Results 1 to 9 of 9

Thread: Human Wizards

  1. #1
    Oyvind Gronnesby
    Guest

    Human Wizards

    The discussion about the source depletion (see earlier) gave me a (good?)
    idea.
    Since the normal human magician can only cast certain spells, and only
    blooded humans may become Wizards.
    What if the Wizards would have to use of their bloodline strength to cast
    magic that they normally wouldn't be able to do as magicians (for example
    one point per level of the spell). With this, all human Wizards would be
    desperate for more bloodline strength (at carefull with what spells they
    cast).
    Also you could create some pretty nasty wizard bloodcults that always hunts
    for more blooded people that they can steal the bloodline from (hehe,
    regents would be a primary target wouldn't they :-)


    Oyvind Gronnesby

  2. #2
    Pieter A de Jong
    Guest

    Human Wizards

    At 11:48 PM 8/8/98 +0200, Oyvind wrote:
    >The discussion about the source depletion (see earlier) gave me a (good?)
    >idea.
    >Since the normal human magician can only cast certain spells, and only
    >blooded humans may become Wizards.
    >What if the Wizards would have to use of their bloodline strength to cast
    >magic that they normally wouldn't be able to do as magicians (for example
    >one point per level of the spell). With this, all human Wizards would be
    >desperate for more bloodline strength (at carefull with what spells they
    >cast).
    >Also you could create some pretty nasty wizard bloodcults that always hunts
    >for more blooded people that they can steal the bloodline from (hehe,
    >regents would be a primary target wouldn't they :-)
    >
    >
    This could get interesting, but it is very limiting on the wizards. I might
    suggest instead that the wizards be able to sacrifice bloodline strength in
    place of source requirements when casting a realm spell. Eg. allowing a
    wizard with no sources/ley lines in a realm to cast a Death Plague (source
    required 5?, this number may be incorrect, I don't have my books with me) by
    permanently spending 5 points of bloodline strength. This would enable your
    bloodcults to be politically active without having easily contested holdings.

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  3. #3
    Oyvind Gronnesby
    Guest

    Human Wizards

    At 09:22 11.08.98 -0600, Pieter wrote:

    >At 11:48 PM 8/8/98 +0200, Oyvind wrote:
    >>Since the normal human magician can only cast certain spells, and only
    >>blooded humans may become Wizards.
    >>What if the Wizards would have to use of their bloodline strength to cast
    >>magic that they normally wouldn't be able to do as magicians (for example
    >>one point per level of the spell). With this, all human Wizards would be
    >>desperate for more bloodline strength (at carefull with what spells they
    >>cast).

    >This could get interesting, but it is very limiting on the wizards. I might
    >suggest instead that the wizards be able to sacrifice bloodline strength in
    >place of source requirements when casting a realm spell. Eg. allowing a
    >wizard with no sources/ley lines in a realm to cast a Death Plague (source
    >required 5?, this number may be incorrect, I don't have my books with me) by
    >permanently spending 5 points of bloodline strength. This would enable your
    >bloodcults to be politically active without having easily contested holdings.

    Yeah, but look at it this way. All magicians can cast all spells of all
    groups up to level 4. If a wizard is mighty enough to cast 5th level spells
    he'll already be so mighty that he might have surpassed others of the same
    level of different classes (e.g. fighters). For player characters this
    would mean that they would have to be of some considerable power before
    having to use Bloodline Strength.
    And this is only for human wizards (elven wizards, which can draw from the
    magic of the land does not have to use bloodline strength).

    Another option is to say that the wizard can cast aditional spells (not
    only those he memorized) with the usage of Bloodline Strength.
    Alternately, a magician that becomes blooded, his only hope of casting
    spells that were not available before is to use of his prescious Bloodline
    Strength.


