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  1. #11
    Simon Graindorge
    Guest

    Civ2 Application

    >Well, I have followed a similiar vein IMC as a civ2 game, where
    >technology becomes much more important -- which I feel is another unique
    >aspect of BR. Olesen, your list is great, but IMHO I would add:
    >
    >Engineering, Astronomy, Mysticism, Philosophy, University, and Literacy
    >to the 'for sure list', but I would take out magnetism, and physics.

    I have to agree with Darren on this, but then I do think it makes a huge
    difference how you personally see BR. I (as many of you are probably quite
    aware =) ) really like the technology aspect of BirthRight, and so in my
    campaigns, things tend to be quite advanced, though not really on a
    world/global level. Let me clarify what I mean by saying that I often have a
    few select PC's who are very technologically advanced (heh, heh - my players
    will never get over the Isaac Newton and Leonardo DaVinci episode, but
    that's another story altogether), while your average commoner is pretty much
    still in the classic medieval stage. Also, IMC, the dwarves are very much
    technologically advanced, far beyond humans, especially in areas like
    metallurgy, mechanics, etc, while I like to play the elves as somewhat
    "barbaric" (they have magic to overcome lack of technology).

    So, IMO, I would also add some other technologies to the "definite" list,
    though they may not be so widely known, such as

    * gunpowder (and obviously the prerequisites) - although not so common in
    Anuire, and Rjurik, IMC, the dwarves and to a lesser degree Brecht have
    access to gunpowder. Of course, the dwarves have refined it to somewhat of
    an art, while the Brecht are still 'tinkering' with it.
    *Steam Power (sorry, but it's been a long time since playing Civ2, and I
    can't remember quite how far up the technology tree this is) - again, IMC,
    technology is quite advanced, though not really outside of Brechtur, some
    parts of Anuire and the dwarven nations. Though not very widely used on a
    society level, the knowledge is there, and some people have started using it
    to power various things. Again, it is very isolated, and there would really
    be only a handful of people around Cerilia who have enough knowledge of it
    to put it to good use.

    >Towards this end, I have made up a new facet to the rules: science.
    > Anyway, I could email anyone
    >interested and go in more depth about this, if anyone is interested.

    I, for one, would love to hear more about this, when you get some time to
    type it up. Sounds like a great addition to the BR campaign.

    >Oh yeah, I forgot to mention in my previous post that last year I also
    >made up a Cerilian scenario too - the date is winter 550 MR, the title
    >"The Second Shadow War". All of Cerilia is plunged into war!

    any chance you can post this somewhere on the 'net for us to download?!?

    Simon

  2. #12
    Jim Cooper
    Guest

    Civ2 Application

    Simon Graindorge wrote:
    > >Oh yeah, I forgot to mention in my previous post that last year I also made up a Cerilian scenario too - the date is winter 550 MR, the title "The Second Shadow War". All of Cerilia is plunged into war!
    >
    > any chance you can post this somewhere on the 'net for us to download?!?

    Well, sure, but I would like to fix one little problem in that scenario
    first. You see, I can't quite figure out how to modify the barbarian
    units (which I have made the awnsheghlien domains :D ), so I need to
    figure out some way of building their home bases (like Kal-Saitharak).
    Will look into this problem sometime next week, after I help my sister
    move!

    Cheers,
    Darren

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