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Thread: Rules Variations
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08-23-1998, 09:20 AM #1Daniel McSorleyGuest
Rules Variations
I was thinking of a couple of rules variations that I may implement in my
future games, and thought I'd run them by you guys.
First, to reflect the difficulty in running large areas, an action taken
far away from your capitol has a penalty. I'm thinking 1 point for every
province away from the capitol, by the shortest route. Not insurmountable,
but enough to make you see why vassals are a big bonus for large lands, and
why the old Anuirean Emperors delegated everything to the 12 Duchies. It
would also help explain the current fractured state of the nations, since by
the rules as they stand now, the large realms have huge advantages that
would let them conquor other, smaller lands, get more power, and keep going
after bigger targets.
Second, realm spells: I think paladins should get at least the ability to
cast Investiture, since it's rather basic to temple holdings. The paladin
would still have problems competing with other priests, but the temple
itself wouldn't be cut off at the knees, since Investiture is one of their
big things.
I was having a thought about sources, too, but it isn't coherent yet, so
I'll let you know after I let it simmer for a while.
Daniel McSorley- mcsorley.1@osu.edu
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08-23-1998, 02:24 PM #2brenda santerGuest
Rules Variations
Daniel McSorely wrote:
>I was thinking of a couple of rules variations that I may implement in my
>future games, and thought I'd run them by you guys.
> First, to reflect the difficulty in running large areas, an action taken
>far away from your capitol has a penalty. I'm thinking 1 point for every
>province away from the capitol, by the shortest route. Not insurmountable,
>but enough to make you see why vassals are a big bonus for large lands, and
>why the old Anuirean Emperors delegated everything to the 12 Duchies. It
>would also help explain the current fractured state of the nations, since by
>the rules as they stand now, the large realms have huge advantages that
>would let them conquor other, smaller lands, get more power, and keep going
>after bigger targets.
Now this idea I like and it reflects something I have been thinking about
lately.DMing the entire continent of Cerilia can make a person need to
consider things like this :-) The way the rules sit, the biggest problem is
the speed of sending troops from one part of the area to another if one
part is attacked and the provinces that cam muster the most troops, or
already have them in place happen to be far away from it. To my mind, that
does not adequately cover the potential problems of making domain actions
in far flung provinces in consecutive months, since some actions are more
hands on than others. Hmmm, now I need to start where you have and go from
there.
> Second, realm spells: I think paladins should get at least the ability to
>cast Investiture, since it's rather basic to temple holdings. The paladin
>would still have problems competing with other priests, but the temple
>itself wouldn't be cut off at the knees, since Investiture is one of their
>big things.
Here I disagree. Yes Investiture is basic to temples but so are priests.
The paladin is not likley to have begun his own breakaway sect of the faith
and have no priests around. Oh I know they get full regency from temple
holdings so it seems logical that they have the temples so they should be
able to invest.
I think it would make more sense for them to get 1/2 regency from temples
since they are Fighters after all, no matter how attuned to their gods.
They are holy warriors in support of their faith, defending the temples and
the priests who forge those temples. This is their primary concern I think.
So I think they should need to have a priest do the investing for them, or
at the very least NOT be able to use investiture until they are of
sufficient level to cast priestly spells (which eliminates most paladins
from doing investiture anyway).
> I was having a thought about sources, too, but it isn't coherent yet, so
>I'll let you know after I let it simmer for a while.
Well handle that! Start thinking. Get coherent Daniel! I want to hear your
idea.
And while you are at it, hurry up and get back to your regular place of
posting and being online. I miss your more regular input and comments.
****************************************
Brenda Santer:
mailto:bsanter@shaw.wave.ca
ICQ:7059188
AIM: Laerme
****************************************
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08-24-1998, 06:41 AM #3Gary V. FossGuest
Rules Variations
Lawrence David Ruiz wrote:
> I have been thinking alot about these sources also. As they are something
> untainted, i.e. natural, like a tree, a spring, a geyser. my thinking is
> why not a lava flow? along this same thread then would all sources be
> located above ground?
I don't see any reason why a lava flow can't be a source. As for them all
being above ground, I don't think they have to be. If I remember correctly
Rahil the Falcon controls some sources that are buried elven cities or
something like that....
Gary
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