Results 1 to 7 of 7
Thread: Blooded Magicians
-
09-10-1998, 11:48 AM #1Gary V. FossGuest
Blooded Magicians
The Olesens wrote:
> I am going to be running a campaign in which all my players must be wizards,
> magicans, or priests of Rilni from Khinasi. They will begin thier pilgrimage to
> the temple of Rilni individually, meet up at Ariya then go from there. Now all
> of them will probably have blood since only true mages have to swaer the oaths.
> But what about a blooded charachter who wants to be an illusionist or diviner? I
> might allow it but I really like the magican class. Any ideas on blooded
> magicans?
This is an interesting adventure idea. I like it. Will there be any non-mages
involved at all? It could get a little unpleasant for them if there are no fighters
at all in the party. Especially since the group is all going to be 1st level.
Perhaps you could throw in a half-elven or elven character who is a non-blooded
fighter/wizard or something? A henchmen or two might help also.
As for blooded magicians, I can't see any reason why they can't exist. They still
have to abide by all the restrictions of regular magicians regarding spell use, but
aside from that, there should be no problem with it. I don't really know why a
blooded character would CHOOSE to be a magician, but if somebody can come up with a
decent backstory to explain why his character came about, I say go for it.
As for Illusionists and Diviners, I don't see any reason why these guys can't exist
either. In fact, I allow non-blooded characters to become either in my campaign.
They still have the same spell restrictions as magicians, and are restricted to the
standard wizard weapon proficiencies, but if a player chooses to go that way they
can.
Gary
-
09-11-1998, 07:20 AM #2James RayGuest
Blooded Magicians
- ----------
> From: Gary V. Foss
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - Blooded Magicians
> Date: Thursday, September 10, 1998 6:48 AM
>
> The Olesens wrote:
>
> > I am going to be running a campaign in which all my players must be
wizards, magicans, or priests of Rilni from Khinasi. > >
Mr Foss adds...
>
> This is an interesting adventure idea. I like it. Will there be any
non-mages involved at all? It could get a little unpleasant for them if
there are no fighters at all in the party. Especially since the group is
all going to be 1st level. Perhaps you could throw in a half-elven or elven
character who is a non-blooded fighter/wizard or something? A henchmen or
two might help also.
WHY would a person want to be a blooded Magician? The class collects no
Regency, and the PC wouldnt be eligible for the regular 10% XP bonus for
playing a non-blooded character. If you have a character willing to go
without ruling a realm, controlling sources, etc, JUST so he can be a
"specialist" Diviner/Illusionist, hats off to you. However, I think a
single-class adventure can be a lot of fun. Make sure your Mages
specialize in a few fields, though. The Clerics ought to be able to take
up the slack left from the party's lack of Fighters, and the Mage's spells
(especially at higher levels :) will make the group extremely formidable.
A PC should ALWAYS be able to "rent" a 0-level fighter for a few levels,
though. I'm accustomed to playing with large parties (6-8 warm bodies), so
that I can include a LOT of melee. Henchmen arent as good for low-level
parties... hired muscle doesnt usually last very long, and there is a LIMIT
to the total number of henchmen a PC can have in its lifetime. The
hire-swords that LAST, though, would make appropriate henchman, after the
PCs have gained a few levels. Back when I played, my own party contained a
0-level fighter who, whenever the DM rolled for his hits, got 20's about
half the time :) Only 7 hit points, but he was a killing machine LOL>
> As for blooded magicians, I can't see any reason why they can't exist.
They still have to abide by all the restrictions of regular magicians
regarding spell use, but aside from that, there should be no problem with
it. I don't really know why a
> blooded character would CHOOSE to be a magician, but if somebody can come
up with a decent backstory to explain why his character came about, I say
go for it.>
As I said before, the reason is fairly simple - to get "specialist" bonuses
in TWO classes LOL. Players are SHAMELESS, arent they? They lQQK at those
bonuses without even thinking "gosh, there are 6 whole schools of magic I
cant cast 3rd (or above) level spells in?" Let them go for it, and
appreciate their devotion to the campaign. A player who will do that is
probly more fun than 2 or 3 who wouldnt.
> As for Illusionists and Diviners, I don't see any reason why these guys
can't exist either. In fact, I allow non-blooded characters to become
either in my campaign. They still have the same spell restrictions as
magicians, and are restricted to the
> standard wizard weapon proficiencies, but if a player chooses to go that
way they can.
