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08-12-1998, 02:06 PM #1The OlesensGuest
Science and Advancement in Birt
Jim Cooper wrote:
> Hey folks:
>
> Many people in the past couple o' weeks have expressed interest in my
> science rules that I employ in my BR campaign. The ruling is actually
> quite simple.
>
> For what its worth, here is a rough sketch:
----------
> Science in Birthright
>
> Given the differences in technology between the various cultures of
> Birthright, I have always felt that this aspect hadn't been properly
> addressed in the rules. Therefore I have added another factor to my BR
> campaign: Science Output. (note: I have also added Luxury Output as a
> further step to enhance my campaign, but that is for another post if any
> of you are interested). Following the domain turn sequence, the rule is
> as follows:
>
> Step 4a: Determine Science Output
>
> During this step, the DM calculates the number of tech symbols a _realm_
> produces each domain turn. However, this step is only calculated when
> one regent has built the following things (within the realm) using the
> build action: a library; a university. A realm must also have the
> following, which are necessary for a culture to develop: a court (or
> center of power), a marketplace, a major population center (one city),
> and have at least one well developed province (in game terms, this means
> that the ruling regent must control at least one province of level 4+)
> [IMC, therefore, places like the Giantdowns and the Awnsheghlien realms
> aren't going to be producing any tech symbols; also note that, by
> itself, Mieres wouldn't produce any tech symbols, but because its a
> vassal to Avanil, this realm can produce science output for its lord -
> basically, the few intellectuals of Mieres can go to Daulton to be
> productive].
>
> ***Note that only a political ruler calculates a realm's science output;
> regents of holdings do not perform this step. However, there is no
> reason why a ruler can't 'borrow' another regent's library or university
> in his realm. In fact, this is a good way to split the cost of tech
> development (and remain true to history). Thus a priest regent can
> build the libraries and universities, and then allow a ruler's
> population to study at their facilities, thus keeping expenses down for
> the ruler, since a library and university should add 1 GB to the domain
> maintenance of the holder. This would also add another handle by which
> priest regents can influence realms.
>
> To determine the science output of the realm, the ruler averages the
> total of all provinces levels within the realm he controls, rounding
> down. The ruler uses this value as his "science rating" (used just like
> province rating). Look up this value on the science rating table (note:
> just use table 17 in the BR book). For example, Avanil's science rating
> would be "4" (37 province levels divided by 9 provinces). Cross
> reference this science rating with the "light" column, and a die roll is
> stated. For Avanil, this would be a d4. This is how many tech symbols
> are generated each turn for this realm, rounding up this time.
> Continuing to use Avanil as an example, Prince Avan's domain (Avanil,
> Taeghas, Brosengae, and Mieres) would produce in total, on average, 6
> tech symbols per domain turn. [As another example, in my campaign the
> City of Anuire, a level "10" science rating, produces actually 24 tech
> symbols per turn: 8 normal, plus the Imperial Great Library Wonder -
> multiplies that value by 50% again for 12 - and the College of Sorcery
> Wonder - which doubles that to 24. If anyone is looking for Civ 2
> correlations, the Great Library and Copernicus' Observatory are the
> rough equivalent Civ2 models].
>
> Science Output is also affected by the culture of the realm. Humans
> have no modifier to the the number of tech symbols produced each turn;
> halfing realms produce -1 tech symbols/turn; dwarves -2/turn; elves
> -3/turn; goblins & orogs -4/turn (yes, goblins could advance in my
> campaign - if they built centers of learning. Mostly, its just easier
> for them to 'steal' tech advances - see below).
>
> Now, each DM can determine how many tech symbols must be accumulated
> before a new technology is discovered. IMC, I have set the current goal
> of 10,000 tech symbols before the next advance is made. Therefore, if
> we take Avanil and the City of Anuire IMC, everything average, then
> those two realms produce 120 tech symbols per year. Thus, if taken
> together, it will take those two realms another 83 1/4 years to discover
> the next technology advance. If this is too fast, then DMs can adjust
> the value higher; too slow, make the value lower.
