things differently. The AD&D world is a fantasy world. People are
    good, evil, or neutral. Whole races are evil. There is one BIG reason for
    this. They are antagonists. They are the bad guys, and the heroes are the
    good guys. Why are there these black and white differences... because it is
    not real, but something fantastical.
    These things come clear when you read older fantasy and the older roleplaying
    games. Older fantasy is a fantasy generated by less race aware cultures.
    D&D was not made to Role play as it is defined today. People were just meant
    to play a character as you would in a computer game, or as chess peices
    represent you in a chess game. Both created these "evil" races to have
    antagonists to the adventuring heroes. Something to kill to gain gold.
    Also you must seperate murder from war and, please note that I am talking
    about this in a fantasy setting, not a real world setting!!! War is
    something different from murder. Soldiers, unless they are evil, don't kill
    because they enjoy it, no, they do so because they are at war. Murder on the
    other hand is done because the person doing it enjoys it and/or the person is
    not in their right mind. This is something evil. Orcs and other monster races
    that have evil alignments do so because their race kills to kill. Many in
    fact are cannibals, rapists, and murders. They are the embodiment of what is
    evil in men. You see these beings are one dimensional. They were created so
    that the heros could have something to kill without regret. They are the
    servents of evil.
    The Gheallie Sidhe is evil. They commit murder. It is not a war, it is
    terrorism. Terrorism is evil. Of course it isn't evil to them, but their
    alignments remain evil. Alignment is PLAYER PoV not CHARACTER PoV. The
    difference is major. Alignments are very important because they allow the
    game to address morality it game terms, as well as provide a standard and
    restriction on characters. Evil is still evil in a fantasy setting. If a
    Paladin does something evil he is punished. Weither he believed he was doing
    good or not Seperate yourself from the character. ALignment is a game term.
    Characters don't know what alignment is. Sure the GS can think they are doing
    good, but the PLAYER PoV is that it is evil. If a Paladin killed an Orc
    caravan then he would that be evil? No, why because he is killing evil
    things. This WOULD NOT be true if this was in real life. This is FANTASY.
    Therefore we must evaluate it it within its context.
    It has nothing to do with the real world. It is seperate, so please maintain
    it that way. Yes the GS elves could all be nice elves to other elves, but
    they retain their evil alignment, because they murder. They do not fight
    another soldier in hand to hand, or vanquish the foul foe... they kill beings
    because they are not elves. They don't wage war, they are terroists. This is
    evil in this world. Such is the game. Accept it or change it in your world.
    All rules in the game can be acknoledged, changed, or disregarded. But as it
    stands in the book the alignment defintions hinge on evil beings are ok to
    kill.
    Ok with that said, I would like to say that there is a point to be said for
    adding realism and motives to the b&w world of Fantasy. But usually that
    removes the fun from playing and puts it into the creating. Its not fun to
    roleplay your soldier having to have a morality discussio with the orc to find
    out if he is evil of good. Its not fun to consider evil and good racial wise
    when you are playing. These are things fun during off hours of the game. Now
    while you are playing. Now whilw I am all for putting plot twists and having
    NPCs that are the expection and not the rule. But these things are one time
    things. It begins to grate on players if they can never charge into a
    situation with swords swinging, but have to think things through everytime.
    Hack and Slash is a good thing, its not a campaign, but it is definatly a good
    senario now and then.
    Also please, make sure before you go and change the Norms of a world, to tell
    your player, as by changing the norms, the charcters would have differnet
    attitudes toward somethings. This is something I noticed when I began playing
    RPGs in chat rooms on the internet, as it was second nature for my friends and
    I to discuss everything pertaining to the worlds we played in before the
    games. But on the internet I find that the would be gms give little to none,
    and usally the games turn sour in less then 5 weeks because the lines of
    communication are down, no inter game smoke or snack finding breaks, no before
    game chats, no between game night discussions. These things are important to
    RPGs if the games are not playing by the rules verbatum.


    - -Bernie "The long winded one" Cannariato
    DM of When Night Falls Birthright PBeM game that is looking for more GMs
    http://members.aol.com/bernardo79/brechtur.htm
    "So you say that gold ring is turning your skin green where you wear it, it
    must be possessed. Why don't you pay my fee and I will make sure to cast a
    spell and exporcise any that have gotten into you"- A great scam that almost
    worked

  2. #2
    Galwylin
    Guest

    Comments from a illiterate mute

    At 11:47 PM 10/18/98 EDT, Bernardo79@aol.com wrote:
    >
    >The Gheallie Sidhe is evil. They commit murder. It is not a war, it is
    >terrorism. Terrorism is evil. Of course it isn't evil to them, but their
    >alignments remain evil. Alignment is PLAYER PoV not CHARACTER PoV. The
    >difference is major. Alignments are very important because they allow the
    >game to address morality it game terms, as well as provide a standard and
    >restriction on characters. Evil is still evil in a fantasy setting. If a
    >Paladin does something evil he is punished. Weither he believed he was doing
    >good or not Seperate yourself from the character. ALignment is a game term.
    >Characters don't know what alignment is. Sure the GS can think they are
    doing
    >good, but the PLAYER PoV is that it is evil. If a Paladin killed an Orc
    >caravan then he would that be evil? No, why because he is killing evil
    >things. This WOULD NOT be true if this was in real life. This is FANTASY.
    >Therefore we must evaluate it it within its context.

    I'm almost finished with this thread myself but to add one more thing.
    Just as the paladin isn't doing evil for killing orcs, some points have
    been that the gheallie Sidhe isn't evil for the same reason. Both are
    wiping out sources of evil. Of course that doesn't hold together if humans
    are inherently good. Orcs may be evil by game design but humans and elves
    aren't. That's the crux of the problem, the gheallie Sidhe is open to
    players to participate in.

    This has been a Galwylin® Production

    galwylin@airnet.net
    http://www.airnet.net/galwylin/

  3. #3
    Mooncastle@aol.co
    Guest

    Comments from a illiterate mute

    Here, here.

    Kaithan

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