>
> Gary
NON-blooded Mages cant be Illusionists or Diviners. One can ONLY become a
SPECIALIST Mage if one is eligible to be a TRUE Mage. It's YOUR campaign,
though, and if YOU like it, Im sure its a good way to play the game :)
Hey, as always, we DMs are the guys who shell out all the money, and spend
all the time before a session preparing for play, so we get TREMENDOUS
latitude in our interpretaions of the rules :-Þ
DMs RULE
James
-
09-11-1998, 07:52 AM #3Gary V. FossGuest
Blooded Magicians
James Ray wrote:
> > As for Illusionists and Diviners, I don't see any reason why these guys
> can't exist either. In fact, I allow non-blooded characters to become
> either in my campaign. They still have the same spell restrictions as
> magicians, and are restricted to the
> > standard wizard weapon proficiencies, but if a player chooses to go that
> way they can.
> >
> > Gary
>
> NON-blooded Mages cant be Illusionists or Diviners. One can ONLY become a
> SPECIALIST Mage if one is eligible to be a TRUE Mage. It's YOUR campaign,
> though, and if YOU like it, Im sure its a good way to play the game :)
> Hey, as always, we DMs are the guys who shell out all the money, and spend
> all the time before a session preparing for play, so we get TREMENDOUS
> latitude in our interpretaions of the rules :-Þ
This was a subject of debate around here a while back. I listed a couple
reasons why non-blooded characters should be allowed to be both specialist
illusionists and diviners, so long as they abide by the spell restrictions that
magicians have. That is, they get full access to the Divination and Illusion
spheres, and access to all 1st and 2nd level spells from all other sphers, but
no other abilities. I won't list the reasons for allowing these character
class options again for the sake of brevity....
The question is, why shouldn't they be allowed? I don't remember reading
anywhere in the rulebook that they CAN'T exist. Even if there was a rule that
said they couldn't I'd need a little more than that to disallow them. I kinda
like having a justification for rules, you know? I can't come up with a reason
to keep them out of the game, so I allow them. Only one player in my campaign
has done it, so its not like I'm tossing the BR system out the window or
anything. Oh, and I did it with an NPC... but it's not like Cerilia is
crawling with them or anything.
Lastly, I think a blooded magician would be able to control sources and gain
RPs from them. He just couldn't cast a realm spell outside his pirmary spheres
that has a casting level of 5th or higher (which is the cutoff point for 3rd
level spells.)
Gary
-
09-11-1998, 12:25 PM #4Mark A VandermeulenGuest
Blooded Magicians
On Fri, 11 Sep 1998, Gary V. Foss wrote:
> James Ray wrote:
>
> > NON-blooded Mages cant be Illusionists or Diviners. One can ONLY become a
> > SPECIALIST Mage if one is eligible to be a TRUE Mage. It's YOUR campaign,
> > though, and if YOU like it, Im sure its a good way to play the game :)
> > Hey, as always, we DMs are the guys who shell out all the money, and spend
> > all the time before a session preparing for play, so we get TREMENDOUS
> > latitude in our interpretaions of the rules :-
>
>
> This was a subject of debate around here a while back. I listed a couple
> reasons why non-blooded characters should be allowed to be both specialist
> illusionists and diviners, so long as they abide by the spell restrictions that
> magicians have. That is, they get full access to the Divination and Illusion
> spheres, and access to all 1st and 2nd level spells from all other sphers, but
> no other abilities. I won't list the reasons for allowing these character
> class options again for the sake of brevity....
>
> The question is, why shouldn't they be allowed? I don't remember reading
> anywhere in the rulebook that they CAN'T exist. Even if there was a rule that
> said they couldn't I'd need a little more than that to disallow them. I kinda
> like having a justification for rules, you know? I can't come up with a reason
> to keep them out of the game, so I allow them. Only one player in my campaign
> has done it, so its not like I'm tossing the BR system out the window or
> anything. Oh, and I did it with an NPC... but it's not like Cerilia is
> crawling with them or anything.
>
> Lastly, I think a blooded magician would be able to control sources and gain
> RPs from them. He just couldn't cast a realm spell outside his pirmary spheres
> that has a casting level of 5th or higher (which is the cutoff point for 3rd
> level spells.)