    Oyvind Gronnesby

  4. #4
    Pieter A de Jong
    Guest

    Human Wizards

    At 02:55 PM 8/12/98 +0200, Oyvind wrote:
    >At 09:22 11.08.98 -0600, Pieter wrote:
    >
    >>At 11:48 PM 8/8/98 +0200, Oyvind wrote:
    >>>Since the normal human magician can only cast certain spells, and only
    >>>blooded humans may become Wizards.
    >>>What if the Wizards would have to use of their bloodline strength to cast
    >>>magic that they normally wouldn't be able to do as magicians (for example
    >>>one point per level of the spell). With this, all human Wizards would be
    >>>desperate for more bloodline strength (at carefull with what spells they
    >>>cast).
    >
    >>This could get interesting, but it is very limiting on the wizards. I might
    >>suggest instead that the wizards be able to sacrifice bloodline strength in
    >>place of source requirements when casting a realm spell. Eg. allowing a
    >>wizard with no sources/ley lines in a realm to cast a Death Plague (source
    >>required 5?, this number may be incorrect, I don't have my books with me) by
    >>permanently spending 5 points of bloodline strength. This would enable your
    >>bloodcults to be politically active without having easily contested holdings.
    >
    >Yeah, but look at it this way. All magicians can cast all spells of all
    >groups up to level 4.
    Excuse me, I think you have a mistake here. Magicians can cast spells up to
    level 2 in all schools.

    > If a wizard is mighty enough to cast 5th level spells
    >he'll already be so mighty that he might have surpassed others of the same
    >level of different classes (e.g. fighters).
    Well, yes high level wizards actually become more powerful than fighters.
    On the other hand the transition occurs between 9th and 12th levels which is
    generally uncommon in Birthright campaigns. And they do not particularly
    exceed the power of clerics.

    > For player characters this
    >would mean that they would have to be of some considerable power before
    >having to use Bloodline Strength.
    No, I believe you have misinterpreted me here. I am only suggesting such a
    mechanic for realm spells, which would allow you bloodcults to use realm
    spells without needing to control sources. The use of realm spells is not
    greatly restricted by wizard level, rather it is usually controlled by
    available sources and special component levels. For example, the above Death
    Plague spell can devestate multiple provinces and only requires a ?7th
    level? (I don't have my book with me) wizard to cast it. Mass Destruction
    on requires a ?5th? level wizard to cast it.

    >And this is only for human wizards (elven wizards, which can draw from the
    >magic of the land does not have to use bloodline strength).
    >
    >Another option is to say that the wizard can cast aditional spells (not
    >only those he memorized) with the usage of Bloodline Strength.
    >Alternately, a magician that becomes blooded, his only hope of casting
    >spells that were not available before is to use of his prescious Bloodline
    >Strength.
    The possibility of a magician becoming blooded has been discussed on this
    list. The conscencus was that he will rapidly become a true wizard (he may
    need to pay an XP penalty).

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  5. #5
    Tim Nutting
    Guest

    Human Wizards

    I don't feel that the spark of divine essence in a scion is enough energy
    to cast a full scale realm spell. Those spells are cast by forging
    mebhaighl into a tangible result. That energy is the combined essence of
    every living plant and natural formation in a given province. If a scion
    has comparable energies in his body, then bloodtheft ought to be pretty
    impressive, if not downright explosive.

    Take a look at the means that are already available to cast spells without
    a source, those nifty mebhaighl stones from the Book of Magecraft. At most
    they give a +1 to a source holding or allow a character to cast a Source 1
    spell. Such items are extremely rare. The proposition of allowing a scion
    with a major bloodline and score of say 25 to tap that energy to cast realm
    spells is equivalent to saying that scion A has a level 25 source holding
    in his body...

    Further, why would one even want to have the trouble of maintaining a
    Source holding at all? A bloody minded warlord could easily employ five
    moderate level blooded wizards of similar minds and keep them with a ready
    supply of noble children for easy consumption. Why, a full scale breeding
    class could evolve, a little extreme, but why not? In our own history we
    have had stranger situations. (Eleanor Bathory? 600 or so slain so she
    could bathe in their blood to maintain her youthful appearance?)

    Later!