>
> Regents with law holdings in another regents realm can use their law
> holdings to 'cancel' that provinces contribution to the province ruler
> and add its value to his own. The two regents compare the value of
> their law holdings in the respective province, and use the province
> owner's science rating as the value on table 18A. BOTH regents roll the
> die listed for their comparative law holding levels (ie if the science
> rating is '4' and the province owner owns more law, then the province
> owner rolls a d4-1, and the contesting regent rolls a d2-1). The higher
> roll gets to add that province's level to the calculation of their
> science output. Ties favour the province owner.
>
> DMs are well within their rights to allow inventive player regents to
> boost the science output of their realms. IMC, however, I will only
> allow regents to collect higher grades of science output (ie moderate or
> severe science output) when they have actually built the Darwin's Voyage
> equivalent Wonder [IMC, this is: "A Study into the Nature and
> Relationships of the Races of Cerilia" - basically, someone has to
> scientifically study, using the medicine advance and cadavers, the
> various races in Cerilia and come up with a 'scientific understanding'
> about the BR peoples --> like Darwin's theories, it should encourage
> scientific study]. [This, fyi, ties in nicely with my Luxury Output
> ruling - basically, at this point, I would allow luxury to be
> 'converted' into extra gold bars or tech symbols, for regents].
>
> Moreover, until a higher technological age is reached, I rule that only
> Birthright Wonders can affect science output. Thus, unlike in Civ2,
> libraries and universities don't yet multiply science output - they are
> a requirement! Only if a regent built the "Great Imperial Medicinal
> College of Anuire" Wonder, or something like that, would I allow as a DM
> to modify a realm's science output. When, in the distant future, the
> Cerilians have built the "Cottage Industry Revolution" Wonder, and
> discovered the Steam Power advance, and have enter the Industrial Age
> [which, btw, is not that far off IMC], things like libraries and
> universities can add to science output (in addition to realm
> improvements like schools - didn't someone ask about public education
> awhile ago - here is the game effect!).
>
> Fortunately, however, there is nothing stopping regents from 'giving'
> other regents their accumulated tech symbols. This is a simple
> exchange, using the 'grant' action. Hopefully, regents will see the
> benefit of cooperation in making tech advances (and give another reason
> why the Anuirean regents should unite into an empire again!). I also
> don't see why a regent can't steal tech symbols away from another regent
> (ie taking state secrets through espionage or enticing the brightest
> minds of a realm away with offers and whatnot).
>
> Enjoy!
>
> Cheers,
> Darren
>
- -Wouldn't contested provinces not count twords the average?
This would slow down Cerllia due to Awnsheglien attacks.
- -I should think certian random events affect the science output.
- -When a province has bad guys in it (a battle, brigands, monster) it souldn't
add to the output.
- -I would also rule that a regent could "buy" science symbols. This would work
similar to they Build Action where you spend 10GB to double the production rate
for that round.
- -Certian NPCs could improve the rateing (Civ2 Scientists) or something like
that.
Just my ideas.
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08-12-1998, 06:31 PM #2Jim CooperGuest
Science and Advancement in Birt
The Olesens wrote:
> -Wouldn't contested provinces not count twords the average?
That's right, they would not.
> -I should think certian random events affect the science output.<
If you, the DM, rules it that way.
> -When a province has bad guys in it (a battle, brigands, monster) it souldn't add to the output.<
Right again.
> -I would also rule that a regent could "buy" science symbols. This would work similar to they Build Action where you spend 10GB to double the production rate for that round.<
Personally, that is why I made the Luxury Output rules - if this way
works for you, go ahead!
> -Certian NPCs could improve the rateing (Civ2 Scientists) or something like that.<
Only if its a PC/louie performing the research action for this domain
turn.
Cheers,
Darren
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