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  1. #1
    The Olesens
    Guest

    Birthright, ReRealease

    Well I was very happy when I heard of BR's non-cancelation. Now I admit I know little
    about the ummm buisness side of this but if BR is going up again perhaps we should work up
    and send TSR some suggestions. Again, I don't know if it is worth it so I'll leave it to
    you older guys to figure that out. Some ideas include:

    - -A faster (but war card compatible) way of fighting battles. This way those of us who like
    war cards can still use em but we can also have a faster system too.
    - -More domain actions. Perhaps we should look through the Netbook and pick out a bunch to
    send TSR.
    - -No more cardsheets!!! I hate those things. I'd rather put sticky tabs in a hardcover
    book. Or at least 3-hole punch the card sheets
    - -For BR sales: Throw in some of Birthright's cooler monsters into monsterous compndiums (I
    was overjoyed when I saw the newer one with Cerilian dragons, giants, humans, and
    gobline). Maybe an awnshelien or two.
    - -Print maps double sided: one for regents (roads, province levels, etc) and the other for
    role playing (towns, more specific labelings).
    - -Print all maps in the same scale!!!!

    Just a few ideas I thought I'd throw in.

    - -Andrew

  2. #2
    Kenneth Gauck
    Guest

    Birthright, ReRealease

    At 09:21 PM 10/11/98 -0400, The Olesens wrote:
    - -A faster (but war card compatible) way of fighting battles. This way those
    of us who like war cards can still use em but we can also have a faster
    system too.
    -

  3. #3
    The Olesens
    Guest

    Birthright, ReRealease

    Kenneth Gauck wrote:

    > At 09:21 PM 10/11/98 -0400, The Olesens wrote:
    > -A faster (but war card compatible) way of fighting battles. This way those
    > of us who like war cards can still use em but we can also have a faster
    > system too.
    >

  4. #4

    Birthright, ReRealease

    The Olesens wrote:


    >
    > -Print maps double sided: one for regents (roads, province levels, etc) and the other for
    > role playing (towns, more specific labelings).

    Another option might be to use the 'blow up' maps as the 'role playing' ones, while the
    continental map has all the prov levels etc on it.

    >
    > -Print all maps in the same scale!!!!
    >

    I especially agree with this last suggesstion. A major pain in the Blood line.

    A suggesstion of my own would be for TSR to clearly identify which regent has control of which
    provinces. In a few of the books (The Haven's for sure) it clearly identifies the domain of a
    few, but for others, the Dm is left to 'add up' all the holdings etc in hopes of determining
    provincial regency.

    Keith
    - --
    "I am your humble knight, and I swear allegiance to the courage and power in your veins.
    So strong it is, it's source must be Uther Pendragon."
    The Draftmine (Home of the Brass Boar & other Oddities.)
    http://www.angelfire.com/ak/draftmine/
    Brenna's Blood Secret PbeM (A Haven's of the Great Bay PBeM.)
    http://www.geocities.com/Area51/Dungeon/2239/index.htm

  5. #5
    Gary V. Foss
    Guest

    Birthright, ReRealease

    Morg wrote:

    > A suggesstion of my own would be for TSR to clearly identify which regent has control of which
    > provinces. In a few of the books (The Haven's for sure) it clearly identifies the domain of a
    > few, but for others, the Dm is left to 'add up' all the holdings etc in hopes of determining
    > provincial regency.

    I'd also like to see some sort of complete listing of regents and NPCs. It's kind of a pain to
    look guys up all the time by flipping through the various books like a maniac. I'd also like to
    get rid of "mysterious" entries in the manual like the one for Rheul Greencloak that has a bunch
    of question marks in place of gaming information. What's that about?

    Gary

  6. #6
    Tod Hurlbert
    Guest

    Birthright, ReRealease

    > -Print maps double sided: one for regents (roads, province levels, etc)
    and the other for
    > role playing (towns, more specific labelings).
    Single sided or double sided doesn't matter to me. Whichever is cheaper. I
    would like to see
    roads on the maps though. Province levels change, so I'd leave them off. As
    far as towns & cities
    go, I'd love to see some maps, but only if they're quality maps (Like the
    ones in the Talinie supplement)
    and not the pathetic junk they've given us so far (Medoere, Ilien, Endier,
    Tuornen, et.al.)
    > -Print all maps in the same scale!!!!
    Er, at least all maps of the same type at the same scale. A map of
    Seaharrow at the sasme scale as a
    map of Cerilia would be useless.

  7. #7
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    Birthright, ReRealease

    I have to agree with the map-scale and clarified domain-actions requests.
    A more comprehensive list of regents' holdings would be helpful, too,
    especially for those NPCs that are left vague on purpose!

    Lee.

  8. #8
    Ed Stark
    Guest

    Birthright, ReRealease

    At 11:48 AM 10/12/98 -0400, you wrote:
    >Kenneth Gauck wrote:
    >> -A faster (but war card compatible) way of fighting battles. This way
    those
    >> of us who like war cards can still use em but we can also have a faster
    >> system too.
    >>

  9. #9
    Kenneth Gauck
    Guest

    Birthright, ReRealease

    I used facing, but for simplicities' sake I assumed proper facing unless a
    unit was being attacked from two sides. In that case both attackers get a
    +1 to their attacks.

    Kenneth Gauck
    c558382@earthlink.net

    At 09:02 AM 10/13/98 -0700, Ed Stark wrote:
    >This is actually very similar to a chart I was including in the revised HC.
    >The system revolved around a very simple minis game. Each mini would
    >represent one unit on a hexagonal map. Terrain "cards" would cover a number
    >of hexes. It allowed for much larger battles and a little more flexibility
    >in movement. It also considered facing.
    >
    >
    >Ed Stark

    >>Kenneth Gauck wrote:
    >>> Its very easy to put the war cards combat system into a dice table. Mine
    >>> looks like this:

  10. #10
    The Olesens
    Guest

    Birthright, ReRealease

    > This is actually very similar to a chart I was including in the revised HC.
    > The system revolved around a very simple minis game. Each mini would
    > represent one unit on a hexagonal map. Terrain "cards" would cover a number
    > of hexes. It allowed for much larger battles and a little more flexibility
    > in movement. It also considered facing.

    Sounds good. The one thing I liked about War Cards was the player's ability to control
    excactly what his units do, not let a die decide stategy for him. And more flexibility
    and movement is always good. Besides, I love hexes (Don't ask).

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