    Tim

  6. #6
    Pieter A de Jong
    Guest

    Human Wizards

    At 12:48 PM 8/12/98 -0700, Tim wrote:
    >I don't feel that the spark of divine essence in a scion is enough energy
    >to cast a full scale realm spell. Those spells are cast by forging
    >mebhaighl into a tangible result. That energy is the combined essence of
    >every living plant and natural formation in a given province. If a scion
    >has comparable energies in his body, then bloodtheft ought to be pretty
    >impressive, if not downright explosive.
    >
    IMC, bloodtheft is a very impressive business. It also doesn't happen very
    often.

    >Take a look at the means that are already available to cast spells without
    >a source, those nifty mebhaighl stones from the Book of Magecraft. At most
    >they give a +1 to a source holding or allow a character to cast a Source 1
    >spell. Such items are extremely rare. The proposition of allowing a scion
    >with a major bloodline and score of say 25 to tap that energy to cast realm
    >spells is equivalent to saying that scion A has a level 25 source holding
    >in his body...
    >
    No, that is not true. He has enough energy stored in his body to emulate a
    level 25 source once, and then he has no more bloodline. A source provides
    a continuous supply of mebhaigal, this method would be a one-shot thing. He
    is permanently divesting himself of bloodstrength while a source is unharmed
    by use. Mebhaighl stones are extremeley rare because divine life essence is
    more attracted to living things (that it can pervert/take over, see the
    awnsheglien) than it is to being trapped in lifeless crystals. Also note
    that such stones do not contain as much power as the other stones presented,
    the ?shiebshglien? (the stones that raise your bloodline strength, eg, the
    necklace, the Favour of Brenna). It seems clear that divine essence is at
    least as powerful a force as Mebhaigal, as confirmed by assorted priests
    realm spells.

    >Further, why would one even want to have the trouble of maintaining a
    >Source holding at all? A bloody minded warlord could easily employ five
    >moderate level blooded wizards of similar minds and keep them with a ready
    >supply of noble children for easy consumption. Why, a full scale breeding
    >class could evolve, a little extreme, but why not? In our own history we
    >have had stranger situations. (Eleanor Bathory? 600 or so slain so she
    >could bathe in their blood to maintain her youthful appearance?)

    Now this gets interesting, and also hits on one of the flaws in the
    Birthright game mechanics. Specifically the rules for inheriting
    bloodstrength. These have been discussed before and this will no doubt
    start a new round. However, I follow conservation of energy as far as
    inheritance of bloodlines. ie. Total bloodline strength of dad + mom =
    total bloodline strength of all the kids. Meanwhile, back in the land of
    the bloody minded warlord, well, a) where is he going to find 5 similarly
    minded moderate level blooded wizards b) Is by any chance the peasant class
    going to rebel against him at this point c) Are his neighbors going to just
    sit around and wait while he sets his breeding program up. In fact, this
    whole scenario reminds me of something that was proposed earlier on this
    list, that is the Gorgon setting up a harem of blooded females, and
    bloodthefting all the resulting children to gain bloodstrength. By the
    standard birthright inheritance rules this works, but nobody on the list was
    very happy about the idea, and there are some pretty sadistic DM's on this
    list.

    >Later!
    >
    >Tim
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

    Pieter A de Jong
    Graduate Mechanical Engineering Student
    University of Saskatchewan, Saskatoon, Canada

  7. #7
    Tim Nutting
    Guest

    Human Wizards

    > No, that is not true. He has enough energy stored in his body to emulate
    a
    > level 25 source once, and then he has no more bloodline. A source
    provides
    > a continuous supply of mebhaigal, this method would be a one-shot thing.
    He
    > is permanently divesting himself of bloodstrength while a source is
    unharmed
    > by use. Mebhaighl stones are extremeley rare because divine life essence
    is
    > more attracted to living things (that it can pervert/take over, see the
    > awnsheglien) than it is to being trapped in lifeless crystals. Also note
    > that such stones do not contain as much power as the other stones
    presented,
    > the ?shiebshglien? (the stones that raise your bloodline strength, eg,
    the
    > necklace, the Favour of Brenna). It seems clear that divine essence is
    at
    > least as powerful a force as Mebhaigal, as confirmed by assorted priests
    > realm spells.

