Results 1 to 2 of 2
  1. #1
    Jim Paterson

    Home grown rules

    At 12:43 PM 6/08/98 -0500, you wrote:

    >>Does this mean a wizard doesn't need a guild holding to set up a trade

    >A level 7 source allows the wizard the equivalent of a level 0 guild
    >holding. However, with this "guild" holding, he can only establish trade
    >routes, not anything else...

    That's how the wizard players figured it, they justify it as trade in magical
    components, spells and other magic resourses.

    Thanks for the help.

    Cheers; Jim Paterson

  2. #2
    Jim Paterson

    Home grown rules

    At 11:24 AM 6/08/98 -0400, you wrote:

    >By how much is magic depleted? I assume we are talking Source here.

    As you can see these rules make reference, in several places, to other home
    grown rules.

    I work magic depletion as -1 off source level strait of the bat.
    Then a further -1 each year during midsummer if the player rolls
    a 6 on a D6.

    I understand that there is are rules for magic devastation in one
    of the modules, but I was unaware of this when I made up this rule.

    >Again, how does it affect Famine? In what way is it reduced?

    This could reduce the effect of a disaster by one level.

    >>6.2.1 MINES*; Mines are marked on the map. Add +1GBs to foreign trade links
    >from the entire realm. Mines can deplete magic.

    >Same here as with Timber, by how much is the Source reduced?

    Same as above, cumulative

    >>6.3.2 GEMS or IVORY; Gems and Ivory symbols are printed on the map. Gems
    >and Ivory double the value of all trade links from the province in all seasons
    >except winter.

    >>6.3.3 MITHRIL or GOLD. Gold doubles the number of trade links the realm may

    >Shouldn't these affect Sources as well? And what is the upper limit (at some
    >point these resources should run dry, this could apply to Timber, and Mines
    >as well)?

    Your are correct these two groups should reduce magic the same as the others

    I figured the timber & mines (and Gold, Gems, Ivory and Mithril) all run
    dry when the magic level in the province reaches "0"

    Cheers; Jim Paterson

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. New art on Home Page
    By kgauck in forum The Royal Library
    Replies: 1
    Last Post: 11-19-2008, 04:00 PM
  2. Way Home
    By BRadmin in forum Main
    Replies: 0
    Last Post: 09-19-2008, 01:25 AM
  3. Home grown land...
    By Bloodaxe in forum The Royal Library
    Replies: 13
    Last Post: 01-05-2002, 11:56 PM
  4. [BIRTHRIGHT] Home grown rul
    By Sepsis in forum MPGN Mailinglist archive 1996-1999
    Replies: 4
    Last Post: 08-11-1998, 04:19 PM
  5. [BIRTHRIGHT] Home grown rules
    By Jim Paterson in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 08-06-1998, 12:38 PM

Tags for this Thread


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.