I should probably point out that TSR itself published "kits" for
specialist illusionist and diviner in the "Book of Magecraft." Some of
the kits there, the Illuminator and the Seer, IIRC, are both limited to
either illusion or divination spells, making them effectively magician
specialists.
Mark VanderMeulen
vander+@pitt.edu
-
09-11-1998, 05:30 PM #5L. D. RuizGuest
Blooded Magicians
isn't el-Habib (?) a necromancer, thereby making the others plausible.
- -----Original Message-----
From: Gary V. Foss
To: birthright@MPGN.COM
Date: Thursday, September 10, 1998 6:01 AM
Subject: Re: [BIRTHRIGHT] - Blooded Magicians
>The Olesens wrote:
>
>> I am going to be running a campaign in which all my players must be
wizards,
>> magicans, or priests of Rilni from Khinasi. They will begin thier
pilgrimage to
>> the temple of Rilni individually, meet up at Ariya then go from there.
Now all
>> of them will probably have blood since only true mages have to swaer the
oaths.
>> But what about a blooded charachter who wants to be an illusionist or
diviner? I
>> might allow it but I really like the magican class. Any ideas on blooded
>> magicans?
>
>This is an interesting adventure idea. I like it. Will there be any
non-mages
>involved at all? It could get a little unpleasant for them if there are no
fighters
>at all in the party. Especially since the group is all going to be 1st
level.
>Perhaps you could throw in a half-elven or elven character who is a
non-blooded
>fighter/wizard or something? A henchmen or two might help also.
>
>As for blooded magicians, I can't see any reason why they can't exist.
They still
>have to abide by all the restrictions of regular magicians regarding spell
use, but
>aside from that, there should be no problem with it. I don't really know
why a
>blooded character would CHOOSE to be a magician, but if somebody can come
up with a
>decent backstory to explain why his character came about, I say go for it.
>
>As for Illusionists and Diviners, I don't see any reason why these guys
can't exist
>either. In fact, I allow non-blooded characters to become either in my
campaign.
>They still have the same spell restrictions as magicians, and are
restricted to the
>standard wizard weapon proficiencies, but if a player chooses to go that
way they
>can.
>
>Gary
>
>************************************************* **************************
>>'unsubscribe birthright' as the body of the message.
-
09-15-1998, 08:52 AM #6James RayGuest
Blooded Magicians
- ----------
> From: Mark A Vandermeulen
>
> On Fri, 11 Sep 1998, Gary V. Foss wrote:
>
> > James Ray wrote:
> >
> > > NON-blooded Mages cant be Illusionists or Diviners. One can ONLY
become a SPECIALIST Mage if one is eligible to be a TRUE Mage.
> > This was a subject of debate around here a while back. I listed a
couple reasons why non-blooded characters should be allowed to be both
specialist illusionists and diviners, so long as they abide by the spell
restrictions that magicians have.
I wasnt paying attention, at that time, and missed it :) Sorry.
That is, they get full access to the Divination and Illusion
> > spheres, and access to all 1st and 2nd level spells from all other
sphers, but no other abilities. I won't list the reasons for allowing
these character class options again for the sake of brevity...>>
You are STILL only talking about a Magician, though...
The question is, why shouldn't they be allowed? I don't remember reading
anywhere in the rulebook that they CAN'T exist. Even if there was a rule
that said they couldn't I'd need a little more than that to disallow them.
I kinda like having a justification for rules, you know? I can't come up
with a reason
to keep them out of the game, so I allow them. Only one player in my
campaign has done it, so its not like I'm tossing the BR system out the
window or anything. Oh, and I did it with an NPC... but it's not like
Cerilia is crawling with them or anything.
> >
Magicians are specialists in TWO schools of magic. "Knowing" and
"seeming". If the Player in question wishes to forego his "Specialist"
bonuses in ONE of those Schools of Magic, hey, I would never tell him "no".
It STILL seems to me that you are talking about a Character who is Blooded
(and so CAPABLE of being a True Mage), but chooses not to for unfathomable
reasons.
> > Lastly, I think a blooded magician would be able to control sources and
gain RPs from them. He just couldn't cast a realm spell outside his
pirmary spheres that has a casting level of 5th or higher (which is the
cutoff point for 3rd level spells.)> >
If thats how you run your game, then THAT is how you run your game. More
power to you. By the rules, though, Magicians dont gain Regency from ANY
holdings.
