Recently one of the members of the Alternity list posted an announcement
that he was converting AD&D to the Alternity rules system. For those of
you interested in a more realistic feel to the game, while still retaining
some of the elements of adventure, I would suggest it.

Alternity is hardly the most accurate of gaming systems, and a far cry from
the most realistic, but it works, //seems// quasi-realistic, and //feels//
heroic and adventurous. As much as we all may quibble about how
streamlined and well made rules are - the most important thing (at least to
me) in a game, is how does it feel when it comes down to dice and you start
rolling your life away?

I'll send something this way when he gets it finished, if anyone is