Results 1 to 9 of 9
  1. #1
    Eric Scarazzo
    Guest

    [BIRTHRIGHT] Darts -

    > How about a whopping 27hp for a Vos Warrior with STR-19. All withing the
    > freaking rules... all within the bounds of the PHB, Combat & freaking
    > Tactics.... cripes! Just to cover bases, the books clearly state that all
    > hurled missile weapons gain full benefit from STR - to hit and to damage.

    I was going to make this argument: think of how strong STR-19 is! Someone
    that has a 19th strength is frightfully strong... so of course their
    weapons would do supernormal damage.

    Eric

  2. #2
    Sythryc@aol.co
    Guest

    [BIRTHRIGHT] Darts -

    In a message dated 8/21/98 8:16:21 AM Central Daylight Time,
    ems9z@hobbes.itc.virginia.edu writes:

    >

    yes but think of how stupid it looks. here comes the mighty hercules with a
    bandolier of darts throwing them at the enemy, instead of wading into the
    fray.... heck even with a longsword and a shortsword he'd get 2 attacks per
    round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and looks
    more realistic than a musclebound dart-wielder.

  3. #3
    mmacgregor@statestreet.c
    Guest

    [BIRTHRIGHT] Darts -

    Doing all that damage with darts is fine, but it is not going to help
    him at all should he face a creature that can only be hit with magic
    weapons. Last time I checked, you didn't find too many enchanted
    darts in the scarce treasure hoards you may come across. Throw a few
    undead creatures or a fiend at him, and see the Vos run like a lowly
    Brecht guilder.


    In a message dated 8/21/98 8:16:21 AM Central Daylight Time,
    ems9z@hobbes.itc.virginia.edu writes:

    >

    yes but think of how stupid it looks. here comes the mighty hercules with a
    bandolier of darts throwing them at the enemy, instead of wading into the
    fray.... heck even with a longsword and a shortsword he'd get 2 attacks per
    round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and looks
    more realistic than a musclebound dart-wielder.
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  4. #4
    Pieter A de Jong
    Guest

    [BIRTHRIGHT] Darts -

    At 10:40 AM 8/21/98 -0400, Sythryc wrote:
    >In a message dated 8/21/98 8:16:21 AM Central Daylight Time,
    >ems9z@hobbes.itc.virginia.edu writes:
    >
    > that has a 19th strength is frightfully strong... so of course their
    > weapons would do supernormal damage. >>
    >
    >yes but think of how stupid it looks. here comes the mighty hercules with a
    >bandolier of darts throwing them at the enemy, instead of wading into the
    >fray.... heck even with a longsword and a shortsword he'd get 2 attacks per
    >round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and looks
    >more realistic than a musclebound dart-wielder.
    I think you made a mistake in this calculation, that was a specialized 1st
    level fighter with a 19 str. For a worst case, by comparison, take a vos
    ranger, with specialization in the long sword (bought from skills and
    powers) and a 19 str. Using the ranger rules for wielding 2 weapons
    (secondary weapon must be

  5. #5
    Eric Scarazzo
    Guest

    [BIRTHRIGHT] Darts -

    > yes but think of how stupid it looks. here comes the mighty hercules with a
    > bandolier of darts throwing them at the enemy, instead of wading into the
    > fray.... heck even with a longsword and a shortsword he'd get 2 attacks per
    > round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and looks
    > more realistic than a musclebound dart-wielder.

    there's been a lot of discussion about the nature of hit points, but I'd
    say that it isn't as if more blood (for example, caused by sword)
    necessarily means more hit points taken away. An arrow sized dart shot
    with excessive strength and direct at someone's vital areas could
    definitely cause more damage to a person than a sword which simply hacks
    at a part of the body.

    Eric

  6. #6
    DKEvermore@aol.co
    Guest

    [BIRTHRIGHT] Darts -

    In a message dated 08-21-1998 11:09:06 AM Central Daylight Time,
    ems9z@hobbes.itc.virginia.edu writes:

    > > yes but think of how stupid it looks. here comes the mighty hercules with
    > a
    > > bandolier of darts throwing them at the enemy, instead of wading into the
    > > fray.... heck even with a longsword and a shortsword he'd get 2 attacks
    > per
    > > round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and
    > looks
    > > more realistic than a musclebound dart-wielder.
    >
    > there's been a lot of discussion about the nature of hit points, but I'd
    > say that it isn't as if more blood (for example, caused by sword)
    > necessarily means more hit points taken away. An arrow sized dart shot
    > with excessive strength and direct at someone's vital areas could
    > definitely cause more damage to a person than a sword which simply hacks
    > at a part of the body.
    >
    > Eric
    >

    Hey, look in dealing with monster fighter characters, the solution is simple.
    Just run adventures that have very little to do with fighting.

