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  1. #1
    TheMotive@aol.co
    Guest

    Anyone out there have a better

    I use the "Warhammer" rules for combat. They're pretty good, in my opinion. Of
    course, you have to buy miniatures to use the system, but I don't mind. You
    get, like, 80 or so miniatures (plastic, but still very nice and durable) when
    you buy the rules box, and you can buy all sorts of "boosters" that range from
    $7 to $18 dollars ($7 for, like, a box of ten human archers, $18 for, say,
    five mounted knights).

    All in all, I believe the Warhammer system is *much* better then the
    Birthright war system. I don't like Warhammer as a stand-alone system,
    though (Although it's intended to be used that way), because of lack of plot
    and a pretty lame setting. So, I just took what I liked (the war systems) and
    put them in Birthright. And, guess what, it worked out pretty damn good. =)

    - - The Motive

  2. #2
    Craig Dalrymple
    Guest

    Anyone out there have a better

    - -----Original Message-----
    From: TheMotive@aol.com
    To: birthright@MPGN.COM
    Date: Saturday, September 12, 1998 5:15 AM
    Subject: Re: [BIRTHRIGHT] - Anyone out there have a better system to play
    out a mass b...


    >I use the "Warhammer" rules for combat.
    >All in all, I believe the Warhammer system is *much* better then the
    >Birthright war system

    I'd have to agree with this. I even use variants of Necromunda (warhammer
    on a smaller scale) to handle situations in combat that should be resolved
    easily. They mostly take things to a d6 roll (such as roll d6, on 1-3 you
    stay
    on fire, 4-6 the fire goes out) and this works really damn fast.

    Some of their rulings make things go much faster in combat situations. I
    agree
    that their plotline isn't as well developed as AD&D based plots, but their
    combat
    system/machine really is the peak.

    Birthright's War Card system wasn't really intended to be that detailed
    though. If
    you take it for what it is, it's just a quickie system that allows for
    people to simulate
    grand battles with basic elements of strategy. Thus non "tabletop" gamers
    can
    get through with the battle and back to the story (of course, a DM can just
    script
    the fight anyway).

    Even TSR's BATTLESYSTEM rules is pretty good though, and easy to transfer
    into from regular gaming stats, though I can only speak for the 2nd edition
    of it.

    Grimwell

  3. #3
    DKEvermore@aol.co
    Guest

    Anyone out there have a better

    In a message dated 9/12/98 7:30:37 AM, TheMotive@aol.com writes:

    >I use the "Warhammer" rules for combat. They're pretty good, in my opinion.
    >Of
    >course, you have to buy miniatures to use the system, but I don't mind.
    >You
    >get, like, 80 or so miniatures (plastic, but still very nice and durable)
    >when
    >you buy the rules box, and you can buy all sorts of "boosters" that range
    >from
    >$7 to $18 dollars ($7 for, like, a box of ten human archers, $18 for, say,
    >five mounted knights).
    >
    Uh, I own Warhammer. I have a massive Dark Elf army by the Warhammer rules.
    However, this army consists of fewer than 200 miniatures. And I don't know
    about the rest of the readers out there, but no way can I afford to shell out
    $140 per UNIT of archers.

    To me, Warhammer is good for skirmish size encounters only. God save you if
    you have to pit the forces of Boeruine and Avanil against one another. You'll
    go broke trying to put the armies together. Even if you say a standard unit
    of infantry is only 20 (one figure = 10 men like old Battlesystem) figures
    you're going to have a large investment for each army.

    So I'm curious. How did you make it work? What did you do about battlefield
    spellcasters? The Warhammer system, in it's current incarnation is IMHO
    whacked. The old 3rd Ed. Warhammer system was better, but it still didn't
    cover the wide range of magic AD&D has to offer. How did you handle army
    reserves? Warhammer just doesn't deal with this stuff much...

    - -DKE

  4. #4
    TheMotive@aol.co
    Guest

    Anyone out there have a better

    In a message dated 9/12/98 6:55:31 PM Eastern Daylight Time,
    DKEvermore@aol.com writes:

  5. #5
    DKEvermore@aol.co
    Guest

    Anyone out there have a better

    In a message dated 9/12/98 6:17:52 PM, TheMotive@aol.com writes:

    >No, no, no! I don't play on a single-miniature represents single-person
    >ratio.
    >I pretend that each miniature is a unit. =) So each miniature represents
    >200 +
    >soldiers.
    >
    >- The Motive

    Maybe if you have a list of how units convert to miniatures you could post
    them? Hits probably could convert directly to Wounds, but what about the
    relative (attack/defense) skills? Armor? Do you just use the war card stats?
    I for one would be very interested. Also, what do you do about battlefield
    magic? heh heh, 'course after all that, you have a new miniature war system.
    You could be famous ;-)

    - -DKE

  6. #6
    TheMotive@aol.co
    Guest

    Anyone out there have a better

    In a message dated 9/12/98 7:48:34 PM Eastern Daylight Time,
    DKEvermore@aol.com writes:

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