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  1. #1
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    I've uploaded a quick writeup on some alternative rules for increasing provinces to my webpage. They are mostly aimed at making province growth a natural phenomenon, but where regents can slightly increase the pace.

    I'd like to hear some feedback, especially if anybody tries to play with them.

  2. #2
    Birthright Developer Raesene Andu's Avatar
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    Can you give us the link to the rules in question (or to your main webpage).
    Let me claim your Birthright!!

  3. #3
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    It is the website in my signature.
    http://www.geocities.com/belzeblob/
    Go to the alternative rules section, and it is the only thing uploaded so far.

  4. #4
    Birthright Developer Raesene Andu's Avatar
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    Ah, my account doesn't display signitures (you can enable that feature in the settings). That would be why I didn't see it.
    Let me claim your Birthright!!

  5. #5
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    Thanks for pointing that out. I'll have to include the link in further posts.

  6. #6
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    Looks very interesting. With a few modifications I might use it in my next PBEM.

    I especially like how it makes pillaging provinces a more viable action.

  7. #7
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    What are the main modifications you think are needed? The main argument against it that I can see is that it can make it tiresome to keep updating the province stats regularly.

  8. #8
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    Originally posted by Don E@Aug 16 2004, 05:51 PM
    What are the main modifications you think are needed? The main argument against it that I can see is that it can make it tiresome to keep updating the province stats regularly.
    There's that, certainly. Other modifications are mainly setting-specific for me (e.g. I have only humans).

  9. #9
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    Quite interesting, really. As stated above, though, it adds a lot more tracking to the DMs job.

    I for one would not likely use them, as I'm too lazy. But I can see how others will love this.

  10. #10
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    What about holding the population seperatly. Such as using the population as a background that determines max province level (after or instead of terrain). The effects of this can be demonstrated several ways. For Example...

    You could say a 'region's population can support a maximum number of province levels. In peacetime and properity this 'max' or population grows. In war, famine and plague however it inevitably drops. Let's take ghoere ... Anuire would have a relatively high population so initially you might have a maximum of, let's say, 4.5 x # of provinces (in area your keeping track of). For simplicity let’s take one realm in Anuire, Ghoere, which initially has 10 provinces and 40 levels according to the map. With 45 avaliable population the government/ruler has control/cohesion of 40 levels leaving 5 to fend for themselves as independents or people who have relatively little effect on a national scale (1000 bums/foragers/wanderers deal less damage to mehbhigal then a 1000 farmers/soldiers/laborers… IMHO)

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