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  1. #1
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    Ley Line and Source Spells

    Note, this was oginally posted early on 10/1 but has yet to
    appear on the list. I have chosen to edit it a great deal &
    now I am re-posting it.

    Have you ever noticed that there are more ley related spells
    than source ones in the BoM ? This injustice must be corrected
    forthwith ! By my count there are 10 ley line related spells &
    actions as opposed to 6 that relate to sources and that does
    not take into account all of those Rings of Ley.

    My assumptions & definitions

    Ley Lines in this context are temporary, wizard made things. They
    are not part of the natural order. The deep ancient permanent Ley
    Lines of the land are not considered here.

    Ley Lines are not detectable without magical intervention but sources
    normally are detectable.

    Only one level of Spell/Counter spell is appropriate. Thus original
    states will always persevere.

    What caused the imbalance.

    1)There is a set of detect and hide spells for the ley line and
    not for the source. (+2 Ley line spells)

    2)There were no spells devised that would create magical traps for
    sources*. (+2 Ley line spells).

    *(excluding the source guardian spell in the Net Book).

    3)Sources being located in one place are not subject to being traced.
    (+1 Ley Line spells,) IMO this act is unique to ley lines and no
    no source equivilant is needed.

    4)Some more of this springs from the fact that no spells of creation
    or destruction exist. (+1 Ley Line spells,+1 Ley Line action). IMO
    these acts are unique to ley lines and need no source equivilant.

    Please note that I am not referring to create holding, rule, or
    contest actions but something more basic.

    5)There is no way to deplete, siphon, or enhance a ley line.
    (+3 Source spells) These acts are unique (imo) to sources and no ley
    line equivilant is needed.

    As it turns out there are 3 unique qualities of each type (3-5) and
    these cancel each other out leaving the culprits as items 1 & 2. So
    it appears that spells are needed to;
    1) Hide a source.
    2) Find a hidden source.
    3) Trap a source (perhaps 2 given that there are 2 for ley lines).

    Any ideas for construction out there ?

    L8R

  2. #2
    Mark A Vandermeulen
    Guest

    Ley Line and Source Spells

    On Wed, 4 Oct 1995, J. D. Lail wrote:

    > As it turns out there are 3 unique qualities of each type (3-5) and
    > these cancel each other out leaving the culprits as items 1 & 2. So
    > it appears that spells are needed to;
    > 1) Hide a source.

    There's a realm spell for hiding an entire province (I think, or is it
    from the netbook?--I'm getting so confused) so a lesser spell could easily
    be made to disguise/hide a source manifestation.

    > 2) Find a hidden source.

    Shouldn't be too difficult: just a spell that locates a large confluence
    of mebhaighl should do it. I can even see a compass-like magical device
    that always points to the highest accumulation of mebhaighl in a local
    area (and I can give a magio-scientific explanation, too: think of
    mebhaighl as a magical substance that seeps up from the ground: the
    "highest point" in the "magical topography" will be over a source
    manifestation, and the "needle" on the compass is constructed in such a
    way that one end is more "magically dense" than the other, and so always
    ends up pointing "downslope" on the "magical topography.")

    Of course, then you get into level-opposed spells for hiding and finding
    sources, as usual.

    > 3) Trap a source (perhaps 2 given that there are 2 for ley lines).

    I personally think that a guardian is the best idea, whether elemental,
    spiritual, or beastly, but I suppose there could be others. Perhaps a
    physical trap would be best: what wizard, upon finally discovering the
    source of his cheif rival, would bother looking for a pitfall trap
    surrounding it? Or perhaps a dimensional trap: cross the line w/o the
    password and end up in the Shadow World.

    Mark VanderMeulen
    vander+@pitt.edu

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