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Thread: Alternity rules

  1. #1
    Daniel McSorley
    Guest

    Alternity rules

    > From: Tim Nutting
    > Dan? Your favorite new setting? Alternity or Spell Jammer? Just
    curious.
    > Alternity is just absolutely awesome, but BR is still the best!
    >
    Alternity == favorite new game
    BR == favorite setting. I'm working on including some Alt style stuff in
    BR (extra levels of success for domain actions, for one). BR may have some
    competition when the next Alt campaign setting (Dark•Matter) comes out, but
    that's a whole year off anyway. (Did I even mention Spelljammer? I didn't
    recall doing so.)

    BTW, what I mean by extra levels of success:
    In Alternity, there are four levels of success: Marginal, Ordinary, Good,
    and Amazing. All Alternity skills and stuff are set up like proficiencies,
    roll under a certain number to succeed. The Good target number is half of
    the Ordinary, Amazing is half of Good (round down in both cases). Marginal
    (aka failure in most cases) is any roll above the Ordinary target, and a 20
    can be a Critical Failure. So if I have a score of 14 in attacking, for
    instance, then my MOGA set would look like: 15+/14/7/3
    Meaning:
    If I roll a 15 or above, failure (Possible Critical Failure on a 20).
    If I roll a 14 to an 8, Ordinary success.
    7 to 4, Good success.
    3 or less, Amazing success.

    Now this could be useful in AD&D, in proficiencies for example, as was
    pointed out in a recent Dragon mag article. I also see it being useful in
    BR. Domain Actions seem ready made for this kind of treatment. I've been
    working on guidelines, for each action, as to Ord, Good, and Amaz. results.
    Does it sound workable?

    Daniel McSorley- mcsorley.1@osu.edu

  2. #2
    James Ray
    Guest

    Alternity rules

    From: Daniel McSorley
    BTW, what I mean by extra levels of success:
    In Alternity, there are four levels of success: Marginal, Ordinary, Good,
    and Amazing.
    Now this could be useful in AD&D, in proficiencies for example, as was
    pointed out in a recent Dragon mag article. I also see it being useful in
    BR. Domain Actions seem ready made for this kind of treatment. I've been
    working on guidelines, for each action, as to Ord, Good, and Amaz. results.
    Does it sound workable?

    Sounds VERY workable to me :)

  3. #3
    prtr02@scorpion.nspco.co
    Guest

    Alternity rules

    - ----- Begin Included Message -----

    BTW, what I mean by extra levels of success:
    In Alternity, there are four levels of success: Marginal, Ordinary, Good,
    and Amazing. All Alternity skills and stuff are set up like proficiencies,
    roll under a certain number to succeed. The Good target number is half of
    the Ordinary, Amazing is half of Good (round down in both cases). Marginal
    (aka failure in most cases) is any roll above the Ordinary target, and a 20
    can be a Critical Failure. So if I have a score of 14 in attacking, for
    instance, then my MOGA set would look like: 15+/14/7/3
    Meaning:
    If I roll a 15 or above, failure (Possible Critical Failure on a 20).
    If I roll a 14 to an 8, Ordinary success.
    7 to 4, Good success.
    3 or less, Amazing success.

    - ----- End Included Message -----
    I haven't played Alternity yet, but it seems they've pretty much ripped off
    the Traveller (MegaTraveller version I believe) system.
    BOO! HISSSSS!
    The catcalls are not for the system. I liked the system. My disgust is
    aimed at the plagerism. Previously, I was under the impression that Alternity
    was a new and exciting roleplaying system. It sounds like Traveller to me.

    Randax

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