    It's silly to escalate the combat nature of the game by poisoning the guy, or
    showing him how much tought you can make the NPCs. That kind of one-upping
    leads to people having no fun at all.

    But if you take emphasis off of fighting, the player of this kind of character
    will be motivated to make it a more rounded character. Sure he can fight, but
    can he think? Is he well rounded enough to actually survive on his own in the
    wild? Or does he run out of food and starve or die of exposure in the harsh
    Vos winter because he was so busy learning how to play with his darts he never
    learned basic survival skills?

    Game hard, game well,
    DKEvermore

  7. #7
    prtr02@scorpion.nspco.co
    Guest

    [BIRTHRIGHT] Darts -

    - ----- Begin Included Message -----

    Fr>
    > that has a 19th strength is frightfully strong... so of course their
    > weapons would do supernormal damage. >>
    >
    >yes but think of how stupid it looks. here comes the mighty hercules with a
    >bandolier of darts throwing them at the enemy, instead of wading into the
    >fray.... heck even with a longsword and a shortsword he'd get 2 attacks per
    >round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and looks
    >more realistic than a musclebound dart-wielder.
    I think you made a mistake in this calculation, that was a specialized 1st
    level fighter with a 19 str. For a worst case, by comparison, take a vos
    ranger, with specialization in the long sword (bought from skills and
    powers) and a 19 str. Using the ranger rules for wielding 2 weapons
    (secondary weapon must be

  8. #8
    Tim Nutting
    Guest

    [BIRTHRIGHT] Darts -

    1st edition describe the hit point score as accumulated experience, battle
    knowledge, skill, and general luck, as well as physical fortitude. A blow
    that would fell a lesser man fails to find the critical artery, or twisting
    the right way when cut with a sword lessens the impact. This is measure in
    the game by giving the character more hp than letting him attain complex
    formulas to reduce the damage. All things considered, it works about the
    same.

    Tim Nutting

    - ----------
    > From: Eric Scarazzo
    > To: birthright@MPGN.COM
    > Subject: Re: [BIRTHRIGHT] - Re: [BIRTHRIGHT] Darts -
    > Date: Friday, August 21, 1998 9:00 AM
    >
    > > yes but think of how stupid it looks. here comes the mighty hercules
    with a
    > > bandolier of darts throwing them at the enemy, instead of wading into
    the
    > > fray.... heck even with a longsword and a shortsword he'd get 2
    attacks per
    > > round and damage of 1d6+7 and 1d8+7 which equals 28 pts max damage. and
    looks
    > > more realistic than a musclebound dart-wielder.
    >
    > there's been a lot of discussion about the nature of hit points, but I'd
    > say that it isn't as if more blood (for example, caused by sword)
    > necessarily means more hit points taken away. An arrow sized dart shot
    > with excessive strength and direct at someone's vital areas could
    > definitely cause more damage to a person than a sword which simply hacks
    > at a part of the body.
    >
    > Eric
    >
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  9. #9
    Tim Nutting
    Guest

    [BIRTHRIGHT] Darts -

    > But if you take emphasis off of fighting, the player of this kind of
    character
    > will be motivated to make it a more rounded character. Sure he can
    fight, but
    > can he think? Is he well rounded enough to actually survive on his own
    in the
    > wild? Or does he run out of food and starve or die of exposure in the
    harsh
    > Vos winter because he was so busy learning how to play with his darts he
    never
    > learned basic survival skills?
    >
    > Game hard, game well,
    > DKEvermore

    Thanks DKE. But in short, yes - he can think, and very well. He fought
    well enough with sword and mace to survive being press ganged into the
    Gorgon's army for a time, and skinnied out of Sideath when the poor morons
    found themselves there. He is a top notch tracker and survivalist, but the
    darts are a new twist, and he is nonproficient.

    Can he lead? Not a snowball's chance in Dys. Zed's weakness is his 7 CHA.
    And he has been caught allready with that one. So he has resolved to be a
    guardian to one of the other characters, and saving him from an assassin
    sent by the Ghallie Sidhe (they were in Tuarhievel and the other PC chose
    Flaw - Powerful Enemy (Rhuobe Manslayer)) is where the darts became an
    issue.

    He will be surprised as hell to find just how well spread the spell
    "Protection from Normal Missiles" is among the mage community of Cerilia,
    not to mention how many of them like Stoneskin, when they can get it.

    Again - my thanks

    Tim Nutting

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