> I should probably point out that TSR itself published "kits" for
> specialist illusionist and diviner in the "Book of Magecraft." Some of
the kits there, the Illuminator and the Seer, IIRC, are both limited to
either illusion or divination spells, making them effectively magician
specialists.
>
> Mark VanderMeulen
Actually, the only distinction between an Illuminator and a Seer, is
whether the character's preference lies in Illusion or Divination,
respectively. Magicians are already Specialists in two schools of magic.
-
09-15-1998, 09:35 AM #7Gary V. FossGuest
Blooded Magicians
James Ray wrote:
> > > > NON-blooded Mages cant be Illusionists or Diviners. One can ONLY
> become a SPECIALIST Mage if one is eligible to be a TRUE Mage. snipping my OWN comments >
>
> > > This was a subject of debate around here a while back. I listed a
> couple reasons why non-blooded characters should be allowed to be both
> specialist illusionists and diviners, so long as they abide by the spell
> restrictions that magicians have.
>
>
> I wasnt paying attention, at that time, and missed it :) Sorry.
>
> That is, they get full access to the Divination and Illusion
> > > spheres, and access to all 1st and 2nd level spells from all other
> sphers, but no other abilities. I won't list the reasons for allowing
> these character class options again for the sake of brevity...>>
>
> You are STILL only talking about a Magician, though...
I guess I didn't make this clear. What I'm talking about is specialist
Illusionists or Diviners. That is, they get full access to 1st & 2nd level
spells from all spheres, access to all illusion or divination spells, plus
their bonus spells in the sphere of their specialization. For BR Illusionist
and Diviners, I don't keep them out of the 1st & 2nd level spells of their
opposition spheres.
> Magicians are specialists in TWO schools of magic. "Knowing" and
> "seeming". If the Player in question wishes to forego his "Specialist"
> bonuses in ONE of those Schools of Magic, hey, I would never tell him "no".
> It STILL seems to me that you are talking about a Character who is Blooded
> (and so CAPABLE of being a True Mage), but chooses not to for unfathomable
> reasons.
I'm talking about both. Since it seems to be unclear, I'll list a couple
reasons why a player might want to be a specialist Illusionist or Diviner
rather than a magician if he was unblooded.
1. Ability scores. What if they didn't roll high enough dexterity or wisdom to
become a magician, but did have high enough rolls to become an Illusionist or
Diviner?
2. Dual classing. Again, there is a conflict with ability scores for dual
classing. Dual-classing to a magician would require 17's in both intelligence
and wisdom, which is rather an unlikely combination. What happened in my
campaign was that a non-blooded thief had 17's in both intelligence and
dexterity. He wanted to dual class to become a non-blooded Illusionist. I
couldn't come up with a reason why he shouldn't be able to, especially since it
worked so well in the context of the character. (He focussed mostly on spying
activities and being an illusionist worked incredibly well in context.)
> > > Lastly, I think a blooded magician would be able to control sources and
> gain RPs from them. He just couldn't cast a realm spell outside his
> pirmary spheres that has a casting level of 5th or higher (which is the
> cutoff point for 3rd level spells.)> >
>
> If thats how you run your game, then THAT is how you run your game. More
> power to you. By the rules, though, Magicians dont gain Regency from ANY
> holdings.
Where does it say that? I just reread the description of sources and magicians
and I didn't see it.... Could you give me a page number, or is this statement
based upon your interpretation of the rules?
I think it might be implied that magicians can't cast realm spells by the way
they are described in the Rulebook, but I think that implication is based upon
the assumption that they are unblooded and will never be in control of a source
because of that. What if a magician gains a bloodline sometime later in his
career? Or if he chooses to be a blooded magician for some strange reason?
Gary
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Similar Threads
-
magicians
By Jonathan Picklesimer in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 06-27-1998, 04:43 PM -
Blooded an Non-blooded regents
By Tim Nutting in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 06-26-1998, 08:06 PM -
SV: SV: Magicians and sources
By tduexx@students.aabc.d in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 06-04-1998, 08:21 AM -
SV: Magicians and sources
By tduexx@students.aabc.d in forum MPGN Mailinglist archive 1996-1999Replies: 5Last Post: 06-02-1998, 08:47 PM -
Magicians and sources
By Solmyr in forum MPGN Mailinglist archive 1996-1999Replies: 5Last Post: 05-31-1998, 09:43 AM
Bookmarks