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Thread: My Campaign & Stuff (questi
08-17-1998, 09:20 PM #email@example.comGuest
My Campaign & Stuff (questi
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Uhh, well I have (in a fashion), but considering the levels involved in
this, I don't think my advice would help you much.
> 2. If anybody can suggest an effective way to run this.
Uh, I would just run them on two different nights, and make sure the
Domain PCs just don't EVER get into a situation that would put them into
contact with the adventuring ones. Ditto the other way around. Plus,
make it look like the adventuring ones are a lot more powerful than they
seem (re: the Domain dudes), so that the Domain PCs don't have an urge
to go after them. Other than that, well ... hope everything goes well.
> P.S. Is there anything on the College of Sorcery out there - my Evil
> Wizard Player is thinking of a pre-emptive strike!
Why don't you check out the BROCP? I just put up the 10 council members
for the CoS up there in the Magic section - although, considering the
level of your PCs, I'm not sure that it will be much of a contest.
(Hmmm, then again, there are 10 of them ... Just remember that the
Council has access to magic nobody else does, and probably would use it
if things got really nasty ...) :D
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Lots of Hmmming and hawing Darren. Concerned that the CoS can't stand up to
Phil's PCs? Me too. This is what I was talking about with higher level BR
campaigns. Phil's game sounds like a hoot. I'd love to play in it! They
must have hacked up monsters left and right on a daily basis to get to level 18
in two (real world) years. I'd kill to have that kind of playing time.
Back on topic. Most BR material assumes a much lower PC and magic level than
Phil's campaign. Some work for Phil, but he just has to "up the ante"- adding
levels or magic items to the vile villains where appropriate.
Now, what if we started increasing the power level of the campaign setting to
fit 18th level characters with Holy Avengers instead of 8th level characters
with +1 swords? The 7-9th level DM has to start giving away the goods so the
PCs have a chance to survive. Now, loaded with swag, the PCs need to face high
level monsters to be seriously challenged (entertained). This in turn produces
another bumper crop of EXP and magic items. So, the cycle continues...add a
geeky bloodpower here... throw in a wicky magic item there until....Guess what.
Instead of playing in a game rich with political intrigue you end up in a
generic D&D world: grubbing for EXP and gathering a magic item collection.
*yawn* I left this type of game, and thus D&D, behind many years ago. BR
brought me back.
Phil's Cerilia-shaking epic was only possible because character levels are
lower and magic even rarer in Birthright. In the Forgotten (rightly so!)tm
Realms, his characters would be bartenders.
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