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Thread: Birthright, ReRealease
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10-12-1998, 01:21 AM #1The OlesensGuest
Birthright, ReRealease
Well I was very happy when I heard of BR's non-cancelation. Now I admit I know little
about the ummm buisness side of this but if BR is going up again perhaps we should work up
and send TSR some suggestions. Again, I don't know if it is worth it so I'll leave it to
you older guys to figure that out. Some ideas include:
- -A faster (but war card compatible) way of fighting battles. This way those of us who like
war cards can still use em but we can also have a faster system too.
- -More domain actions. Perhaps we should look through the Netbook and pick out a bunch to
send TSR.
- -No more cardsheets!!! I hate those things. I'd rather put sticky tabs in a hardcover
book. Or at least 3-hole punch the card sheets
- -For BR sales: Throw in some of Birthright's cooler monsters into monsterous compndiums (I
was overjoyed when I saw the newer one with Cerilian dragons, giants, humans, and
gobline). Maybe an awnshelien or two.
- -Print maps double sided: one for regents (roads, province levels, etc) and the other for
role playing (towns, more specific labelings).
- -Print all maps in the same scale!!!!
Just a few ideas I thought I'd throw in.
- -Andrew
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10-12-1998, 02:30 PM #2Kenneth GauckGuest
Birthright, ReRealease
At 09:21 PM 10/11/98 -0400, The Olesens wrote:
- -A faster (but war card compatible) way of fighting battles. This way those
of us who like war cards can still use em but we can also have a faster
system too.
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10-12-1998, 03:48 PM #3The OlesensGuest
Birthright, ReRealease
Kenneth Gauck wrote:
> At 09:21 PM 10/11/98 -0400, The Olesens wrote:
> -A faster (but war card compatible) way of fighting battles. This way those
> of us who like war cards can still use em but we can also have a faster
> system too.
>
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10-12-1998, 05:05 PM #4
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Birthright, ReRealease
The Olesens wrote:
>
> -Print maps double sided: one for regents (roads, province levels, etc) and the other for
> role playing (towns, more specific labelings).
Another option might be to use the 'blow up' maps as the 'role playing' ones, while the
continental map has all the prov levels etc on it.
>
> -Print all maps in the same scale!!!!
>
I especially agree with this last suggesstion. A major pain in the Blood line.
A suggesstion of my own would be for TSR to clearly identify which regent has control of which
provinces. In a few of the books (The Haven's for sure) it clearly identifies the domain of a
few, but for others, the Dm is left to 'add up' all the holdings etc in hopes of determining
provincial regency.
Keith
- --
"I am your humble knight, and I swear allegiance to the courage and power in your veins.
So strong it is, it's source must be Uther Pendragon."
The Draftmine (Home of the Brass Boar & other Oddities.)
http://www.angelfire.com/ak/draftmine/
Brenna's Blood Secret PbeM (A Haven's of the Great Bay PBeM.)
http://www.geocities.com/Area51/Dungeon/2239/index.htm
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10-12-1998, 05:30 PM #5Gary V. FossGuest
Birthright, ReRealease
Morg wrote:
> A suggesstion of my own would be for TSR to clearly identify which regent has control of which
> provinces. In a few of the books (The Haven's for sure) it clearly identifies the domain of a
> few, but for others, the Dm is left to 'add up' all the holdings etc in hopes of determining
> provincial regency.
I'd also like to see some sort of complete listing of regents and NPCs. It's kind of a pain to
look guys up all the time by flipping through the various books like a maniac. I'd also like to
get rid of "mysterious" entries in the manual like the one for Rheul Greencloak that has a bunch
of question marks in place of gaming information. What's that about?
Gary
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10-13-1998, 07:49 AM #6Tod HurlbertGuest
Birthright, ReRealease
> -Print maps double sided: one for regents (roads, province levels, etc)
and the other for
> role playing (towns, more specific labelings).
Single sided or double sided doesn't matter to me. Whichever is cheaper. I
would like to see
roads on the maps though. Province levels change, so I'd leave them off. As
far as towns & cities
go, I'd love to see some maps, but only if they're quality maps (Like the
ones in the Talinie supplement)
and not the pathetic junk they've given us so far (Medoere, Ilien, Endier,
Tuornen, et.al.)
> -Print all maps in the same scale!!!!
Er, at least all maps of the same type at the same scale. A map of
Seaharrow at the sasme scale as a
map of Cerilia would be useless.
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10-13-1998, 10:34 AM #7
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Birthright, ReRealease
I have to agree with the map-scale and clarified domain-actions requests.
A more comprehensive list of regents' holdings would be helpful, too,
especially for those NPCs that are left vague on purpose!
Lee.
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10-13-1998, 04:02 PM #8Ed StarkGuest
Birthright, ReRealease
At 11:48 AM 10/12/98 -0400, you wrote:
>Kenneth Gauck wrote:
>> -A faster (but war card compatible) way of fighting battles. This way
those
>> of us who like war cards can still use em but we can also have a faster
>> system too.
>>
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10-13-1998, 07:43 PM #9Kenneth GauckGuest
Birthright, ReRealease
I used facing, but for simplicities' sake I assumed proper facing unless a
unit was being attacked from two sides. In that case both attackers get a
+1 to their attacks.
Kenneth Gauck
c558382@earthlink.net
At 09:02 AM 10/13/98 -0700, Ed Stark wrote:
>This is actually very similar to a chart I was including in the revised HC.
>The system revolved around a very simple minis game. Each mini would
>represent one unit on a hexagonal map. Terrain "cards" would cover a number
>of hexes. It allowed for much larger battles and a little more flexibility
>in movement. It also considered facing.
>
>
>Ed Stark
>>Kenneth Gauck wrote:
>>> Its very easy to put the war cards combat system into a dice table. Mine
>>> looks like this:
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10-14-1998, 01:26 AM #10The OlesensGuest
Birthright, ReRealease
> This is actually very similar to a chart I was including in the revised HC.
> The system revolved around a very simple minis game. Each mini would
> represent one unit on a hexagonal map. Terrain "cards" would cover a number
> of hexes. It allowed for much larger battles and a little more flexibility
> in movement. It also considered facing.
Sounds good. The one thing I liked about War Cards was the player's ability to control
excactly what his units do, not let a die decide stategy for him. And more flexibility
and movement is always good. Besides, I love hexes (Don't ask).
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