    That is the critical difference here. I see that the divine spark that
    makes a scion what he is as being far LESS powerful than 1 single level of
    Source holding. In my mind, the combined total essence of all natural life
    within a roughly 900 square mile area far exceeds the power within a scion.
    That is because the regent is such a pitiful shadow of a god, barely able
    to affect his realm by force of will, but still able to do so in limited
    fashions (Regency Points)

    All the general information I have read concerning realm spells indicates
    to me that it is only the bloodline that allows a person to tap the
    mebhaigl, and that were a lesser being to even attempt to use this magic,
    it would completely burn him or her out. Consuming an entire bloodline
    (last of line, tighmaevril weapon) does no such thing. It was always my
    impression that casting a realm spell is like trying to grab the tail of a
    dragon and make it go the way you want for a little while.

    > Now this gets interesting, and also hits on one of the flaws in the
    > Birthright game mechanics. Specifically the rules for inheriting
    > bloodstrength.

    Not a weakness. If this energy is limited, then why does the child's
    conception not rob the parents of their energy? I assume by flaw you must
    mean that the parents should only have a limited supply of blood strength
    to pass out, but it doesn't seem that they are passing it out, does it?
    When powers produce offspring, it is certainly not in the "normal" fashion,
    but notheless, these beings seem to have almost limitless reserves of
    power, and if producing offspring hurt them overmuch, I have a hard time
    believing that they would choose to do so.

    Conservation of energy implies that there is a limited supply. Certainly
    the True lines have dissappeared, but how few of them were there, and how
    long can a line breed true without the family tree starting to look like a
    stump? Also, how does one determine just how many children one will have
    ahead of time? If the total energy of the parents is mom + dad, then why
    doesn't the first born get it all? He might well be the only child. Do
    the parents choose to only give their child so much strength?

    Genetically and biologically, a new child is a meld of the parents. It
    stands to reason then that the divine essence of the child would also be
    determined similarily. The strongest line wins out.

    > Meanwhile, back in the land of
    > the bloody minded warlord, well, a) where is he going to find 5 similarly
    > minded moderate level blooded wizards b) Is by any chance the peasant
    class
    > going to rebel against him at this point c) Are his neighbors going to
    just
    > sit around and wait while he sets his breeding program up....

    1) Changing the mechanics, especially these mechanics (source/bloodpoints
    relation) means also changing the history. The mechanics have dictated
    through the game that it is only possible to cast realm magic in the last
    1500 years controlling a source. If that is no longer the case, it
    certainly should not change overnight, and bango-whis-wow, I'm the only
    mage that can do this. There's no way that the Gorgon, Rhuobhe, the
    Magian, the White Witch, and every other magic using awnshegh missed out on
    this one.

    2) By changing history, you change the evolution of the culture. If blood
    strength is critical in the casting of the powerful magics, then less
    scrupulous individuals start to see things differenlty. the peasant class
    revolting? Exactly how many centuries did ancient civilizations manage to
    uphold human sacrfice as a proper method of worhsip. In the published
    setting, this is a mainstream belief in the Prince of Terror's church.
    Certain churches could not even come close to supporting this, but
    underground cults have allways existed, far from the mainstream, and even
    Haelyn accepts evil worhsipers. Further, in a "properly" bred society fed
    the right lies, one could even instill in the people a certain sense of
    obligation, a concept that this noble sacrifice for the power of their
    benevolent rulers, while harsh, is necessary and justified. There is no
    instant change here, no "dangit, Gavin, stop killing your nobles! I'm
    gonna come beat you up now"

    3) Changing this mechanic cheapens the power of realm magic. Make a realm
    spell available to any punk wizard with a high enough level and some
    bloodline points to burn (especially if the bastard got lucky and has a
    tighmaevril weapon and a hostage) completely changes how realm magic, and
    its awsome powers are controlled. Certainly a kings realm is far less
    safe. Now every noble family in the land with a younger son could afford a
    few very simple, 1 point wonder realm spells and make a revolt against the
    king much easier, especially if those nasty restriction of RPs are dropped
    in favor of the sacrifice these scions are making.

