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  1. #1
    The Olesens
    Guest

    Blood Abilities Screw Up

    Maybe this has been noticed before but in the Birthright Rulebook, page
    22, table 12: Blood ability Aquistuion it lists Great abilities as
    aquireable and majors common under 20-28. BUT under 29-35 it gives the
    best chance for a minor and the highest possible is a major!

    I think they were printed backwards. Did anyone else come to this
    conclusion?

  2. #2
    Joe & Jodi Walder
    Guest

    Blood Abilities Screw Up

    Yeah, you're right about TABLE 12: BLOOD ABILITY ACQUISITION in the BR
    Rulebook on page 22. I think it was simply overlooked during the
    design-phase of the rulebook. The percentages aren't evenly spread
    throughout the table.

    I changed the percentages in the table to even it out the chances:

    Blood. d100 Ability
    Str. Roll Granted
    0-10 01-90 None
    91-00 Minor
    11-19 01-15 None
    16-80 Minor
    81-95 Enhanced to Major*
    96-00 Major
    20-28 01-10 None
    11-35 Minor
    36-45 Enhanced to Major*
    46-96 Major
    97-98 Enhanced to Great*
    99-00 Great
    29-35 01-05 None
    06-40 Minor
    41-50 Enhanced to Major*
    51-85 Major
    86-94 Enhanced to Great*
    95-00 Great
    36-50 01-05 None
    06-15 Minor
    16-25 Enhanced to Major*
    26-60 Major
    61-80 Enhanced to Great*
    81-00 Great
    51-80 01-10 None
    11-25 Enhanced to Major*
    26-50 Major
    51-70 Enhanced to Great*
    71-00 Great
    80-00 01-50 Enhanced to Great*
    51-00 Great

    What do you think? It's not perfect but it works for my campaign.

    Joe

  3. #3
    James Ray
    Guest

    Blood Abilities Screw Up

    That it works for your campaign is the only important thing :) I think
    the table is fine, for mine, and believe the perceived inconsistency is a
    game mechanic to keep characters from automatically receiving bigger and
    better Blood Abilities as their scores rise. Again, though - its your
    campaign, and whatever works for you :)

    - ----------
    > From: Joe & Jodi Walder
    > Yeah, you're right about TABLE 12: BLOOD ABILITY ACQUISITION in the BR
    Rulebook on page 22. I think it was simply overlooked during the
    design-phase of the rulebook. The percentages aren't evenly spread
    throughout the table.>

    > What do you think? It's not perfect but it works for my campaign.
    >
    > Joe

  4. #4
    James Ray
    Guest

    Blood Abilities Screw Up

    I just chalked it up to the designers wanting to put into the system a
    "curve", so that Blood Abilites dont get constantly augmented at the same
    rate of the Score. Personally, my own problem with the current list is all
    the flipping through my poor, dog-eared book to see which randomly
    determined powers go with each Derivation, so I'm trying to go through the
    whole thing, and re-write Table 13 so that my players can roll on a
    Derivation-specific Table, to save my Rulebook a little wear and tear :)

    - ----------
    > From: The Olesens
    > Maybe this has been noticed before but in the Birthright Rulebook, page
    22, table 12: Blood ability Aquistuion it lists Great abilities as
    > aquireable and majors common under 20-28. BUT under 29-35 it gives the
    best chance for a minor and the highest possible is a major!
    >
    > I think they were printed backwards. Did anyone else come to this
    > conclusion?

  5. #5
    The Olesens
    Guest

    Blood Abilities Screw Up

    James Ray wrote:
    >
    > I just chalked it up to the designers wanting to put into the system a
    > "curve", so that Blood Abilites dont get constantly augmented at the same
    > rate of the Score. Personally, my own problem with the current list is all
    > the flipping through my poor, dog-eared book to see which randomly
    > determined powers go with each Derivation, so I'm trying to go through the
    > whole thing, and re-write Table 13 so that my players can roll on a
    > Derivation-specific Table, to save my Rulebook a little wear and tear :)

    There is one on the Netbook

  6. #6
    James Ray
    Guest

    Blood Abilities Screw Up

    LOL - but that would be CHEATING. Actually, I guess I will have to lQQk it
    up then. As soon as I can find where I put my link to the address...

    :-)
    - ----------
    > From: The Olesens
    > There is one on the Netbook

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