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  1. #1
    Aedan Dosier
    Guest

    Keepin ya busy with questions

    Alright...more questions...I don't really understand the whole thing
    about assualts and garrisonning troops in castles. Okay question #1: Is
    there a limit to the number of troops garrisoned in a castle? #2: What
    effect do troops garrisoned in a castle have when under assualt, do they
    improve the Defense? #3 Can these troops be detected? #4 When an
    Artillerist attacks the castle and hits what happens? #5: When creating
    a domain, when they say important NPC what do they mean, someone to take
    over guilds or something? #6: When in battle and your 4 war turns run
    out, are you supposed to just keep note of where the soldiers positions
    are, or do they just begin in their friendly reserves again? #7 Is there
    a limit to the number of realms spells able to be learned? #8 And
    finally for now, In the adventure in Ruins of Empire, when the wizards
    cast Demagogue why does that force the regent to declare war, and why
    would that help the PC Regents?
    Thank you for getting all the way to the bottom and if you have time
    could you please answer a question or two of mine??? Thanks.

    Aedan

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  2. #2
    Memnoch
    Guest

    Keepin ya busy with questions

    - -----Original Message-----
    From: Aedan Dosier
    To: birthright@MPGN.COM
    Date: Sunday, August 09, 1998 8:58 PM
    Subject: [BIRTHRIGHT] - Keepin ya busy with questions


    >Alright...more questions...I don't really understand the whole thing
    >about assualts and garrisonning troops in castles. Okay question


    #1: Is there a limit to the number of troops garrisoned in a castle?
    Depends on what you mean by garrisoning... When a castle/fortification is
    built/created, it is automatically considered to be "garrisoned" by a unit
    of irregulars (or infantry, depending on what rule you use, but I recommend
    Irregulars due to having missle capability)... Anyway, beyond this, the
    castle can only hold a number of units equal to its rating... the rest
    (during battles) have to start the battle outside of the castle, and cannot
    move inside until one of the units on the inside of the castle moves out.

    #2: What effect do troops garrisoned in a castle have when under assualt, do
    they
    improve the Defense?
    You want to read the terrain card for castles/fortifications. It states
    (IMS) the units inside the castle gain a defense rating equal to the castles
    rating or +1 defense, whichever is better for that particular unit. Also,
    units in the castle ignore Route/Fallback results (they still take a hit
    when a route result comes up, but they don't have to evacuate the castle)

    #3 Can these troops be detected?
    By scouts, yes. Remember, the units in a province do not stay inside the
    castle, except in cases of siege.... they do patrols and general
    protective/policing duties. Scout units in adjacent provinces can spot them
    just as if there was no castle present.

    #4 When an Artillerist attacks the castle and hits what happens?
    The artillerist doesn't attack the castle per se. It attacks the units
    inside the castle. But, the normal defensive bonus given to units inside
    the castle is ignored when artillerists are determining their attack
    results.

    #5: When creating a domain, when they say important NPC what do they mean,
    someone to take
    over guilds or something?

    An important NPC is anyone that you want it to be... a different Regent
    definately qualifies... basically, anyone that has any kind of political
    influence in the domain in question...

    #6: When in battle and your 4 war turns run out, are you supposed to just
    keep note of where the soldiers positions
    are, or do they just begin in their friendly reserves again?

    I think you are confusing battles with war moves. A war move is movement of
    troops on a weekly basis and occurs on a provincial level. Battles continue
    until there is a victor.


    #7 Is there a limit to the number of realms spells able to be learned?

    Not according to any official rules. Realm spells are not the same as
    conventional spells and thus do not follow the same limitations. They are
    more akin to ceremonial magic that is done over a long period of time than
    the verbal, material, somantic spells that are cast on a personal level.
    Since they are not actually memorized, there isn't really any reason to
    limit the number of spells that can be learned in this way.

    #8 And finally for now, In the adventure in Ruins of Empire, when the
    wizards
    cast Demagogue why does that force the regent to declare war, and why
    would that help the PC Regents?

    This is a misprint. It should have said Subversion... see that spell for
    details...

    Hope this helps,

    Memnoch


    >Thank you for getting all the way to the bottom and if you have time
    >could you please answer a question or two of mine??? Thanks.
    >
    >Aedan
    >
    >_________________________________________________ _____
    >Get Your Private, Free Email at http://www.hotmail.com
    >************************************************* **************************
    >>'unsubscribe birthright' as the body of the message.
    >

  3. #3
    Aedan Dosier
    Guest

    Keepin ya busy with questions

    I have to say that is the most help anyone has ever given me. Thanks al
    ot for answering everyone of my questions. Now my last question is if
    someone else in your province owns a holding does that affect you
    negatively in anyway? Thanks again.

    Aedan



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    Get Your Private, Free Email at http://www.hotmail.com

  4. #4
    LordSchmit@aol.co
    Guest

    Keepin ya busy with questions

    In a message dated 8/9/98 11:11:29 PM Mountain Daylight Time,
    aedandosier@hotmail.com writes:

    >

    Depends on the type of holding and on if the other Regent is your enemy. An
    enemy regent that has a Law holding in one of your provinces could use it to
    steal GBs from your taxes, for instance. An enemy with a Guild holding can
    cause all sorts of trouble using Espionage actions. An enemy with a Temple
    holding can Agitate your populace into rioting against you and cast Realm
    Spells in that province. Just a few examples. This is why it's a good idea to
    stay friendly with the other Regents in your Realm. (:

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