    I guess I could be classed as a sadistic DM. :)

    Tim

  8. #8
    Oyvind Gronnesby
    Guest

    Human Wizards

    >>Yeah, but look at it this way. All magicians can cast all spells of all
    >>groups up to level 4.
    >Excuse me, I think you have a mistake here. Magicians can cast spells up to
    >level 2 in all schools.
    Sorry, I didn't have my books so I took a wild guess.

    >> For player characters this
    >>would mean that they would have to be of some considerable power before
    >>having to use Bloodline Strength.
    >No, I believe you have misinterpreted me here. I am only suggesting such a
    >mechanic for realm spells, which would allow you bloodcults to use realm
    >spells without needing to control sources. The use of realm spells is not
    >greatly restricted by wizard level, rather it is usually controlled by
    >available sources and special component levels. For example, the above Death
    >Plague spell can devestate multiple provinces and only requires a ?7th
    >level? (I don't have my book with me) wizard to cast it. Mass Destruction
    >on requires a ?5th? level wizard to cast it.

    I agree with you on the usage of Bloodline Strength when casting some ofthe
    most powerful Realm Magic spells, (especially since these can simply
    destroy a nation if you make the proper preperations for them).
    But then, some of the Realm Spells that are available to clerics are also
    quite devastating (especially a few of those in the Book of Priestcraft).
    But Priests can be halted by the Gods (the DM :-)


    Oyvind Gronnesby

  9. #9
    Mark A Vandermeulen
    Guest

    Human Wizards

    OK, this messgage is from a LONG time ago (at least a few weeks ago), so
    you can tell I'm WAY behind in my messages. Nevertheless, it brought up a
    thought that I have been kicking around for a while back in the dusty
    recesses of my mind.

    On Sat, 8 Aug 1998, Oyvind Gronnesby wrote:

    > The discussion about the source depletion (see earlier) gave me a (good?)
    > idea.
    > Since the normal human magician can only cast certain spells, and only
    > blooded humans may become Wizards.
    > What if the Wizards would have to use of their bloodline strength to cast
    > magic that they normally wouldn't be able to do as magicians (for example
    > one point per level of the spell). With this, all human Wizards would be
    > desperate for more bloodline strength (at carefull with what spells they
    > cast).
    > Also you could create some pretty nasty wizard bloodcults that always hunts
    > for more blooded people that they can steal the bloodline from (hehe,
    > regents would be a primary target wouldn't they :-)

    The thought that I had was how about allowing wizards to spend their
    bloodline points on Permanency spells rather than CON points. Or, if you
    think this makes magical items too easy to make, 10 points of bloodline
    strength. That and for Wish spells, which might require 10 points of
    bloodline strength rather then a year of life (I think I'm remembering
    these "sacrifices" correctly--you get the idea). Does this sound like a
    good idea to other DM's? Am I missing some obviously-unbalancing factor
    here?

    Mark VanderMeulen
    vander+@pitt.edu

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Zombie, Human
    By Arjan in forum Main
    Replies: 0
    Last Post: 11-05-2011, 01:01 AM
  2. Human domain
    By Sorontar in forum Main
    Replies: 0
    Last Post: 06-25-2009, 04:18 AM
  3. Human
    By Sorontar in forum Main
    Replies: 0
    Last Post: 06-25-2009, 04:17 AM
  4. Human (Creature)
    By Arjan in forum D20 system reference document
    Replies: 0
    Last Post: 05-20-2007, 10:12 AM
  5. Humanoid (Human) (SRD)
    By Arjan in forum Category
    Replies: 0
    Last Post: 02-18-2007, 03:10 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.