By structure I meant that a fighter is a fighter and a thief is a thief and
never the twain shall meet. No fighter can have a pick lock ability or any
other thief ability (although of course you have the ranger subclass, but
are there urban rangers in the Complete Book of Rangers?). Likewise no
thief will every fight as well as fighter of the same level and will on
average have fewer hit points.

Now there are a lot of other games out there that are skill based that get
around this structure and generally they are still playable. Although
arguably they are harder to play than AD&D.

And heck if I didn't want any structure to my game I'd play Amber or Everway
:-)

Matthew Speer, MCSE
Compaq Customer Services
Ultramar Diamond Shamrock Project Specialist
http://uds_server.sxo.dec.com/uds


- -----Original Message-----
From: Daniel McSorley [mailto:mcsorley.1@osu.edu]
Sent: Thursday, September 24, 1998 7:10 PM
To: birthright@mpgn.com
Subject: Re: [BIRTHRIGHT] - Paladins for Everyone (long)


From: Matthew Speer
>This brings up some larger issues about AD&D in general and classes
>specifically. They are too structured. I haven't used S&P but I would
>think that those rules go some way in addressing how to have a unique
>character such as a Paladin of Eloele who is a Rogue and not a fighter.
>
It is a game, it has to have structure, otherwise it would simply be
unplayable.

Daniel McSorley- mcsorley.1@osu.edu
'unsubscribe birthright' as the body of the message.